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game.py

D10d3 | PRO | 11/14/16 01:21:32 AM UTC | 0 ⭐ | 482 👁️ | Never ⏰ | []
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import os
os.system('cls')
import random
import game_engine
import game_data
 
 
class game_loop(object): #Game loop
    def __init__(self):
        self.player = game_data.player() #player data
        self.items = game_data.items() #all Gear,Inventory, and static items
        self.map = game_data.map()          #rooms superclass
        self.system = game_data.system()    #engine data
        self.words = game_data.words()
        self.location = self.map.starting_room #starting location
        
 
    def play(self):
        #instanced methods
        engine = game_engine.engine() #engine classes
        parser = game_engine.parser() #parser classes
        last_input = "look here"
        while True:
            engine.describe_room(self.location,self.system,self.items)          
            #get user input, then break it down into a list of words
            input = raw_input("Command?> ")
            if input == "g":
                input = last_action
            last_action = input
            action = parser.break_words(input)
            nouns = []
            verb = ""
            event = ""
            #now run the input list against a number of word checkers in the parser
            recognized = parser.recognized(action)              #returns error message if all words unknown
            if recognized == True:
                nouns = parser.get_nouns(action,self.location,self.items,self.player)#get nouns from input
                verb = parser.get_verb(action)
                profanity = parser.profanity(action)    #swearing?
                look_at = parser.look_at(verb,nouns,self.location,self.items,self.player)   #looking at an object?
                #begin events
                event = engine.event_handler(self.location,self.items,self.player,self.words,nouns,verb) #checks events
                if event == "get" or "drop":
                    engine.inventory(event,self.location,self.items,self.player,nouns,verb)
                if event == "put" or "get from":
                    engine.place_item(event,self.location,self.items,self.player,nouns,verb)
                    
                self.location = parser.exit(action,self.location,self.system,self.map)  #moving to another room?
                system = parser.system(self.system,verb)        #system command?
                if system: #if parser.system receives "restart" it sets system to True
                    restart = game_loop() #creates new game_loop instance
                    restart.play() #starts new game loop
            print""
            
 
start = game_loop() #instantiate game_loop
start.play() #start game loop

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    01/01/70 12:00:00 AM UTC
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