-------------------------------------- How to make a Halo CE map from scratch -------------------------------------- Requiered softwares : Halo CE - Halo Editing Kit - 3ds max 2k8 or 9 -------------- Must keep in mind Backup everything, create shortcut, do lots of information researchs (browse forums), experiment, enjoy -------------- Halo CE modding concepts 3d modeling tool -> model made of polygones with materials rendered on the surface Data (raw) / Tags (spread data in HEK format) HEK 3 tools - Guerilla : edit any tag - Sapien : render BSP (map model), object, etc Also able to edit tags (used to gametypes, spawn markers, etc) - Tool : compile data into tags and tags into .map -------------- Work flow * Create map folders * Create a TIF for the ground * Create a model in 3ds max * Add textures in 3ds max * Export to .jms * Generate bitmaps and create shader * Add a sky * Create lighting * Add sceneries, players spawn points and equipement * Build the map -------------- Details * Create map folders C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\thepit\bitmaps C:\Program Files (x86)\Microsoft Games\Halo Custom Edition\data\levels\thepit\models * Create a TIF for the ground mspaint as Administrator ground.tif 512x512 using brush paint * Create a model in 3ds max 30 / 20 / 70 (MasterChieff Size) Go wild * Add textures in 3ds max Multi subobject +sky ground (bitmap) walls (bitmap) metal panels generic (b30) * Export to .jms JMS Exporter v1-0-3 C:\Program Files\Autodesk\3ds Max 2009\Scripts MAXScript\Run script * Generate .bitmaps tool bitmaps levels\thepit\bitmaps Compressed with explicit Alphga in Guerilla New shader_environement (simple parametrization, load the bitmaps, Primary detail map scaler 28, Primary Detail map -> Add detail ground from b30) Create the map structure tool structure levels\thepit thepit * Add a sky Guerilla sky\dusk\dusk mutliplayer * Create lighting tool lightmaps levels\thepit\thepit thepit 0 0.7 * Add sceneries, players spawn points and equipement Open the .scenario in Sapien Hierarchy view/Scenery -> Edit types -> Add c_metaltall Right click on the map and setup the sceneries on the Properties palette Hierarchy view/Player starting points Right click on the map and setup the player starting points on the Properties palette * Build the map tool build-cache-file levels\thepit\thepit -------------- Links http://hce.halomaps.org/hek/ (modding bible) http://ghost.halomaps.org/tutorials/ (tutorials list) http://hce.halomaps.org/index.cfm?fid=410 (Halo CE) http://hce.halomaps.org/index.cfm?fid=411 (HEK) Now go make your maps, only limit is your imagination!!
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