#ifndef MOVELIB_H_ #define MOVELIB_H_ #include "disksAndPlayers.h" int searchPositions(disk arr[], int disk_arr_len, player check, position *pos_arr, int pos_arr_len); int searchLeft(disk arr[], int cur, player check, position *pos_arr, int pos_arr_len); int searchRight(disk arr[],int disk_arr_len, int cur, player check, position *pos_arr, int pos_arr_len); int addToValidPos(position *arr, position put_in, int len); int findAllPos(disk board [SIZE][SIZE], player cur, position *pos_arr); void flipDisks(int to_flip, disk cur_disk, disk board[SIZE][SIZE], int *cur_score, int *opp_score); #endif
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