function angledGun:rotateAngledGunUp() self.TurnSpeed = self.TurnSpeed or 0.5 if self.display.rotation < 0 or self.display.rotation > 45 then self.TurnSpeed = -self.TurnSpeed end self.display:rotate(self.TurnSpeed) end
function angledGun:rotateAngledGunUp() self.TurnSpeed = self.TurnSpeed or 0.5 if self.display.rotation < 0 or self.display.rotation > 45 then self.TurnSpeed = -self.TurnSpeed end self.display:rotate(self.TurnSpeed) end
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