local storyboard = require('storyboard')
local FPS_Counter = display.newText(display.fps, 10, 10, native.systemFont, 30)
print('Screen: ' .. display.actualContentWidth .. ', ' .. display.actualContentHeight .. ', Device: ' .. system.getInfo('model'))
function enterFrameListener(event)
FPS_Counter.text = display.fps
end
display.setStatusBar(display.HiddenStatusBar)
storyboard.purgeOnSceneChange = true
Runtime:addEventListener('enterFrame', enterFrameListener)
storyboard.gotoScene('.\\gui\\mainMenu')
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