double firstX = (xcentre - 256*pixeldistance); double lastX = (xcentre + 255*pixeldistance); double firstY = (ycentre + 255*pixeldistance); double lastY = (ycentre - 256*pixeldistance);
double firstX = (xcentre - 256*pixeldistance); double lastX = (xcentre + 255*pixeldistance); double firstY = (ycentre + 255*pixeldistance); double lastY = (ycentre - 256*pixeldistance);
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