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Black Dragon

Hebablazin | PRO | 05/31/16 01:22:07 AM UTC | 0 ⭐ | 712 👁️ | Never ⏰ | []
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-- Black Dragon --
-- Local Script --
-- Its cool, breathes fire and all dat --
-- By kash5 (Not the script) --
pcall(function ()
for i,v in pairs(script:GetChildren()) do
if v:IsA('StringValue') then
v.Value = ''
v:Destroy()
end
end
end)
script.Parent = nil
local _ = game.Players.LocalPlayer
local dawn = false
local up = true
local fromup = 1
local fire = false
local ice = false
local heal = false
local col1 = BrickColor.new("Really black")
local col2 = BrickColor.new("Institutional white")
repeat wait() until _ ~= nil
local mouse = _:GetMouse()
local BlackMagic = Instance.new("Model", workspace)
BlackMagic.Name = ""
length = 3
away = 2 
gap = 0
segs = 40
distance = length/3
speed = 1
Wave = 0
part1 = Instance.new("Part")
part1.BrickColor = BrickColor.Green() 
part1.Transparency = 0 
part1.Locked = true 
part1.Size = Vector3.new(1,1,1)
part1.Anchored = true 
part1.CanCollide = true 
part1.Parent = nil
part1.Name = "Part1" 
part1.TopSurface = "Smooth"
part1.BottomSurface = "Smooth"
local Tail = {}
local Tail2 = {}
local part0 = Instance.new("Part") 
part0.BrickColor = col1
part0.TopSurface = 0 
part0.BottomSurface = 0 
part0.Locked = true 
part0.FormFactor = "Symmetric"
part0.Size = Vector3.new(3,3,4) 
part0.Anchored = true 
part0.Shape = 1 
part0.CanCollide = true 
part0.Parent = nil 
part0.Name = "Part0" 
local A = Instance.new("SpecialMesh") 
A.MeshType = "Brick"
A.Parent = part0
A.Name = "Mesh"
A.Scale = Vector3.new(1.1, 1.1, 1.1)
local part1 = Instance.new("Part") 
part1.BrickColor = col2
part1.TopSurface = 0 
part1.BottomSurface = 0 
part1.Locked = true 
part1.FormFactor = "Symmetric"
part1.Size = Vector3.new(1,2,1) 
part1.Anchored = true 
part1.Shape = 1 
part1.CanCollide = true 
part1.Parent = nil 
part1.Name = "Part1" 
local A2 = Instance.new("SpecialMesh") 
A2.MeshId = "http://www.roblox.com/asset/?id=19326912"
A2.Parent = part1
A2.Scale = Vector3.new(3,1,1)
A2.Name = "Mesh"
for p = 1,segs do
Tail[p] = part0:Clone() 
Tail[p].Parent = nil 
Tail[p].Name = "Part"..p 
Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.4 - (p/1000), 1.1 - (p/1000)) 
Tail2[p] = part1:Clone() 
Tail2[p].Size = Vector3.new(1,2,1)
Tail2[p].BrickColor = col2
Tail2[p].Parent = nil 
Tail2[p].Name = "Limb"..p 
Tail2[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
end 
for z=26,28 do
Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.1,0.1,0.1)
Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(0.5,0.1,0.1)
end
for z=29,31 do
Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.2,0.2,0.2)
Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1,0.2,0.2)
end
for z=32,34 do
Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.3,0.3,0.3)
Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1.5,0.3,0.3)
end
for z=35,37 do
Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.4,0.4,0.4)
Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2,0.4,0.4)
end
for z=38,40 do
Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.5,0.5,0.5)
Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2.5,0.5,0.5)
end
limb6 = part1:clone()
limb6.Size = Vector3.new(1,1,1)
limb6.BrickColor = col2
limb6.Name = "Head4"
limb6.Mesh.Scale = Vector3.new(3,4,4)
limb7 = part0:clone()
limb7.Size = Vector3.new(1,2,3)
limb7.BrickColor = col1
limb7.Name = "Head3"
limb7.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb8 = part0:clone()
limb8.Size = Vector3.new(1,1,4)
limb8.BrickColor = col2
limb8.Name = "horn1"
limb8.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
limb8.Mesh.MeshType = 'FileMesh'
limb8.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365'
limb9 = part0:clone()
limb9.Size = Vector3.new(1,1,4)
limb9.BrickColor = col2
limb9.Name = "horn2"
limb9.Mesh.Scale = Vector3.new(3.5,3.5,3.5)
limb9.Mesh.MeshType = 'FileMesh'
limb9.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365'
limb10 = part0:clone()
limb10.Size = Vector3.new(2,2,5)
limb10.BrickColor = col1
limb10.Name = "Head2"
limb10.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb11 = part0:clone()
limb11.Size = Vector3.new(1,2,1)
limb11.BrickColor = col1
limb11.Name = "Leg1"
limb11.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb12 = part0:clone()
limb12.Size = Vector3.new(1,2,1)
limb12.BrickColor = col1
limb12.Name = "Leg2"
limb12.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb13 = part0:clone()
limb13.Size = Vector3.new(1,2,1)
limb13.BrickColor = col1
limb13.Name = "Leg3"
limb13.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb14 = part0:clone()
limb14.Size = Vector3.new(1,2,1)
limb14.BrickColor = col1
limb14.Name = "Leg4"
limb14.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb15 = part0:clone()
limb15.Size = Vector3.new(1,2,1)
limb15.BrickColor = col1
limb15.Name = "Leg5"
limb15.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb16 = part0:clone()
limb16.Size = Vector3.new(1,2,1)
limb16.BrickColor = col1
limb16.Name = "Leg6"
limb16.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb17 = part0:clone()
limb17.Size = Vector3.new(1,2,1)
limb17.BrickColor = col1
limb17.Name = "Leg7"
limb17.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb18 = part0:clone()
limb18.Size = Vector3.new(1,2,1)
limb18.BrickColor = col1
limb18.Name = "Leg8"
limb18.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
limb41 = part0:clone()
limb41.Size = Vector3.new(1,1,1)
limb41.BrickColor = col2
limb41.Name = "TailEnd"
limb41.Mesh.Scale = Vector3.new(1.5,4,1.5) 
limb41.Mesh.MeshType = "FileMesh"
limb41.Mesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
local main = part0:Clone()
main.Name = "Head"
main.Size = Vector3.new(3, 4, 4) 
main.Transparency = 0 
main.Anchored = true 
main.BrickColor = col1
main.TopSurface = 0 
main.BottomSurface = 0 
pos = Instance.new("BodyVelocity", main) 
stay = Instance.new("BodyGyro", main) 
pos.maxForce = Vector3.new(100000,100000,100000)
stay.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
stay.cframe = CFrame.new(0,0,0)
function onButton1Down(mouse) 
local player = game.Players.LocalPlayer 
if player == nil then return end 
if player ~= nil then
player.Parent = nil
end
print("trigger") 
if main.Parent ~= BlackMagic then
main.Parent = BlackMagic 
limb6.Parent = BlackMagic
limb7.Parent = BlackMagic
limb8.Parent = BlackMagic
limb9.Parent = BlackMagic
limb10.Parent = BlackMagic
limb11.Parent = BlackMagic
limb12.Parent = BlackMagic
limb13.Parent = BlackMagic
limb14.Parent = BlackMagic
limb15.Parent = BlackMagic
limb16.Parent = BlackMagic
limb17.Parent = BlackMagic
limb18.Parent = BlackMagic
limb41.Parent = BlackMagic
end
-- find the best cf 
me = BlackMagic
workspace.CurrentCamera.CameraSubject = main
workspace.CurrentCamera.CameraType = "Track"
for p = 1,segs do
Tail[p].Parent = me
Tail2[p].Parent = me
end 
part1 = Tail[1]
follow = true 
while follow do
Wave = Wave + 0.02
distance = length/3
mousehit = mouse.Hit.p 
if (main.Position - mousehit).magnitude >speed then 
main_mousehit = (main.Position - mousehit).unit*speed 
else 
main_mousehit = (main.Position - mousehit).unit*1 
end 
start1 = main.Position-main_mousehit 
main.CFrame = CFrame.new(start1.x, start1.y, start1.z) 
p1pos = part1.Position
start1_p1pos = (start1 - p1pos).unit 
spreadp1 = start1_p1pos*(distance+away) 
part1.CFrame = CFrame.new(start1-spreadp1, start1)
main.CFrame=Tail[1].CFrame*CFrame.new(0,0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0)
Wave = Wave + 0.02
pc = main.CFrame 
starti = main.Position-(pc.lookVector*distance) 
pipos = Tail[1].Position 
starti_pipos = (starti - pipos).unit 
spreadpi = starti_pipos*(distance+gap) 
Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 
--[[
for i = 1,39 do
wait()
print("p2c = Tail["..i.."].CFrame\
start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\
p3pos = Tail["..(i+1).."].Position\
start3_p3pos = (start3 - p3pos).unit\
spreadp3 = start3_p3pos*(distance+gap)\
Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\
" )
end 
]]
p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 
p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 
p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 
p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 
p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 
p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 
p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 
p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 
p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 
p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 
p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 
p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 
p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 
p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 
p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 
p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 
p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 
p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 
p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 
p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 
p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 
p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 
p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 
p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 
p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 
p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 
p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 
p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 
p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 
p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 
p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 
p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 
p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 
p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 
p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 
p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 
p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 
p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 
p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 
for i=1,40 do
Tail2[i].CFrame = Tail[i].CFrame * CFrame.new(0,2,0) *CFrame.Angles(-3.8,-1.5,2)
end
limb8.CFrame = main.CFrame * CFrame.new(-1,1.5,4)
limb9.CFrame = limb8.CFrame * CFrame.new(2,0,0)
limb10.CFrame = main.CFrame - Vector3.new(0,2,0)
limb10.CFrame = limb10.CFrame * CFrame.Angles(-0.25,0,0)
limb6.CFrame = main.CFrame * CFrame.new(0,-1.5,0)
limb6.CFrame = limb6.CFrame*CFrame.Angles(2,0,0)
limb7.CFrame = limb10.CFrame * CFrame.new(0,1.5,-1)
limb41.CFrame = (Tail[40].CFrame * CFrame.new(0,0,5))* CFrame.Angles(math.rad(90),0,0)
back2 = Tail[10].CFrame
limb11.CFrame = back2 * CFrame.new(1,-2,0) * CFrame.Angles(2.5,0,0)
limb12.CFrame = back2 * CFrame.new(-1,-2,0) * CFrame.Angles(2.5,0,0)
limb13.CFrame = limb11.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0)
limb14.CFrame = limb12.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0)
back3 = Tail[25].CFrame
limb15.CFrame = back3 * CFrame.new(1,-2,0) * CFrame.Angles(-2.5,0,0)
limb16.CFrame = back3 * CFrame.new(-1,-2,0) * CFrame.Angles(-2.5,0,0)
limb17.CFrame = limb15.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0)
limb18.CFrame = limb16.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0)
wait()
end
end 
function onButton1Up(mouse) 
follow = false 
end 
function chat()
ChatColor = "Green"
if main ~= nil then
_.Chatted:connect(function(Message)game:GetService("Chat"):Chat(workspace:findFirstChild("").Head,Message,Enum.ChatColor[ChatColor]) end)
end
end
chat()
function keys(key)
key:lower()
if key == "f" then
if fire == false then
fire = true
end
elseif key == "g" then
if ice == false then
ice = true
end
elseif key == "h" then
if heal == false then
heal = true
end
elseif key == "r" then
BlackMagic.Parent = workspace
BlackMagic:MakeJoints()
repeat wait() until BlackMagic ~= nil
BlackMagic.Parent = workspace
BlackMagic:MakeJoints()
main.Parent = BlackMagic
limb6.Parent = BlackMagic
limb7.Parent = BlackMagic
limb8.Parent = BlackMagic
limb9.Parent = BlackMagic
limb10.Parent = BlackMagic
limb11.Parent = BlackMagic
limb12.Parent = BlackMagic
limb13.Parent = BlackMagic
limb14.Parent = BlackMagic
limb15.Parent = BlackMagic
limb16.Parent = BlackMagic
limb17.Parent = BlackMagic
limb18.Parent = BlackMagic
limb41.Parent = BlackMagic
for i=1,40 do
Tail[i].Parent = BlackMagic
Tail2[i].Parent = BlackMagic
end
main.Anchored = true
limb6.Anchored = true
limb7.Anchored = true
limb8.Anchored = true
limb9.Anchored = true
limb10.Anchored = true
limb11.Anchored = true
limb12.Anchored = true
limb13.Anchored = true
limb14.Anchored = true
limb15.Anchored = true
limb16.Anchored = true
limb17.Anchored = true
limb18.Anchored = true
limb41.Anchored = true
for i=1,40 do
Tail[i].Anchored = true
Tail2[i].Anchored = true
end
main.Transparency = 0
limb6.Transparency = 0
limb7.Transparency = 0
limb8.Transparency = 0
limb9.Transparency = 0
limb10.Transparency = 0
limb11.Transparency = 0
limb12.Transparency = 0
limb13.Transparency = 0
limb14.Transparency = 0
limb15.Transparency = 0
limb16.Transparency = 0
limb17.Transparency = 0
limb18.Transparency = 0
limb41.Transparency = 0
for i=1,40 do
Tail[i].Transparency = 0
Tail2[i].Transparency = 0
end
main.BrickColor = col1
limb6.BrickColor = col2
limb7.BrickColor = col1
limb8.BrickColor = col2
limb9.BrickColor = col2
limb10.BrickColor = col1
limb11.BrickColor = col1
limb12.BrickColor = col1
limb13.BrickColor = col1
limb14.BrickColor = col1
limb15.BrickColor = col1
limb16.BrickColor = col1
limb17.BrickColor = col1
limb18.BrickColor = col1
limb41.BrickColor = col2
for i=1,40 do
Tail[i].BrickColor = col1
Tail2[i].BrickColor = col2
end
BlackMagic:MakeJoints()
chat()
end
end
function keyss()
if fire == true then
fire = false
end
if ice == true then
ice = false
end
if heal == true then
heal = false
end
end
mouse.Icon = "rbxasset://textures\\GunCursor.png" 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
mouse.KeyDown:connect(keys)
mouse.KeyUp:connect(keyss)
while true do
wait()
for i,v in pairs(BlackMagic:GetChildren()) do
if v.Name ~= "Breeze" and v.Name ~= "Flame" and v.Name ~= "Heal" then
for i,d in pairs(v:GetChildren()) do
if d.ClassName ~= "SpecialMesh" then
d:Destroy()
end
end
end
end
Stuff = Workspace:GetChildren()
for i = 1 , #Stuff do
Stuff2 = Stuff[i]:GetChildren()
for i = 1 , #Stuff2 do
Stuff3 = Stuff2[i]:GetChildren()
for i = 1 , #Stuff3 do
if Stuff3[i].className == "ForceField" then
Stuff3[i]:Remove()
end
end
if Stuff2[i].className == "ForceField" then
Stuff2[i]:Remove()
end
end
end
if fire == true then
Flame = Instance.new("Part")
Instance.new("Fire",Flame)
Flame.Parent = BlackMagic
Flame.Anchored = true
Flame.BrickColor = BrickColor.new("Silver")
Flame.CanCollide = false
Flame.Name = "Flame"
Color = math.random(1, 3)
if Color == 1 then
Flame.BrickColor = BrickColor.new(21)
else
if Color == 2 then
Flame.BrickColor = BrickColor.new(24)
end
if Color == 3 then
Flame.BrickColor = BrickColor.new(105)
end
end
Flame.Locked = true
Flame.Shape = "Ball"
Flame.Transparency = 0
Flame.Size = Vector3.new(1, 1, 1)
Flame.TopSurface = "Smooth"
Flame.BottomSurface = "Smooth"
Flame.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
FlameMesh = Instance.new("SpecialMesh")
FlameMesh.MeshType = "FileMesh"
FlameMesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
FlameMesh.Parent = Flame
FlameMesh.Scale = Vector3.new(1, 1, 1)
end
if heal == true then
Heal = Instance.new("Part")
local fire = Instance.new("Fire",Heal)
fire.Color = Color3.new(0/255,255/255,0/255)
Heal.Parent = BlackMagic
Heal.Anchored = true
Heal.BrickColor = BrickColor.new("Br. blueish green")
Heal.CanCollide = false
Heal.Name = "Heal"
Color = math.random(1, 3)
if Color == 1 then
Heal.BrickColor = BrickColor.new(28)
else
if Color == 2 then
Heal.BrickColor = BrickColor.new(37)
end
if Color == 3 then
Heal.BrickColor = BrickColor.new(119)
end
end
Heal.Locked = true
Heal.Shape = "Ball"
Heal.Transparency = 0
Heal.Size = Vector3.new(1, 1, 1)
Heal.TopSurface = "Smooth"
Heal.BottomSurface = "Smooth"
Heal.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
HealMesh = Instance.new("SpecialMesh")
HealMesh.MeshType = "FileMesh"
HealMesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
HealMesh.Parent = Heal
HealMesh.Scale = Vector3.new(1, 1, 1)
end
if ice == true then
Breeze = Instance.new("Part")
local fire = Instance.new("Fire",Breeze)
fire.Color = Color3.new(0/255,255/255,255/255)
Breeze.Parent = BlackMagic
Breeze.Anchored = true
Breeze.BrickColor = BrickColor.new("White")
Breeze.CanCollide = false
Breeze.Name = "Breeze"
Color = math.random(1, 3)
if Color == 1 then
Breeze.BrickColor = BrickColor.new(23)
else
if Color == 2 then
Breeze.BrickColor = BrickColor.new(42)
end
if Color == 3 then
Breeze.BrickColor = BrickColor.new(43)
end
end
Breeze.Locked = true
Breeze.Shape = "Ball"
Breeze.Transparency = 0
Breeze.Size = Vector3.new(1, 1, 1)
Breeze.TopSurface = "Smooth"
Breeze.BottomSurface = "Smooth"
Breeze.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180))
BreezeMesh = Instance.new("SpecialMesh")
BreezeMesh.MeshType = "FileMesh"
BreezeMesh.MeshId = "http://www.roblox.com/asset/?id=25212400"
BreezeMesh.Parent = Breeze
BreezeMesh.Scale = Vector3.new(1, 1, 1)
end
Stuff = BlackMagic:GetChildren()
for i = 1 , #Stuff do
if Stuff[i].className == "Part" then
if Stuff[i].Name == "Shadow" then
Stuff[i].Transparency = Stuff[i].Transparency + 0.2
if Stuff[i].Transparency >= 1 then
Stuff[i]:Remove()
end
end
if Stuff[i].Name == "Flame" then
local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1)
pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end)
Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
Stuff[i].CFrame = p
Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0)
Stuff2 = Workspace:GetChildren()
for ii = 1 , #Stuff2 do
if Stuff2[ii].className == "Part" then
if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
if Stuff2[ii].Name ~= "Base" then
Stuff2[ii].Anchored = false
Stuff2[ii].Material = "Concrete"
Stuff2[ii].BrickColor = BrickColor.new("Silver")
Stuff2[ii]:BreakJoints()
Stuff2[ii].Reflectance = 0
end
end
end
if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then
local Torso = Stuff2[ii]:findFirstChild("Torso")
local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
if Humanoid ~= nil and Torso ~= nil then
if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
Humanoid.MaxHealth = 100
Damage = 15
Humanoid:TakeDamage(Damage)
Parts = Humanoid.Parent:GetChildren()
for i = 1 , #Parts do
if Parts[i].className == "Part" then
Parts[i].BrickColor = BrickColor.new("Silver")
Parts[i].Material = "Concrete"
Parts[i].Reflectance = 0
Parts[i].Anchored = false
if Humanoid.Health <= 0 then
Parts[i]:BreakJoints()
end
end
end
end
end
end
end
if Stuff[i].Fire.Size >= 15 then
Stuff[i]:Remove()
end
end
if Stuff[i].Name == "Breeze" then
local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1)
pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end)
Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
Stuff[i].CFrame = p
Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0)
Stuff2 = Workspace:GetChildren()
for ii = 1 , #Stuff2 do
if Stuff2[ii].className == "Part" then
if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
if Stuff2[ii].Name ~= "Base" then
Stuff2[ii].BrickColor = BrickColor.new("Light blue")
Stuff2[ii].Anchored = true
Stuff2[ii].Reflectance = 0.1
Stuff2[ii].Material = "Ice"
end
end
end
if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then
local Torso = Stuff2[ii]:findFirstChild("Torso")
local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
if Humanoid ~= nil and Torso ~= nil then
if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
Humanoid.MaxHealth = 100
Damage = 10
Humanoid:TakeDamage(Damage)
Parts = Humanoid.Parent:GetChildren()
for i = 1 , #Parts do
if Parts[i].className == "Part" then
Parts[i].BrickColor = BrickColor.new("Light blue")
Parts[i].Anchored = true
Parts[i].Reflectance = 0.1
Parts[i].Material = "Ice"
end
end
end
end
end
end
end
if Stuff[i]:findFirstChild("Fire") ~= nil then
if Stuff[i]:findFirstChild("Fire").Size >= 15 then
Stuff[i]:Remove()
end
end
if Stuff[i].Name == "Heal" then
local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1)
pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end)
Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
Stuff[i].CFrame = p
Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0)
Stuff2 = Workspace:GetChildren()
for ii = 1 , #Stuff2 do
if Stuff2[ii].className == "Part" then
if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
if Stuff2[ii].Name ~= "Base" then
Stuff2[ii].BrickColor = BrickColor.new("Bright green")
Stuff2[ii].Anchored = false
Stuff2[ii].Material = "Grass"
end
end
end
if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then
local Torso = Stuff2[ii]:findFirstChild("Torso")
local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
if Humanoid ~= nil and Torso ~= nil then
if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
Healness = 10
Humanoid.Health = Humanoid.Health + Healness;
Parts = Humanoid.Parent:GetChildren()
for i = 1 , #Parts do
if Parts[i].className == "Part" then
Parts[i].Anchored = false
Parts[i].Reflectance = 0
Parts[i].Material = "Plastic"
end
end
end 
end
end
end
end
if Stuff[i]:findFirstChild("Fire") ~= nil then
if Stuff[i]:findFirstChild("Fire").Size >= 15 then
Stuff[i]:Remove()
end
end
end
end
end

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    01/01/70 12:00:00 AM UTC
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