@Override
public void onDrawFrame(GL10 gl)
{
long startTime = gameClock.getCurrentTime();
updatePlayer();
updateCamera();
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT);
drawSkyBox();
drawPlayer();
drawMaze();
collisionDetectionAndResponse();
long elapsedTime = gameClock.getCurrentTime() - startTime;
while(elapsedTime < gameClock.getGamePlayRate())
{
elapsedTime += (gameClock.getCurrentTime() - elapsedTime);
}
}
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