TrainList = {} -- Not tested with more than one person...
-- Should work? Couldn't find a diff way to track spawned trains, or any trains at all!
RegisterServerEvent("hardcap:playerActivated")
AddEventHandler('hardcap:playerActivated', function()
TriggerClientEvent("UpdateTrainList",-1, TrainList, false)
print("Sending list to new client")
end)
RegisterServerEvent("AddToTrainList")
AddEventHandler('AddToTrainList', function(Train)
table.insert(TrainList,Train)
TriggerClientEvent("UpdateTrainList",-1, TrainList)
end)
RegisterServerEvent("DeleteTrains")
AddEventHandler('DeleteTrains', function(Train)
TrainList = {}
print("Sending Delete")
TriggerClientEvent("UpdateTrainList", -1, {}, true)
end)
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