///////////////////////////
// RPG-esque HP Display //
// v0.6 //
// 19th August, 2020 //
// For ZC 2.55 Alpha 80+ //
// By: ZoriaRPG //
///////////////////////////
namespace hphealth
{
const int TEMPLIFESPAN_SPRITE = 1;
enum colourtype { cNONE, cWHITE, cGREY, cBLUE, cRED = 0x81 };
const int OLDHP_INDX = 19;
const int OLDHP_DIFF = 20;
const int SPAWN_CLK = 21;
const int DRAW_CLK = 22;
const int INITIALISED = 23;
const int SPAWNCLKDUR = 60;
const int HPCLOCKDUR = 40;
const int CREATEDSPR = 24;
const int DMG_COLOUR = cRED;
const int DMG_OUTLINE = cWHITE;
const int HEAL_OUTLINE = cWHITE;
const int HEAL_COLOUR = cBLUE;
const int DRAW_LAYER = 6;
const int XOFS = -4;
const int YOFS = -4;
const int DUMMY_SPRITE_ID = 255;
const int DUMMY_SPRITE_OTILE = 214240;
const int DUMMY_SPRITE_FRAMES = 1;
const int DUMMY_SPRITE_SPD = 16;
const int DUMMY_AMOUNT = 30;
void init_dummy_sprite()
{
spritedata sd = Game->LoadSpriteData(DUMMY_SPRITE_ID);
sd->Tile = DUMMY_SPRITE_OTILE;
sd->Frames = DUMMY_SPRITE_FRAMES;
sd->Speed = DUMMY_SPRITE_SPD;
}
global script test
{
void run()
{
init_dummy_sprite();
while(1)
{
for ( int q = Screen->NumNPCs(); q > 0; --q )
{
npc n = Screen->LoadNPC(q);
init_enemy_hp(n);
do_npc_hp_clock(n);
update_npc_hp(n);
draw_npc_hp_change(n);
}
//draw_floating_damage();
init_hero_hp();
do_hero_hp_clock();
update_hero_hp();
draw_hero_hp_change();
Waitdraw();
Waitframe();
}
}
}
void do_npc_hp_clock(npc n)
{
++n->Misc[SPAWN_CLK];
}
void init_enemy_hp(npc n)
{
unless ( n->Misc[INITIALISED] )
{
n->Misc[OLDHP_INDX] = n->HP;
n->Misc[INITIALISED] = 1;
}
}
void update_npc_hp(npc n)
{
{
if ( n->Family != NPCT_GLEEOK && n->Misc[DRAW_CLK] == 0 && (n->HitBy[2] || n->Family == NPCT_MOLDORM ) && n->HP != n->Misc[OLDHP_INDX] )
{
n->Misc[OLDHP_DIFF] = n->HP - n->Misc[OLDHP_INDX];
n->Misc[DRAW_CLK] = HPCLOCKDUR;
}
else if ( (n->Family == NPCT_GLEEOK && n->Core) && n->HP != n->Misc[OLDHP_INDX] && n->Misc[DRAW_CLK] == 0 )
{
n->Misc[OLDHP_DIFF] = n->HP - n->Misc[OLDHP_INDX];
n->Misc[DRAW_CLK] = HPCLOCKDUR;
}
else if ( n->Family == NPCT_LANMOLA && n->HP != n->Misc[OLDHP_INDX] && n->Misc[DRAW_CLK] == 0 )
{
npcdata nd = Game->LoadNPCData(n->ID);
int orighp = (nd->HP -1) * -1;
//printf("hp: %d\n", orighp);
int tmpdif = n->HP - n->Misc[OLDHP_INDX];
if ( tmpdif == orighp && n->Misc[SPAWN_CLK] < 60 )
{
n->Misc[OLDHP_INDX] = n->HP;
return;
}
else
{
n->Misc[OLDHP_DIFF] = n->HP - n->Misc[OLDHP_INDX];
n->Misc[DRAW_CLK] = HPCLOCKDUR;
}
}
}
}
/*void draw_floating_damage()
{
for ( int q = Screen->NumLWeapons(); q > 0; --q )
{
lweapon t = Screen->LoadLWeapon(q);
if ( t->ID == LW_SPARKLE && t->Misc[IS_DUMMMY_SPR] )
{
t->Script = Game->GetLWeaponScript("damagedisplay");
}
}
}*/
lweapon script damagedisplay
{
void run()
{
//printf("Starting damagedisplay\n");
int buffer[8];
int buffer2[8];
itoa(buffer,this->Misc[DUMMY_AMOUNT]);
if ( this->Misc[DUMMY_AMOUNT] > 0 )
{
buffer2[0] = '+';
}
strcat(buffer2, buffer);
while(1)
{
//printf("Drawing damagedisplay\n");
Screen->DrawString
(
DRAW_LAYER,
this->X,
this->Y,
FONT_Z3SMALL,
((this->Misc[DUMMY_AMOUNT]<0) ? DMG_COLOUR : HEAL_COLOUR),
-1,
0,
buffer2,
128,
SHD_OUTLINED8,
((this->Misc[DUMMY_AMOUNT]<0) ? DMG_OUTLINE : HEAL_OUTLINE)
);
Waitframe();
}
}
}
void draw_npc_hp_change(npc n)
{
if ( n->Misc[SPAWN_CLK] < SPAWNCLKDUR ) return;
if ( n->Family == NPCT_LANMOLA && n->Misc[OLDHP_DIFF] > 0 ) return; //Lanmolas juggle HP so don't show imbalances being offset.
if ( --n->Misc[DRAW_CLK] > 0 && n->Misc[OLDHP_DIFF] )
{
/*int buffer[8];
int buffer2[8];
itoa(buffer,n->Misc[OLDHP_DIFF]);
if ( n->Misc[OLDHP_DIFF] > 0 )
{
buffer2[0] = '+';
}
strcat(buffer2, buffer);
*/
if ( TEMPLIFESPAN_SPRITE )
{
int tmpx, tmpy;
unless ( n->Misc[CREATEDSPR] )
{
npc prnt = Screen->LoadNPCByUID(n->ParentUID);
if (n->Family == NPCT_MOLDORM || n->Family == NPCT_LANMOLA )
{
//find the core
//npc prnt = Screen->LoadNPCByUID(n->ParentUID);
tmpx = prnt->X;
tmpy = prnt->Y;
}
else if ( n->Family == NPCT_GLEEOK )
{
tmpx = prnt->X-12;
tmpy = prnt->Y-4;
}
else
{
tmpx = n->X;
tmpy = n->Y;
}
printf("Creating dummy sprite.\n");
lweapon dummy = Screen->CreateLWeapon(LW_SPARKLE);
dummy->X = tmpx + XOFS;
dummy->Y = tmpy + YOFS;
dummy->UseSprite(DUMMY_SPRITE_ID);
dummy->HitYOffset = -32768;
dummy->Misc[DUMMY_AMOUNT] = n->Misc[OLDHP_DIFF];
dummy->Script = Game->GetLWeaponScript("damagedisplay");
printf("Game->GetLWeaponScript(damagedisplay) is: %d\n", dummy->Script);
n->Misc[CREATEDSPR] = 1;
}
}
else
{
int buffer[8];
int buffer2[8];
itoa(buffer,n->Misc[OLDHP_DIFF]);
if ( n->Misc[OLDHP_DIFF] > 0 )
{
buffer2[0] = '+';
}
strcat(buffer2, buffer);
Screen->DrawString
(
DRAW_LAYER,
n->X + XOFS,
n->Y + YOFS,
FONT_Z3SMALL,
((n->Misc[OLDHP_DIFF]<0) ? DMG_COLOUR : HEAL_COLOUR),
-1,
0,
buffer2,
128,
SHD_OUTLINED8,
((n->Misc[OLDHP_DIFF]<0) ? DMG_OUTLINE : HEAL_OUTLINE)
);
}
}
else
{
n->Misc[DRAW_CLK] = 0;
n->Misc[OLDHP_INDX] = n->HP;
n->Misc[CREATEDSPR] = 0;
}
}
void do_hero_hp_clock()
{
++Hero->Misc[SPAWN_CLK];
}
void init_hero_hp()
{
unless ( Hero->Misc[INITIALISED] )
{
Hero->Misc[OLDHP_INDX] = Hero->HP;
Hero->Misc[INITIALISED] = 1;
}
}
void update_hero_hp()
{
if ( Hero->Misc[DRAW_CLK] == 0 && Hero->HP != Hero->Misc[OLDHP_INDX] )
{
Hero->Misc[OLDHP_DIFF] = Hero->HP - Hero->Misc[OLDHP_INDX];
Hero->Misc[DRAW_CLK] = HPCLOCKDUR;
}
}
void draw_hero_hp_change()
{
if ( --Hero->Misc[DRAW_CLK] > 0 && Hero->Misc[OLDHP_DIFF] )
{
int buffer[8];
int buffer2[8];
itoa(buffer,Hero->Misc[OLDHP_DIFF]);
if ( Hero->Misc[OLDHP_DIFF] > 0 )
{
buffer2[0] = '+';
}
strcat(buffer2, buffer);
Screen->DrawString
(
DRAW_LAYER,
Hero->X + XOFS,
Hero->Y + YOFS,
FONT_Z3SMALL,
((Hero->Misc[OLDHP_DIFF]<0) ? DMG_COLOUR : HEAL_COLOUR),
-1,
0,
buffer2,
128,
SHD_OUTLINED8,
((Hero->Misc[OLDHP_DIFF]<0) ? DMG_OUTLINE : HEAL_OUTLINE)
);
}
else
{
Hero->Misc[DRAW_CLK] = 0;
Hero->Misc[OLDHP_INDX] = Hero->HP;
}
}
}
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