//includes
#include <a_samp>
//defines
#define COLOR_RED 0xFF0000FF
#define COLOR_WHITE 0x000000
#define COLOR_GREEN 0x00FF08
//variables
new players = 0;
main()
{
print("glitchdetector's Gamemode");
return 1;
}
public OnGameModeInit()
{
print("glitchdetector's Gamemode");
AddPlayerClass(280,1544.6870,-1609.1960,13.3828,270.1332,-1,-1,-1,-1,-1,-1);
return 1;
}
public OnGameModeExit()
{
print("Gamemode stopped.");
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessageToAll(COLOR_GREEN, "%s joined the server.");
players++;
SendClientMessage(playerid, COLOR_WHITE, "Welcome to ~r~glitchdetector's ~w~server!");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SendClientMessageToAll(COLOR_RED, "%s left the server.");
players--;
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid,270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerDeath(playerid,killerid,reason)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
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