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Sparkytut.lua

Combreal | PRO | 01/06/15 04:37:06 PM UTC | 0 ⭐ | 1456 👁️ | Never ⏰ | []
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function GetRequiredVersion()
    return 200
end
 
function OnScriptLoad(processid, game, persistent)
    if game == "PC" then
        map_pointer = 0x63525c
    else
        map_pointer = 0x5B927C
    end
end
 
function OnScriptUnload()
 
end
 
 
function OnNewGame(map)
    local map_base = readdword(map_pointer)
 
    -- The MapID we're going to be writing to all the weapons.
    local tank_tag_id = gettagid("vehi", "vehicles\\scorpion\\scorpion_mp")
 
    -- 2408 = 0x968 Number of tags in the tag table.
    local tagcount = readdword(map_base + 0xC)
 
    -- Loop through all of the tags in the tag table.
    for tag = 0,tagcount do
 
        -- same address you get when you do gettagaddress(mapId) on a tagId.
        local tag_address = readdword(map_base) + tag * 0x20
 
        -- check if the tag we're looping through is a weapon.
        if readstring(tag_address, 0x4) == "paew" then
 
            -- This is the memory address where map mods are stored.
            local address_tag_data = readdword(tag_address, 0x14)
            -- triggers start at 0x0 so that's why we're starting at 0.
            local number_of_triggers = readdword(address_tag_data, 0x4FC)
 
            local triggers_address = readdword(address_tag_data, 0x4FC + 0x4)
            for i = 0,number_of_triggers-1 do -- triggers start at 0x0 so that's why we're starting at 0.
                writebit(triggers_address + 0x1, 5, 0) -- Make the bullet not client side only (is this even needed?)
                writedword(triggers_address + 0x94 + 0xC, tank_tag_id) -- replace the projectile's mapId with the mapId of the tank.
            end
        end
    end
end

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    01/01/70 12:00:00 AM UTC
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