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2nd_debuglog

Flame-Soulis | PRO | 03/05/14 02:29:55 AM UTC | 0 ⭐ | 320 👁️ | Never ⏰ | []
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Debug: Created QT Application.
Debug: Total time to generate stars:  26  msec 
Debug: Total time to retile and generate stars:  383 msec 
Debug: DS at root.highfidelity.io is at 54.219.16.224
Debug: adjusting LOD up... average fps for last approximately 5 seconds= 60 _voxelSizeScale= 1.80224e+06 
Debug: recreateVoxelGeometryInView()... 
Debug: NodeList UUID changed from "00000000-0000-0000-0000-000000000000" to "a98f099b-c47c-4929-a789-e832ffb23cc2" 
Debug: Added "Particle Server" (P) {779ffa82-1f2e-4b03-a680-b3f755d1a377} 54.219.87.183:42508 / 10.202.162.137:42508 
Debug: Added "Avatar Mixer" (W) {4c0fc343-b714-495d-9e4b-9059a38a6a6c} 54.219.16.224:34965 / 10.168.143.18:34965 
Debug: Added "Audio Mixer" (M) {531b03f3-a692-4f34-a54b-8b9b4481ff0a} 50.18.103.79:36855 / 10.168.233.29:36855 
Debug: Added "Voxel Server" (V) {510abe50-feb9-491e-ab1d-20e8f0786d67} 54.219.87.183:44857 / 10.202.162.137:44857 
Debug: Application title set to: {a98f099b-c47c-4929-a789-e832ffb23cc2} @ root.highfidelity.io (build dev)
Debug: VoxelSystem... voxel server {510abe50-feb9-491e-ab1d-20e8f0786d67} added...
Debug: adjusting LOD up... average fps for last approximately 5 seconds= 60 _voxelSizeScale= 1.98246e+06 
Debug: recreateVoxelGeometryInView()... 
Debug: Activating public socket for node "Voxel Server" (V) {510abe50-feb9-491e-ab1d-20e8f0786d67} 54.219.87.183:44857 / 10.202.162.137:44857 
Debug: Activating public socket for node "Audio Mixer" (M) {531b03f3-a692-4f34-a54b-8b9b4481ff0a} 50.18.103.79:36855 / 10.168.233.29:36855 
Debug: Activating public socket for node "Particle Server" (P) {779ffa82-1f2e-4b03-a680-b3f755d1a377} 54.219.87.183:42508 / 10.202.162.137:42508 
Debug: Activating public socket for node "Avatar Mixer" (W) {4c0fc343-b714-495d-9e4b-9059a38a6a6c} 54.219.16.224:34965 / 10.168.143.18:34965 
Debug: adjusting LOD up... average fps for last approximately 5 seconds= 60 _voxelSizeScale= 2.18071e+06 
Debug: recreateVoxelGeometryInView()... 
Debug: adjusting LOD up... average fps for last approximately 5 seconds= 58.1651 _voxelSizeScale= 2.39878e+06 
Debug: recreateVoxelGeometryInView()... 
Debug: adjusting LOD down... average fps for last approximately 5 seconds= 39.9712 _voxelSizeScale= 2.1589e+06 
Debug: recreateVoxelGeometryInView()... 
Debug: couldn't get _writeArraysLock.LockForRead()... 
Debug: couldn't get _writeArraysLock.LockForRead()...

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