-- Disney's Toy Story (Super NES)
-- by Jimmie1717
-- lsnes rr2-Beta23
-- This will only work with the NTSC-U version of the game.
print("Disney's Toy Story (Super Nintendo Entertainment System)\nby Jimmie1717");
-- Globals
readByte = memory.readbyte;
readSByte = memory.readsbyte;
readWord = memory.readword;
readSWord = memory.readsword;
readDWord = memory.readdword;
readSDWord = memory.readsdword;
writeByte = memory.writebyte;
writeWord = memory.writeword;
writeDWord = memory.writedword;
-- RAM Addresses
local addrs = {
general = {
level = 0x7E001A,
bonus_stars = {
total = 0x7E0010,
level = 0x7E000A
}
},
woody = {
position = {
x = 0x7E1730,
y = 0x7E1734
},
velocity = {
x = 0x7E1780,
y = 0x7E1784
},
state = 0x7E17B0,
lives = 0x7E001E,
health = 0x7E001C
},
screen = {
position = {
x = 0x7E004A,
y = 0x7E004C
}
},
level_data = {
[12] = {
position = {
x = 0x7E00BA,
y = 0x7E00BE
},
velocity = 0x7E00C1
}
}
};
-- Use these to define the base location of where text should appear.
-- i.e. 0, 0 is the top left of the screen.
local x = 3;
local y = 0;
local inputs = {"", "", "", "", "", "", "", "", "", "", "", ""};
local inputn = {"B", "Y", "s", "S", "U", "D", "L", "R", "A", "X", "l", "r"};
function on_input()
for i = 1, 12, 1 do
if (input.get(0, (i - 1)) == 1) then
inputs[i] = inputn[i];
else
inputs[i] = "";
end
end
end
-- Core function, this is where the magic happens.
function on_paint()
-- Draw two sets of all the info
-- One is black and offset by 1 pixel both horizontal and vertical.
-- This makes it easier to read on any color background.
-- Order matters here as they are drawn in the order you specify.
drawInput(x + 1, y + 1, 0x00000000, 0xFF000000, inputs);
drawInput(x, y, 0x00FFFFFF, 0xFF000000, inputs);
drawText(x + 1, y + 1, 0x00000000, 0xFF000000);
drawText(x, y, 0x00FFFFFF, 0xFF000000);
end
gui.repaint(); -- Update the GUI asap.
function drawText(x, y, foreColor, backColor)
-- Text
gui.text(x, y + 24, string.format("Level:"), foreColor, backColor);
gui.text(x, y + 36, string.format("Stars (l):"), foreColor, backColor);
gui.text(x, y + 48, string.format("Stars (t):"), foreColor, backColor);
gui.text(x, y + 72, string.format("Screen X:"), foreColor, backColor);
gui.text(x, y + 84, string.format("Screen Y:"), foreColor, backColor);
gui.text(x, y + 108, string.format("Woody X:"), foreColor, backColor);
gui.text(x, y + 120, string.format("Woody Y:"), foreColor, backColor);
gui.text(x, y + 132, string.format("Velocity:"), foreColor, backColor);
-- Values
gui.text(x + 96, y + 24, string.format("%6d", (readWord(addrs.general.level) + 1)), foreColor, backColor);
gui.text(x + 96, y + 36, string.format("%6d", readWord(addrs.general.bonus_stars.level)), foreColor, backColor);
gui.text(x + 96, y + 48, string.format("%6d", readWord(addrs.general.bonus_stars.total)), foreColor, backColor);
gui.text(x + 96, y + 72, string.format("%6d", readWord(addrs.screen.position.x)), foreColor, backColor);
gui.text(x + 96, y + 84, string.format("%6d", readWord(addrs.screen.position.y)), foreColor, backColor);
if (readWord(addrs.general.level) + 1 == 11) then
gui.text(x + 96, y + 108, string.format("%6d", readWord(addrs.level_data[12].position.x)), foreColor, backColor);
gui.text(x + 96, y + 120, string.format("%6d", readWord(addrs.level_data[12].position.y)), foreColor, backColor);
gui.text(x + 96, y + 132, string.format("%6d", readSByte(addrs.level_data[12].velocity)), foreColor, backColor);
else
gui.text(x + 96, y + 108, string.format("%6d", readWord(addrs.woody.position.x)), foreColor, backColor);
gui.text(x + 96, y + 120, string.format("%6d", readWord(addrs.woody.position.y)), foreColor, backColor);
gui.text(x + 96, y + 132, string.format("%3d,%2d", readSWord(addrs.woody.velocity.x), (readSWord(addrs.woody.velocity.y) * -1)), foreColor, backColor);
end
end
function drawInput(x, y, foreColor, backColor, i)
-- input: U D L R s S Y B X A l r
-- index: 5 6 7 8 3 4 2 1 10 9 11 12
gui.text(x, y, string.format("%1s%1s%1s%1s%1s%1s%1s%1s%1s%1s%1s%1s", i[5], i[6], i[7], i[8], i[3], i[4], i[2], i[1], i[10], i[9], i[11], i[12]), foreColor, backColor);
end
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