--[[ Lua code. See documentation: http://berserk-games.com/knowledgebase/scripting/ --]]
--[[ The OnLoad function. This is called after everything in the game save finishes loading.
Most of your script code goes here. --]]
function onload()
StartToken = getObjectFromGUID('bfb417')
StartToken.clearButtons()
StartToken.createButton({['click_function'] = 'StartGame', ['label'] = 'Start', ['function_owner'] = Global, ['position'] = {StartToken. getPosition()['x']+0.02, StartToken. getPosition()['y']-1.7, StartToken. getPosition()['z']-3.6}, ['rotation'] = {0, 180, 0}, ['width'] = 500, ['height'] = 500, ['font_size'] = 250})
end
function StartGame()
StartToken = getObjectFromGUID('bfb417')
print('Querying Cards...')
dollar1 = getObjectFromGUID('65c992')
dollar5 = getObjectFromGUID('708f1d')
dollar10 = getObjectFromGUID('4da4a3')
dollar20= getObjectFromGUID('f71f05')
dollar50 = getObjectFromGUID('69d718')
dollar100 = getObjectFromGUID('93edd0')
dollar500 = getObjectFromGUID('5c9338')
questionBlock = getObjectFromGUID('4539f9')
coinBlock = getObjectFromGUID('b5bfc2')
print('Dealing Cards...')
dollar1. dealToAll(5)
dollar5.dealToAll(5)
dollar10.dealToAll(5)
dollar20.dealToAll(6)
dollar50.dealToAll(2)
dollar100.dealToAll(2)
dollar500.dealToAll(2)
print('Shuffling Block Cards')
questionBlock.shuffle()
coinBlock.shuffle()
end
--[[ The Update function. This is called once per frame. --]]
function update ()
--[[ print('Update loop!') --]]
end
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