Citizen.CreateThread(function()
-- Other stuff normally here, stripped for the sake of only scenario stuff
local SCENARIO_TYPES = {
"WORLD_VEHICLE_MILITARY_PLANES_SMALL", -- Zancudo Small Planes
"WORLD_VEHICLE_MILITARY_PLANES_BIG", -- Zancudo Big Planes
}
local SCENARIO_GROUPS = {
2017590552, -- LSIA planes
2141866469, -- Sandy Shores planes
1409640232, -- Grapeseed planes
"ng_planes", -- Far up in the skies jets
}
local SUPPRESSED_MODELS = {
"SHAMAL", -- They spawn on LSIA and try to take off
"LUXOR", -- They spawn on LSIA and try to take off
"LUXOR2", -- They spawn on LSIA and try to take off
"JET", -- They spawn on LSIA and try to take off and land, remove this if you still want em in the skies
"LAZER", -- They spawn on Zancudo and try to take off
"TITAN", -- They spawn on Zancudo and try to take off
"BARRACKS", -- Regularily driving around the Zancudo airport surface
"BARRACKS2", -- Regularily driving around the Zancudo airport surface
"CRUSADER", -- Regularily driving around the Zancudo airport surface
"RHINO", -- Regularily driving around the Zancudo airport surface
"AIRTUG", -- Regularily spawns on the LSIA airport surface
"RIPLEY", -- Regularily spawns on the LSIA airport surface
}
while true do
for _, sctyp in next, SCENARIO_TYPES do
SetScenarioTypeEnabled(sctyp, false)
end
for _, scgrp in next, SCENARIO_GROUPS do
SetScenarioGroupEnabled(scgrp, false)
end
for _, model in next, SUPPRESSED_MODELS do
SetVehicleModelIsSuppressed(GetHashKey(model), true)
end
Wait(10000)
end
end)
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