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Odyssey PlayerConst::PlayerConst

NWPlayer123 | PRO | 03/21/19 02:48:33 AM UTC | 0 ⭐ | 706 👁️ | Never ⏰ | []
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/* PlayerConst::PlayerConst(al::ByamlIter const&) */
void PlayerConst::PlayerConst(PlayerConst *this, ByamlIter *mByamlIter) {
  *(undefined8 *)this = 0x7101d793c8;
  this->mGravity = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravity, "Gravity");
  this->mFrictionAttack = 0.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFrictionAttack, "FrictionAttack");
  this->mPushPower = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPushPower, "PushPower");
  this->mWaitPoseDegreeMax = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWaitPoseDegreeMax, "WaitPoseDegreeMax");
  this->mHillPoseDegreeMax = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillPoseDegreeMax, "HillPoseDegreeMax");
  this->mTiltPoseDegreeMax = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltPoseDegreeMax, "TiltPoseDegreeMax");
  this->mSlerpQuatRate = 0.15000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRate, "SlerpQuatRate");
  this->mSlerpQuatRateWait = 0.15000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRateWait, "SlerpQuatRateWait");
  this->mSlerpQuatGrav = 0.40000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatGrav, "SlerpQuatGrav");
  this->mPreInputFrameCapThrow = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPreInputFrameCapThrow, "PreInputFrameCapThrow");
  this->mEnableActionFrameCapCatch = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mEnableActionFrameCapCatch, "EnableActionFrameCapCatch");
  this->mJumpPowerCapCatch = 22.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerCapCatch, "JumpPowerCapCatch");
  this->mJumpGravityCapCatch = 1.29999995;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravityCapCatch, "JumpGravityCapCatch");
  this->mRunTimeContinuousThrow = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunTimeContinuousThrow, "RunTimeContinuousThrow");
  this->mRunSpeedMaxContinuousThrow = 16.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunSpeedMaxContinuousThrow, "RunSpeedMaxContinuousThrow");
  this->mRunAccelFrameContinuousThrow = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunAccelFrameContinuousThrow, "RunAccelFrameContinuousThrow");
  this->mSeparateCheckHeight = 200.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateCheckHeight, "SeparateCheckHeight");
  this->mSeparateOffsetLerpRate = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateOffsetLerpRate, "SeparateOffsetLerpRate");
  this->mSeparateEnableThrowHeight = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateEnableThrowHeight, "SeparateEnableThrowHeight");
  this->mTall = 160.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTall, "Tall");
  this->mCollisionRadius = 55.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadius, "CollisionRadius");
  this->mCollisionRadiusSquat = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadiusSquat, "CollisionRadiusSquat");
  this->mCollisionRadiusStand = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadiusStand, "CollisionRadiusStand");
  this->mCollisionSmallStepHeight = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionSmallStepHeight, "CollisionSmallStepHeight");
  this->mCollisionResetLimit = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionResetLimit, "CollisionResetLimit");
  this->mReflectCeilingPower = 17.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectCeilingPower, "ReflectCeilingPower");
  this->mReflectTossPower = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectTossPower, "ReflectTossPower");
  this->mReflectUpperPunchScaleH = 0.40000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectUpperPunchScaleH, "ReflectUpperPunchScaleH");
  this->mCollisionHitDownAngleH = 55.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionHitDownAngleH, "CollisionHitDownAngleH");
  this->mCollisionHitDownEscapeAngleV = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionHitDownEscapeAngleV, "CollisionHitDownEscapeAngleV");
  this->mShadowDropHeightScale = 1.20000005;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropHeightScale, "ShadowDropHeightScale");
  this->mShadowDropNormalAdd = 300.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropNormalAdd, "ShadowDropNormalAdd");
  this->mShadowDropLengthMin = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthMin, "ShadowDropLengthMin");
  this->mShadowDropLengthMax = 4000.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthMax, "ShadowDropLengthMax");
  this->mShadowDropLengthExtend = 10000.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthExtend, "ShadowDropLengthExtend");
  this->mGravityDamage = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityDamage, "GravityDamage");
  this->mHopPowerDamage = 12.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHopPowerDamage, "HopPowerDamage");
  this->mPushPowerDamage = 2.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPushPowerDamage, "PushPowerDamage");
  this->mDamageCancelFrame = 0x2d;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageCancelFrame, "DamageCancelFrame");
  this->mDamageInvalidCount = 0xf0;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCount, "DamageInvalidCount");
  this->mDamageInvalidCountRecovery = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCountRecovery, "DamageInvalidCountRecovery");
  this->mDamageInvalidCountAbyss = 0x78;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCountAbyss, "DamageInvalidCountAbyss");
  this->mNormalMinSpeed2D = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMinSpeed2D, "NormalMinSpeed2D");
  this->mNormalMaxSpeed2D = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMaxSpeed2D, "NormalMaxSpeed2D");
  this->mDashMaxSpeed2D = 17.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashMaxSpeed2D, "DashMaxSpeed2D");
  this->mNormalAccelFrame2D = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalAccelFrame2D, "NormalAccelFrame2D");
  this->mDashAccelFrame2D = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDashAccelFrame2D, "DashAccelFrame2D");
  this->mNormalDashAnimFrame2D = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalDashAnimFrame2D, "NormalDashAnimFrame2D");
  this->mNormalBrakeFrame2D = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalBrakeFrame2D, "NormalBrakeFrame2D");
  this->mStickOnBrakeFrame2D = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mStickOnBrakeFrame2D, "StickOnBrakeFrame2D");
  this->mBrakeTurnStartFrame2D = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeTurnStartFrame2D, "BrakeTurnStartFrame2D");
  this->mTurnEndSpeedRate2D = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnEndSpeedRate2D, "TurnEndSpeedRate2D");
  this->mJumpPowerMin2DArea = 23.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMin2DArea, "JumpPowerMin2DArea");
  this->mJumpPowerMax2DArea = 27.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax2DArea, "JumpPowerMax2DArea");
  this->mJumpPowerMinBorder2D = 12.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMinBorder2D, "JumpPowerMinBorder2D");
  this->mJumpPowerMaxBorder2D = 18.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMaxBorder2D, "JumpPowerMaxBorder2D");
  this->mGravityMove = 7.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityMove, "GravityMove");
  this->mNormalMaxSpeed = 14.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMaxSpeed, "NormalMaxSpeed");
  this->mNormalMinSpeed = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMinSpeed, "NormalMinSpeed");
  this->mNormalAccelFrame = 0x28;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalAccelFrame, "NormalAccelFrame");
  this->mRunAccelAverageScale = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAccelAverageScale, "RunAccelAverageScale");
  this->mNormalBrakeFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalBrakeFrame, "NormalBrakeFrame");
  this->mDashJudgeSpeed = 14.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashJudgeSpeed, "DashJudgeSpeed");
  this->mStickOnBrakeFrame = 0x78;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mStickOnBrakeFrame, "StickOnBrakeFrame");
  this->mNormalDashAnimFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalDashAnimFrame, "NormalDashAnimFrame");
  this->mRunAfterTurnSpeedMax = 17.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAfterTurnSpeedMax, "RunAfterTurnSpeedMax");
  this->mRunAfterTurnScale = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAfterTurnScale, "RunAfterTurnScale");
  this->mRunAfterTurnFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunAfterTurnFrame, "RunAfterTurnFrame");
  this->mBrakeTurnStartFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeTurnStartFrame, "BrakeTurnStartFrame");
  this->mBrakeOnSpeedRate = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mBrakeOnSpeedRate, "BrakeOnSpeedRate");
  this->mBrakeOnCounterBorder = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeOnCounterBorder, "BrakeOnCounterBorder");
  this->mWallPushFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallPushFrame, "WallPushFrame");
  this->mRunDeepDownFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunDeepDownFrame, "RunDeepDownFrame");
  this->mRunDeepDownMargine = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunDeepDownMargine, "RunDeepDownMargine");
  this->mQuickTurnJumpFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mQuickTurnJumpFrame, "QuickTurnJumpFrame");
  this->mRoundAccelFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrame, "RoundAccelFrame");
  this->mRoundBrakeFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundBrakeFrame, "RoundBrakeFrame");
  this->mRoundFastDegree = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundFastDegree, "RoundFastDegree");
  this->mRoundAccelFrameFast = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrameFast, "RoundAccelFrameFast");
  this->mRoundMinDegree = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundMinDegree, "RoundMinDegree");
  this->mRoundBrakeFrameForce = 3;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundBrakeFrameForce, "RoundBrakeFrameForce");
  this->mRoundFastDegreeForce = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundFastDegreeForce, "RoundFastDegreeForce");
  this->mRoundLimitDegreeForce = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeForce, "RoundLimitDegreeForce");
  this->mRoundLimitDegreeForceFast = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeForceFast, "RoundLimitDegreeForceFast");
  this->mRoundAccelFrameForceFast = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrameForceFast, "RoundAccelFrameForceFast");
  this->mRoundLimitDegreeMin = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeMin, "RoundLimitDegreeMin");
  this->mRoundLimitDegree = 8.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegree, "RoundLimitDegree");
  this->mIceAccelFrame = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceAccelFrame, "IceAccelFrame");
  this->mIceBrakeFrame = 0x78;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrame, "IceBrakeFrame");
  this->mIceBrakeFrameHigh = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrameHigh, "IceBrakeFrameHigh");
  this->mIceBrakeFrameWall = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrameWall, "IceBrakeFrameWall");
  this->mIceRoundAccelFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundAccelFrame, "IceRoundAccelFrame");
  this->mIceRoundAccelFrameFast = 1;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundAccelFrameFast, "IceRoundAccelFrameFast");
  this->mIceRoundBrakeFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundBrakeFrame, "IceRoundBrakeFrame");
  this->mIceRoundFastDegree = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundFastDegree, "IceRoundFastDegree");
  this->mIceRoundMinDegree = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundMinDegree, "IceRoundMinDegree");
  this->mIceRoundLimitDegree = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundLimitDegree, "IceRoundLimitDegree");
  this->mHillAddSpeed = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAddSpeed, "HillAddSpeed");
  this->mHillSubSpeed = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillSubSpeed, "HillSubSpeed");
  this->mHillAccelAddFrame = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHillAccelAddFrame, "HillAccelAddFrame");
  this->mHillAccelSubFrame = 100;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHillAccelSubFrame, "HillAccelSubFrame");
  this->mHillAccelSubAngleMin = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAccelSubAngleMin, "HillAccelSubAngleMin");
  this->mHillAccelSubAngleMax = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAccelSubAngleMax, "HillAccelSubAngleMax");
  this->mStandAngleMin = 60.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mStandAngleMin, "StandAngleMin");
  this->mStandAngleMax = 70.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mStandAngleMax, "StandAngleMax");
  this->mHillAngleSpeedMin = 21.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAngleSpeedMin, "HillAngleSpeedMin");
  this->mHillAngleSpeedMax = 26.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAngleSpeedMax, "HillAngleSpeedMax");
  this->mSpinCapThrowFrame = 0xc;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrame, "SpinCapThrowFrame");
  this->mSpinCapThrowFrameAir = 8;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameAir, "SpinCapThrowFrameAir");
  this->mSpinCapThrowFrameSwim = 0xc;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameSwim, "SpinCapThrowFrameSwim");
  this->mSpinCapThrowFrameSwing = 7;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameSwing, "SpinCapThrowFrameSwing");
  this->mSpinCapThrowFrameContinuous = 2;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameContinuous, "SpinCapThrowFrameContinuous");
  this->mSpinAttackFrame = 0xc;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinAttackFrame, "SpinAttackFrame");
  this->mSpinBrakeFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinBrakeFrame, "SpinBrakeFrame");
  this->mSpinAirJumpPower = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinAirJumpPower, "SpinAirJumpPower");
  this->mSpinAirSpeedMax = 7.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinAirSpeedMax, "SpinAirSpeedMax");
  this->mGravitySpinAir = 0.30000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravitySpinAir, "GravitySpinAir");
  this->mSlerpQuatRateSpinAir = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRateSpinAir, "SlerpQuatRateSpinAir");
  this->mSpinBrakeRate = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeRate, "SpinBrakeRate");
  this->mSpinBrakeSideAccel = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideAccel, "SpinBrakeSideAccel");
  this->mSpinBrakeSideBrakeRate = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideBrakeRate, "SpinBrakeSideBrakeRate");
  this->mSpinBrakeSideMaxSpeedRate = 0.80000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideMaxSpeedRate, "SpinBrakeSideMaxSpeedRate");
  this->mSpinRoundLimitDegree = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinRoundLimitDegree, "SpinRoundLimitDegree");
  this->mDamageFireJumpPower1st = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpPower1st, "DamageFireJumpPower1st");
  this->mDamageFireJumpPower2nd = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpPower2nd, "DamageFireJumpPower2nd");
  this->mDamageFireJumpMoveSpeed = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpMoveSpeed, "DamageFireJumpMoveSpeed");
  this->mDamageFireCeilHitSpeed = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireCeilHitSpeed, "DamageFireCeilHitSpeed");
  this->mDamageFireGravity = 0.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireGravity, "DamageFireGravity");
  this->mDamageFireNoGravityFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageFireNoGravityFrame, "DamageFireNoGravityFrame");
  this->mDamageFireRunTime = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageFireRunTime, "DamageFireRunTime");
  this->mDamageFireRunSpeed = 18.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunSpeed, "DamageFireRunSpeed");
  this->mDamageFireRunBrakeFrame = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunBrakeFrame, "DamageFireRunBrakeFrame");
  this->mSandSinkDeadTime = 0xf0;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkDeadTime, "SandSinkDeadTime");
  this->mSandSinkBrakeHeightH = 100;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkBrakeHeightH, "SandSinkBrakeHeightH");
  this->mSandSinkBrakeHeightV = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkBrakeHeightV, "SandSinkBrakeHeightV");
  this->mSandSinkHeight = 200.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkHeight, "SandSinkHeight");
  this->mSandSinkCapThrow = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkCapThrow, "SandSinkCapThrow");
  this->mSandSinkBrakeMinH = 0.60000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMinH, "SandSinkBrakeMinH");
  this->mSandSinkBrakeMaxH = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMaxH, "SandSinkBrakeMaxH");
  this->mSandSinkBrakeMinV = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMinV, "SandSinkBrakeMinV");
  this->mSandSinkBrakeMaxV = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMaxV, "SandSinkBrakeMaxV");
  this->mSlopeSlideAngleStart = 26.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAngleStart, "SlopeSlideAngleStart");
  this->mSlopeSlideAngleEnd = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAngleEnd, "SlopeSlideAngleEnd");
  this->mSlopeSlideAccel = 0.30000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAccel, "SlopeSlideAccel");
  this->mSlopeSlideBrake = 0.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideBrake, "SlopeSlideBrake");
  this->mSlopeSlideMaxSpeed = 22.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideMaxSpeed, "SlopeSlideMaxSpeed");
  this->mSlopeSlideSpeedEnd = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSpeedEnd, "SlopeSlideSpeedEnd");
  this->mSlopeSlideSideAccel = 0.60000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideAccel, "SlopeSlideSideAccel");
  this->mSlopeSlideSideBrake = 0.98000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideBrake, "SlopeSlideSideBrake");
  this->mSlopeSlideSideMaxSpeed = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideMaxSpeed, "SlopeSlideSideMaxSpeed");
  this->mSlopeTurnDegree = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeTurnDegree, "SlopeTurnDegree");
  this->mSlideInvalidFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlideInvalidFrame, "SlideInvalidFrame");
  this->mSlopeForceFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeForceFrame, "SlopeForceFrame");
  this->mSlopeSlideForceSideAccel = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideAccel, "SlopeSlideForceSideAccel");
  this->mSlopeSlideForceSideBrake = 0.95999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideBrake, "SlopeSlideForceSideBrake");
  this->mSlopeSlideForceSideMaxSpeed = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideMaxSpeed, "SlopeSlideForceSideMaxSpeed");
  this->mSlopeSlideForceTurnDegree = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceTurnDegree, "SlopeSlideForceTurnDegree");
  this->mSlopeRollingSpeedStart = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedStart, "SlopeRollingSpeedStart");
  this->mSlopeRollingSpeedBoost = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedBoost, "SlopeRollingSpeedBoost");
  this->mSlopeRollingMaxSpeed = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingMaxSpeed, "SlopeRollingMaxSpeed");
  this->mSlopeRollingFrameMinBoost = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingFrameMinBoost, "SlopeRollingFrameMinBoost");
  this->mSlopeRollingFrameMin = 0x2d;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingFrameMin, "SlopeRollingFrameMin");
  this->mSlopeRollingStartJumpPower = 12.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingStartJumpPower, "SlopeRollingStartJumpPower");
  this->mSlopeRollingStartSlideSpeed = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingStartSlideSpeed, "SlopeRollingStartSlideSpeed");
  this->mSlopeRollingAccel = 0.60000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAccel, "SlopeRollingAccel");
  this->mSlopeRollingBrake = 0.99800003;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingBrake, "SlopeRollingBrake");
  this->mSlopeRollingAgainst = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAgainst, "SlopeRollingAgainst");
  this->mSlopeRollingAnglePowerMax = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAnglePowerMax, "SlopeRollingAnglePowerMax");
  this->mSlopeRollingSpeedEnd = 17.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedEnd, "SlopeRollingSpeedEnd");
  this->mSlopeRollingSideAccel = 0.40000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideAccel, "SlopeRollingSideAccel");
  this->mSlopeRollingSideBrake = 0.98500001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideBrake, "SlopeRollingSideBrake");
  this->mSlopeRollingSideMaxSpeed = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideMaxSpeed, "SlopeRollingSideMaxSpeed");
  this->mSlopeRollingUnRollFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingUnRollFrame, "SlopeRollingUnRollFrame");
  this->mSlopeRollingEndBrake = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingEndBrake, "SlopeRollingEndBrake");
  this->mSlopeRollingEndBrakeEndSpeed = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingEndBrakeEndSpeed, "SlopeRollingEndBrakeEndSpeed");
  this->mSlopeRollingReStartAccel = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingReStartAccel, "SlopeRollingReStartAccel");
  this->mSlopeRollingReStartMaxAdd = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingReStartMaxAdd, "SlopeRollingReStartMaxAdd");
  this->mSlopeRollingReStartInterval = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartInterval, "SlopeRollingReStartInterval");
  this->mSlopeRollingReStartSwing = 0;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartSwing, "SlopeRollingReStartSwing");
  this->mSlopeRollingReStartCharge = 0x28;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartCharge, "SlopeRollingReStartCharge");
  this->mSlopeRollingReStartForce = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartForce, "SlopeRollingReStartForce");
  this->mSlopeRollingAccelOnSkate = 0.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAccelOnSkate, "SlopeRollingAccelOnSkate");
  this->mSlopeRollingSideAccelOnSkate = 0.60000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideAccelOnSkate, "SlopeRollingSideAccelOnSkate");
  this->mSlopeRollingBrakeOnSkate = 0.99900001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingBrakeOnSkate, "SlopeRollingBrakeOnSkate");
  this->mExtendFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mExtendFrame, "ExtendFrame");
  this->mJumpInertiaRate = 0.69999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpInertiaRate, "JumpInertiaRate");
  this->mJumpPowerMin = 17.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMin, "JumpPowerMin");
  this->mJumpPowerMax = 19.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax, "JumpPowerMax");
  this->mJumpGravity = 1.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity, "JumpGravity");
  this->mJumpBaseSpeedMax = 24.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpBaseSpeedMax, "JumpBaseSpeedMax");
  this->mJumpMoveSpeedMin = 11.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpMoveSpeedMin, "JumpMoveSpeedMin");
  this->mJumpMoveSpeedMax = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpMoveSpeedMax, "JumpMoveSpeedMax");
  this->mJumpAccelFront = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelFront, "JumpAccelFront");
  this->mJumpAccelBack = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelBack, "JumpAccelBack");
  this->mJumpAccelTurn = 0.30000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelTurn, "JumpAccelTurn");
  this->mJumpTurnAngleStart = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleStart, "JumpTurnAngleStart");
  this->mJumpTurnAngleLimit = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleLimit, "JumpTurnAngleLimit");
  this->mJumpTurnAngleFast = 135.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleFast, "JumpTurnAngleFast");
  this->mJumpTurnAngleFastLimit = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleFastLimit, "JumpTurnAngleFastLimit");
  this->mJumpTurnAccelFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnAccelFrame, "JumpTurnAccelFrame");
  this->mJumpTurnAccelFrameFast = 1;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnAccelFrameFast, "JumpTurnAccelFrameFast");
  this->mJumpTurnBrakeFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnBrakeFrame, "JumpTurnBrakeFrame");
  this->mTrampleGravity = 1.75000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleGravity, "TrampleGravity");
  this->mTrampleJumpPower = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpPower, "TrampleJumpPower");
  this->mTrampleHighGravity = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighGravity, "TrampleHighGravity");
  this->mTrampleHighJumpPower = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighJumpPower, "TrampleHighJumpPower");
  this->mTrampleGravity2D = 1.75000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleGravity2D, "TrampleGravity2D");
  this->mTrampleJumpPower2D = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpPower2D, "TrampleJumpPower2D");
  this->mTrampleHighGravity2D = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighGravity2D, "TrampleHighGravity2D");
  this->mTrampleHighJumpPower2D = 32.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighJumpPower2D, "TrampleHighJumpPower2D");
  this->mTrampleHipDropGravity = 1.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHipDropGravity, "TrampleHipDropGravity");
  this->mTrampleHipDropJumpPower = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHipDropJumpPower, "TrampleHipDropJumpPower");
  this->mTrampleRisingBrakeVelH = 0.30000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleRisingBrakeVelH, "TrampleRisingBrakeVelH");
  this->mTrampleJumpCodePower = 57.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpCodePower, "TrampleJumpCodePower");
  this->mTrampleJumpCodePowerSmall = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpCodePowerSmall, "TrampleJumpCodePowerSmall");
  this->mCapLeapFrogJumpGravity = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpGravity, "CapLeapFrogJumpGravity");
  this->mCapLeapFrogJumpPower = 32.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpPower, "CapLeapFrogJumpPower");
  this->mCapLeapFrogJumpPowerAir = 26.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpPowerAir, "CapLeapFrogJumpPowerAir");
  this->mObjLeapFrogJumpPower = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mObjLeapFrogJumpPower, "ObjLeapFrogJumpPower");
  this->mObjLeapFrogJumpPowerHigh = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mObjLeapFrogJumpPowerHigh, "ObjLeapFrogJumpPowerHigh");
  this->mCapHeadSpringJumpGravity = 1.20000005;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpGravity, "CapHeadSpringJumpGravity");
  this->mCapHeadSpringJumpPower = 18.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpPower, "CapHeadSpringJumpPower");
  this->mCapHeadSpringJumpGravityHigh = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpGravityHigh, "CapHeadSpringJumpGravityHigh");
  this->mCapHeadSpringJumpPowerHigh = 22.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpPowerHigh, "CapHeadSpringJumpPowerHigh");
  this->mCapHeadSpringSpeedMax = 16.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringSpeedMax, "CapHeadSpringSpeedMax");
  this->mContinuousJumpPreInputFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpPreInputFrame, "ContinuousJumpPreInputFrame");
  this->mContinuousJumpCount = 3;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpCount, "ContinuousJumpCount");
  this->mContinuousJumpTimer = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpTimer, "ContinuousJumpTimer");
  this->mContinuousJumpPowerMin = 19.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mContinuousJumpPowerMin, "ContinuousJumpPowerMin");
  this->mJumpPowerMax2nd = 21.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax2nd, "JumpPowerMax2nd");
  this->mJumpGravity2nd = 1.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity2nd, "JumpGravity2nd");
  this->mJumpPowerMax3rd = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax3rd, "JumpPowerMax3rd");
  this->mJumpGravity3rd = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity3rd, "JumpGravity3rd");
  this->mSpinFlowerJumpGravity = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpGravity, "SpinFlowerJumpGravity");
  this->mSpinFlowerJumpFallSpeedMax = 8.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpFallSpeedMax, "SpinFlowerJumpFallSpeedMax");
  this->mSpinFlowerJumpMovePower = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpMovePower, "SpinFlowerJumpMovePower");
  this->mSpinFlowerJumpVelMax = 9.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpVelMax, "SpinFlowerJumpVelMax");
  this->mSpinFlowerJumpStayFrame = 0x50;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinFlowerJumpStayFrame, "SpinFlowerJumpStayFrame");
  this->mSpinFlowerJumpStaySpeedMax = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpStaySpeedMax, "SpinFlowerJumpStaySpeedMax");
  this->mSpinFlowerJumpNoInputBrake = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpNoInputBrake, "SpinFlowerJumpNoInputBrake");
  this->mSpinFlowerJumpDownFallInitSpeed = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallInitSpeed, "SpinFlowerJumpDownFallInitSpeed");
  this->mSpinFlowerJumpDownFallPower = 2.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallPower, "SpinFlowerJumpDownFallPower");
  this->mSpinFlowerJumpDownFallSpeedMax = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallSpeedMax, "SpinFlowerJumpDownFallSpeedMax");
  this->mJumpGravityForceRun = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravityForceRun, "JumpGravityForceRun");
  this->mJumpPowerForceRun = 18.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerForceRun, "JumpPowerForceRun");
  this->mCapCatchPopPower = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapCatchPopPower, "CapCatchPopPower");
  this->mCapCatchPopGravity = 0.80000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapCatchPopGravity, "CapCatchPopGravity");
  this->mSquatJumpGravity = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpGravity, "SquatJumpGravity");
  this->mSquatJumpPower = 32.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpPower, "SquatJumpPower");
  this->mSquatJumpBackPower = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpBackPower, "SquatJumpBackPower");
  this->mSquatJumpMovePowerFront = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMovePowerFront, "SquatJumpMovePowerFront");
  this->mSquatJumpMovePowerSide = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMovePowerSide, "SquatJumpMovePowerSide");
  this->mSquatJumpMoveSpeedMax = 9.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMoveSpeedMax, "SquatJumpMoveSpeedMax");
  this->mTurnJumpGravity = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpGravity, "TurnJumpGravity");
  this->mTurnJumpPower = 32.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpPower, "TurnJumpPower");
  this->mTurnJumpVelH = 9.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpVelH, "TurnJumpVelH");
  this->mTurnJumpBrake = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpBrake, "TurnJumpBrake");
  this->mTurnJumpAccel = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpAccel, "TurnJumpAccel");
  this->mTurnJumpSideAccel = 0.07500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpSideAccel, "TurnJumpSideAccel");
  this->mLongJumpAccel = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpAccel, "LongJumpAccel");
  this->mLongJumpBrake = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpBrake, "LongJumpBrake");
  this->mLongJumpSideAccel = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSideAccel, "LongJumpSideAccel");
  this->mLongJumpGravity = 0.47999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpGravity, "LongJumpGravity");
  this->mLongJumpJumpPow = 12.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpJumpPow, "LongJumpJumpPow");
  this->mLongJumpMovePow = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpMovePow, "LongJumpMovePow");
  this->mLongJumpInitSpeed = 14.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpInitSpeed, "LongJumpInitSpeed");
  this->mLongJumpSpeed = 23.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSpeed, "LongJumpSpeed");
  this->mLongJumpSpeedMin = 2.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSpeedMin, "LongJumpSpeedMin");
  this->mContinuousLongJumpCount = 3;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousLongJumpCount, "ContinuousLongJumpCount");
  this->mContinuousLongJumpTimer = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousLongJumpTimer, "ContinuousLongJumpTimer");
  this->mGravityAir = 1.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityAir, "GravityAir");
  this->mFrictionAir = 0.99000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFrictionAir, "FrictionAir");
  this->mFallSpeedMax = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFallSpeedMax, "FallSpeedMax");
  this->mLongFallDistance = 3000.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongFallDistance, "LongFallDistance");
  this->mFallWallScaleVelocity = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFallWallScaleVelocity, "FallWallScaleVelocity");
  this->mDownFallFrameMin = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDownFallFrameMin, "DownFallFrameMin");
  this->mGravityWallSlide = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityWallSlide, "GravityWallSlide");
  this->mWallHeightLowLimit = 120.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallHeightLowLimit, "WallHeightLowLimit");
  this->mWallKeepDegree = 60.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallKeepDegree, "WallKeepDegree");
  this->mWallKeepFrame = 3;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallKeepFrame, "WallKeepFrame");
  this->mWallJumpGravity = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpGravity, "WallJumpGravity");
  this->mWallJumpHSpeed = 8.60000038;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpHSpeed, "WallJumpHSpeed");
  this->mWallJumpPower = 23.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpPower, "WallJumpPower");
  this->mWallJumpInvalidateInputFrame = 0x19;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallJumpInvalidateInputFrame, "WallJumpInvalidateInputFrame");
  this->mWallInhibitAfterPunch = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallInhibitAfterPunch, "WallInhibitAfterPunch");
  this->mWallFollowAngleH = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFollowAngleH, "WallFollowAngleH");
  this->mWallFollowAngleV = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFollowAngleV, "WallFollowAngleV");
  this->mWallCatchDegree = 43.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchDegree, "WallCatchDegree");
  this->mWallCatchHeightEdgeTop = 120.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHeightEdgeTop, "WallCatchHeightEdgeTop");
  this->mWallCatchHeightBottom = 150.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHeightBottom, "WallCatchHeightBottom");
  this->mWallCatchKeepDegree = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchKeepDegree, "WallCatchKeepDegree");
  this->mWallCatchMoveDegree = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveDegree, "WallCatchMoveDegree");
  this->mWallCatchMoveSpeed = 70.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveSpeed, "WallCatchMoveSpeed");
  this->mWallCatchMoveHeightRange = 70.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveHeightRange, "WallCatchMoveHeightRange");
  this->mWallCatchMoveInterpolate = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveInterpolate, "WallCatchMoveInterpolate");
  this->mWallCatchMoveFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrame, "WallCatchMoveFrame");
  this->mWallCatchMoveFrameFast = 8;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrameFast, "WallCatchMoveFrameFast");
  this->mWallCatchMoveFrameSwing = 6;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrameSwing, "WallCatchMoveFrameSwing");
  this->mWallCatchInputRepeatAngle = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchInputRepeatAngle, "WallCatchInputRepeatAngle");
  this->mWallClimbDegree = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbDegree, "WallClimbDegree");
  this->mWallClimbJumpStartFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpStartFrame, "WallClimbJumpStartFrame");
  this->mWallClimbJumpEndFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpEndFrame, "WallClimbJumpEndFrame");
  this->mWallClimbStartFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbStartFrame, "WallClimbStartFrame");
  this->mWallClimbGravity = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbGravity, "WallClimbGravity");
  this->mWallFallJumpSpeed = 12.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFallJumpSpeed, "WallFallJumpSpeed");
  this->mWallClimbJumpSpeedV = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpSpeedV, "WallClimbJumpSpeedV");
  this->mWallClimbJumpSpeedH = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpSpeedH, "WallClimbJumpSpeedH");
  this->mWallClimbJumpGravity = 1.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpGravity, "WallClimbJumpGravity");
  this->mWallClimbJumpInvalidFrame = 0xc;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpInvalidFrame, "WallClimbJumpInvalidFrame");
  this->mWallCatchHipLocalOffset = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipLocalOffset, "WallCatchHipLocalOffset");
  this->mWallCatchHipStability = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipStability, "WallCatchHipStability");
  this->mWallCatchHipFriction = 0.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipFriction, "WallCatchHipFriction");
  this->mWallCatchHipLimitDegree = 75.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipLimitDegree, "WallCatchHipLimitDegree");
  this->mWallCatchStainAreaOffset = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchStainAreaOffset, "WallCatchStainAreaOffset");
  this->mGrabCeilRange = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilRange, "GrabCeilRange");
  this->mGrabCeilBodyRadius = 50.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilBodyRadius, "GrabCeilBodyRadius");
  this->mGrabCeilLeaveSpeedMin = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeaveSpeedMin, "GrabCeilLeaveSpeedMin");
  this->mGrabCeilLeavePopPower = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeavePopPower, "GrabCeilLeavePopPower");
  this->mGrabCeilLeavePopGravity = 1.20000005;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeavePopGravity, "GrabCeilLeavePopGravity");
  this->mGrabCeilSwingStartOffset = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilSwingStartOffset, "GrabCeilSwingStartOffset");
  this->mGrabCeilReverseInputBorder = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilReverseInputBorder, "GrabCeilReverseInputBorder");
  this->mGrabCeilInputPowerBorder = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilInputPowerBorder, "GrabCeilInputPowerBorder");
  this->mGrabCeilSwingWaitEnergy = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilSwingWaitEnergy, "GrabCeilSwingWaitEnergy");
  this->mGrabCeilEnableJumpEnergy = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilEnableJumpEnergy, "GrabCeilEnableJumpEnergy");
  this->mGrabCeilEnableJumpEnergyMax = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilEnableJumpEnergyMax, "GrabCeilEnableJumpEnergyMax");
  this->mGrabCeilJumpForceAngle = 135.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpForceAngle, "GrabCeilJumpForceAngle");
  this->mGrabCeilJumpPower = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpPower, "GrabCeilJumpPower");
  this->mGrabCeilJumpMoveMin = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpMoveMin, "GrabCeilJumpMoveMin");
  this->mGrabCeilJumpMoveMax = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpMoveMax, "GrabCeilJumpMoveMax");
  this->mGrabCeilJumpGravity = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpGravity, "GrabCeilJumpGravity");
  this->mGrabCeilJumpInvalidFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilJumpInvalidFrame, "GrabCeilJumpInvalidFrame");
  this->mGrabCeilEnableNextFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilEnableNextFrame, "GrabCeilEnableNextFrame");
  this->mGrabCeilEnableFallSnapFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilEnableFallSnapFrame, "GrabCeilEnableFallSnapFrame");
  this->mPoleClimbPreInputSwing = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbPreInputSwing, "PoleClimbPreInputSwing");
  this->mPoleClimbInputRepeatAngle = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbInputRepeatAngle, "PoleClimbInputRepeatAngle");
  this->mPoleClimbInputDegreeMove = 50.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbInputDegreeMove, "PoleClimbInputDegreeMove");
  this->mPoleClimbCatchRange = 50.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRange, "PoleClimbCatchRange");
  this->mPoleClimbCatchRangeMin = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRangeMin, "PoleClimbCatchRangeMin");
  this->mPoleClimbCatchRangeMax = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRangeMax, "PoleClimbCatchRangeMax");
  this->mPoleClimbJointAngleMin = -25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointAngleMin, "PoleClimbJointAngleMin");
  this->mPoleClimbJointAngleMax = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointAngleMax, "PoleClimbJointAngleMax");
  this->mPoleClimbJointRangeMin = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointRangeMin, "PoleClimbJointRangeMin");
  this->mPoleClimbJointRangeMax = 80.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointRangeMax, "PoleClimbJointRangeMax");
  this->mPoleClimbMoveWallDegree = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbMoveWallDegree, "PoleClimbMoveWallDegree");
  this->mPoleClimbUpMargine = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbUpMargine, "PoleClimbUpMargine");
  this->mPoleClimbUpSpeed = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbUpSpeed, "PoleClimbUpSpeed");
  this->mPoleClimbUpFrame = 0x19;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrame, "PoleClimbUpFrame");
  this->mPoleClimbUpFrameFast = 0x11;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrameFast, "PoleClimbUpFrameFast");
  this->mPoleClimbUpFrameSwing = 0xc;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrameSwing, "PoleClimbUpFrameSwing");
  this->mPoleClimbDownSpeed = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeed, "PoleClimbDownSpeed");
  this->mPoleClimbDownSpeedFast = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeedFast, "PoleClimbDownSpeedFast");
  this->mPoleClimbDownSpeedSwing = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeedSwing, "PoleClimbDownSpeedSwing");
  this->mPoleClimbDownFrame = 1;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbDownFrame, "PoleClimbDownFrame");
  this->mPoleClimbDownKeepTime = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbDownKeepTime, "PoleClimbDownKeepTime");
  this->mPoleClimbTurnDist = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbTurnDist, "PoleClimbTurnDist");
  this->mPoleClimbTurnFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbTurnFrame, "PoleClimbTurnFrame");
  this->mPoleClimbTurnStopFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbTurnStopFrame, "PoleClimbTurnStopFrame");
  this->mPoleTopStartFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleTopStartFrame, "PoleTopStartFrame");
  this->mPoleTopEndFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleTopEndFrame, "PoleTopEndFrame");
  this->mPoleTopTurnSpeed = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleTopTurnSpeed, "PoleTopTurnSpeed");
  this->mPoleTopEndUnderOffsetY = 60.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleTopEndUnderOffsetY, "PoleTopEndUnderOffsetY");
  this->mGroundSpinFrame = 0x5a;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGroundSpinFrame, "GroundSpinFrame");
  this->mGroundSpinMoveSpeedMax = 8.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinMoveSpeedMax, "GroundSpinMoveSpeedMax");
  this->mGroundSpinAccelRate = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinAccelRate, "GroundSpinAccelRate");
  this->mGroundSpinBrakeRate = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinBrakeRate, "GroundSpinBrakeRate");
  this->mSpinJumpGravity = 0.40000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpGravity, "SpinJumpGravity");
  this->mSpinJumpPower = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpPower, "SpinJumpPower");
  this->mSpinJumpMoveSpeedMax = 8.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpMoveSpeedMax, "SpinJumpMoveSpeedMax");
  this->mSpinJumpDownFallInitSpeed = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallInitSpeed, "SpinJumpDownFallInitSpeed");
  this->mSpinJumpDownFallPower = 1.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallPower, "SpinJumpDownFallPower");
  this->mSpinJumpDownFallSpeedMax = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallSpeedMax, "SpinJumpDownFallSpeedMax");
  this->mSquatBrakeEndSpeed = 3.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeEndSpeed, "SquatBrakeEndSpeed");
  this->mSquatAccelRate = 1.20000005;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatAccelRate, "SquatAccelRate");
  this->mSquatBrakeRate = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeRate, "SquatBrakeRate");
  this->mSquatBrakeRateOnSkate = 0.98500001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeRateOnSkate, "SquatBrakeRateOnSkate");
  this->mSquatBrakeSideAccel = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideAccel, "SquatBrakeSideAccel");
  this->mSquatBrakeSideRate = 0.93000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideRate, "SquatBrakeSideRate");
  this->mSquatBrakeSideAccelOnSkate = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideAccelOnSkate, "SquatBrakeSideAccelOnSkate");
  this->mSquatBrakeSideRateOnSkate = 0.97500002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideRateOnSkate, "SquatBrakeSideRateOnSkate");
  this->mSquatBrakeSideMaxSpeedRate = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideMaxSpeedRate, "SquatBrakeSideMaxSpeedRate");
  this->mSquatWalkSpeed = 3.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatWalkSpeed, "SquatWalkSpeed");
  this->mSquatWalkTurnSpeed = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatWalkTurnSpeed, "SquatWalkTurnSpeed");
  this->mSquatWalkTurnFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSquatWalkTurnFrame, "SquatWalkTurnFrame");
  this->mSquatJumpCeilSlideSpeed2D = 7.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpCeilSlideSpeed2D, "SquatJumpCeilSlideSpeed2D");
  this->mHipDropSpeed = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropSpeed, "HipDropSpeed");
  this->mHipDropGravity = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropGravity, "HipDropGravity");
  this->mHipDropSpeedMax = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropSpeedMax, "HipDropSpeedMax");
  this->mHipDropLandCancelFrame = 0x18;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHipDropLandCancelFrame, "HipDropLandCancelFrame");
  this->mHipDropHeight = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropHeight, "HipDropHeight");
  this->mHipDropMsgInterval = 8;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHipDropMsgInterval, "HipDropMsgInterval");
  this->mJumpHipDropPower = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpHipDropPower, "JumpHipDropPower");
  this->mJumpHipDropPermitBeginFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpHipDropPermitBeginFrame, "JumpHipDropPermitBeginFrame");
  this->mJumpHipDropPermitEndFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpHipDropPermitEndFrame, "JumpHipDropPermitEndFrame");
  this->mHeadSlidingSpeed = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSpeed, "HeadSlidingSpeed");
  this->mHeadSlidingSpeedMin = 2.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSpeedMin, "HeadSlidingSpeedMin");
  this->mHeadSlidingBrake = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingBrake, "HeadSlidingBrake");
  this->mHeadSlidingSideAccel = 0.12500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSideAccel, "HeadSlidingSideAccel");
  this->mHeadSlidingJump = 28.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingJump, "HeadSlidingJump");
  this->mHeadSlidingGravityAir = 2.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingGravityAir, "HeadSlidingGravityAir");
  this->mSwimCenterOffset = 80.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimCenterOffset, "SwimCenterOffset");
  this->mSwimWallCatchOffset = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWallCatchOffset, "SwimWallCatchOffset");
  this->mSwimRisePower = 0.60000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRisePower, "SwimRisePower");
  this->mSwimRiseSpeedMax = 7.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRiseSpeedMax, "SwimRiseSpeedMax");
  this->mSwimRiseFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRiseFrame, "SwimRiseFrame");
  this->mSwimGravity = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimGravity, "SwimGravity");
  this->mSwimGravityWalk = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimGravityWalk, "SwimGravityWalk");
  this->mSwimFallSpeedMax = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallSpeedMax, "SwimFallSpeedMax");
  this->mSwimFloorAccelH = 0.12500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFloorAccelH, "SwimFloorAccelH");
  this->mSwimFloorSpeedMaxH = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFloorSpeedMaxH, "SwimFloorSpeedMaxH");
  this->mSwimHighAccelH = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHighAccelH, "SwimHighAccelH");
  this->mSwimHighSpeedMaxH = 7.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHighSpeedMaxH, "SwimHighSpeedMaxH");
  this->mSwimLowAccelH = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimLowAccelH, "SwimLowAccelH");
  this->mSwimLowSpeedMaxH = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimLowSpeedMaxH, "SwimLowSpeedMaxH");
  this->mSwimBrakeRateH = 0.97500002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBrakeRateH, "SwimBrakeRateH");
  this->mSwimWallHitSpeedMinH = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWallHitSpeedMinH, "SwimWallHitSpeedMinH");
  this->mSwimHighAccelPermitFrame = 0x23;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHighAccelPermitFrame, "SwimHighAccelPermitFrame");
  this->mSwimFlowFieldBlend = 0.77600002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFlowFieldBlend, "SwimFlowFieldBlend");
  this->mSwimWalkAnimMinRate = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimMinRate, "SwimWalkAnimMinRate");
  this->mSwimWalkAnimMaxRate = 1.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimMaxRate, "SwimWalkAnimMaxRate");
  this->mSwimWalkMaxSpeed = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkMaxSpeed, "SwimWalkMaxSpeed");
  this->mSwimSpinCapUpPower = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSpinCapUpPower, "SwimSpinCapUpPower");
  this->mSwimSpinCapUpSpeedMax = 4.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSpinCapUpSpeedMax, "SwimSpinCapUpSpeedMax");
  this->mSwimRotStartAngle = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotStartAngle, "SwimRotStartAngle");
  this->mSwimRotFastAngle = 80.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotFastAngle, "SwimRotFastAngle");
  this->mSwimRotAccelFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotAccelFrame, "SwimRotAccelFrame");
  this->mSwimRotAccelFrameFast = 1;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotAccelFrameFast, "SwimRotAccelFrameFast");
  this->mSwimRotBrakeFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotBrakeFrame, "SwimRotBrakeFrame");
  this->mSwimRotSpeedChangeStart = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedChangeStart, "SwimRotSpeedChangeStart");
  this->mSwimRotSpeedForward = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedForward, "SwimRotSpeedForward");
  this->mSwimRotSpeedMax = 7.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedMax, "SwimRotSpeedMax");
  this->mSwimSurfaceAccelH = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceAccelH, "SwimSurfaceAccelH");
  this->mSwimSurfaceSpeedMaxH = 9.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpeedMaxH, "SwimSurfaceSpeedMaxH");
  this->mSwimSurfaceSpinCapFrame = 0x2d;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceSpinCapFrame, "SwimSurfaceSpinCapFrame");
  this->mSwimSurfaceSpinCapSpeedMaxH = 13.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpinCapSpeedMaxH, "SwimSurfaceSpinCapSpeedMaxH");
  this->mSwimSurfaceStartDist = 120.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceStartDist, "SwimSurfaceStartDist");
  this->mSwimSurfaceEndDist = 200.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceEndDist, "SwimSurfaceEndDist");
  this->mSwimSurfaceGravity = 0.12500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceGravity, "SwimSurfaceGravity");
  this->mSwimSurfaceBaseHeight = 80.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceBaseHeight, "SwimSurfaceBaseHeight");
  this->mSwimSurfaceSpring = 0.05000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpring, "SwimSurfaceSpring");
  this->mSwimSurfaceDamper = 0.94900000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceDamper, "SwimSurfaceDamper");
  this->mSwimSurfaceDamperStart = 0x19;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceDamperStart, "SwimSurfaceDamperStart");
  this->mSwimSurfaceDamperFrame = 0x19;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceDamperFrame, "SwimSurfaceDamperFrame");
  this->mSwimSurfaceEnableJumpHeight = 160.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceEnableJumpHeight, "SwimSurfaceEnableJumpHeight");
  this->mSwimSurfacePreInputJumpFrame = 8;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfacePreInputJumpFrame, "SwimSurfacePreInputJumpFrame");
  this->mSwimSurfaceMoveSpring = 0.01000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveSpring, "SwimSurfaceMoveSpring");
  this->mSwimSurfaceMoveDamper = 0.94000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveDamper, "SwimSurfaceMoveDamper");
  this->mSwimSurfaceMoveBaseHeight = 80.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveBaseHeight, "SwimSurfaceMoveBaseHeight");
  this->mSwimRunSurfaceBaseHeight = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBaseHeight, "SwimRunSurfaceBaseHeight");
  this->mSwimRunSurfaceApproachRate = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachRate, "SwimRunSurfaceApproachRate");
  this->mSwimRunSurfaceApproachLimit = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachLimit, "SwimRunSurfaceApproachLimit");
  this->mSwimRunSurfaceBrakeBorder = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBrakeBorder, "SwimRunSurfaceBrakeBorder");
  this->mSwimRunSurfaceBrakeH = 0.99500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBrakeH, "SwimRunSurfaceBrakeH");
  this->mSwimRunSurfaceApproachBorderMax = 38.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachBorderMax, "SwimRunSurfaceApproachBorderMax");
  this->mSwimRunSurfaceApproachBorderMin = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachBorderMin, "SwimRunSurfaceApproachBorderMin");
  this->mSwimRunSurfaceApproachRateMin = 0.06000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachRateMin, "SwimRunSurfaceApproachRateMin");
  this->mSwimFallInSpeed = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInSpeed, "SwimFallInSpeed");
  this->mSwimFallInBrakeH = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInBrakeH, "SwimFallInBrakeH");
  this->mSwimFallInBrakeV = 0.91000003;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInBrakeV, "SwimFallInBrakeV");
  this->mSwimHeadInBrakeH = 0.98000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInBrakeH, "SwimHeadInBrakeH");
  this->mSwimHeadInBrakeV = 0.92000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInBrakeV, "SwimHeadInBrakeV");
  this->mSwimHeadInRisePower = 0.60000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInRisePower, "SwimHeadInRisePower");
  this->mSwimHeadInRiseSpeedMax = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInRiseSpeedMax, "SwimHeadInRiseSpeedMax");
  this->mSwimHeadInSurfaceHeight = 50.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInSurfaceHeight, "SwimHeadInSurfaceHeight");
  this->mSwimFallInForceSurfaceFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimFallInForceSurfaceFrame, "SwimFallInForceSurfaceFrame");
  this->mSwimFallInvalidJumpFrame = 8;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimFallInvalidJumpFrame, "SwimFallInvalidJumpFrame");
  this->mSwimDiveStartSpeed = 26.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveStartSpeed, "SwimDiveStartSpeed");
  this->mSwimDiveBrake = 0.87500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveBrake, "SwimDiveBrake");
  this->mSwimDiveEndSpeed = 1.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveEndSpeed, "SwimDiveEndSpeed");
  this->mSwimDiveLandCount = 0;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveLandCount, "SwimDiveLandCount");
  this->mSwimDiveLandCancelFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveLandCancelFrame, "SwimDiveLandCancelFrame");
  this->mSwimDiveNoBrakeFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveNoBrakeFrame, "SwimDiveNoBrakeFrame");
  this->mSwimDiveButtonValidFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveButtonValidFrame, "SwimDiveButtonValidFrame");
  this->mSwimDiveEndFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveEndFrame, "SwimDiveEndFrame");
  this->mSwimDiveInBrakeH = 0.97000003;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInBrakeH, "SwimDiveInBrakeH");
  this->mSwimDiveInBrakeV = 0.98699999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInBrakeV, "SwimDiveInBrakeV");
  this->mSwimDiveInRisePower = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInRisePower, "SwimDiveInRisePower");
  this->mSwimDiveInRiseSpeedMax = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInRiseSpeedMax, "SwimDiveInRiseSpeedMax");
  this->mSwimDiveInSurfaceHeight = 50.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInSurfaceHeight, "SwimDiveInSurfaceHeight");
  this->mSwimDiveInKeepFrame = 10;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveInKeepFrame, "SwimDiveInKeepFrame");
  this->mSwimHeadSlidingFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingFrame, "SwimHeadSlidingFrame");
  this->mSwimHeadSlidingBrakeFrame = 0x2d;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingBrakeFrame, "SwimHeadSlidingBrakeFrame");
  this->mSwimHeadSlidingSpeed = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSpeed, "SwimHeadSlidingSpeed");
  this->mSwimHeadSlidingSpeedEnd = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSpeedEnd, "SwimHeadSlidingSpeedEnd");
  this->mSwimHeadSlidingBrake = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingBrake, "SwimHeadSlidingBrake");
  this->mSwimHeadSlidingSideAccel = 0.12500000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSideAccel, "SwimHeadSlidingSideAccel");
  this->mSwimHeadSlidingJump = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingJump, "SwimHeadSlidingJump");
  this->mSwimHeadSlidingGravity = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingGravity, "SwimHeadSlidingGravity");
  this->mSwimHeadSlidingEndBrakeFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingEndBrakeFrame, "SwimHeadSlidingEndBrakeFrame");
  this->mSwimHeadSlidingEndSpeedMin = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingEndSpeedMin, "SwimHeadSlidingEndSpeedMin");
  this->mSwimJumpHipDropSpeed = 27.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropSpeed, "SwimJumpHipDropSpeed");
  this->mSwimJumpHipDropBrakeV = 0.98000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropBrakeV, "SwimJumpHipDropBrakeV");
  this->mSwimJumpHipDropBrakeVCeiling = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropBrakeVCeiling, "SwimJumpHipDropBrakeVCeiling");
  this->mSwimJumpHipDropGravity = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropGravity, "SwimJumpHipDropGravity");
  this->mSwimJumpHipDropCancelSpeed = 7.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropCancelSpeed, "SwimJumpHipDropCancelSpeed");
  this->mSwimJumpHipDropAccelH = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropAccelH, "SwimJumpHipDropAccelH");
  this->mSwimJumpHipDropMoveSpeedH = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropMoveSpeedH, "SwimJumpHipDropMoveSpeedH");
  this->mSwimJumpHipDropPopSpeed = 8.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropPopSpeed, "SwimJumpHipDropPopSpeed");
  this->mSwimJumpHipDropPopJumpAdd = 7.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropPopJumpAdd, "SwimJumpHipDropPopJumpAdd");
  this->mSwimTramplePower = 8.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimTramplePower, "SwimTramplePower");
  this->mDiveTramplePower = 11.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDiveTramplePower, "DiveTramplePower");
  this->mDiveTrampleCancelFrame = 0x14;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDiveTrampleCancelFrame, "DiveTrampleCancelFrame");
  this->mDamageSwimPushPower = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimPushPower, "DamageSwimPushPower");
  this->mDamageSwimGravity = 0.02000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimGravity, "DamageSwimGravity");
  this->mDamageSwimCancelFrame = 0x32;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageSwimCancelFrame, "DamageSwimCancelFrame");
  this->mDamageSwimSurfaceGravity = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceGravity, "DamageSwimSurfaceGravity");
  this->mDamageSwimSurfaceHopPower = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceHopPower, "DamageSwimSurfaceHopPower");
  this->mDamageSwimSurfacePushPower = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfacePushPower, "DamageSwimSurfacePushPower");
  this->mDamageSwimSurfaceLandSpeed = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandSpeed, "DamageSwimSurfaceLandSpeed");
  this->mDamageSwimSurfaceLandBrake = 0.05000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandBrake, "DamageSwimSurfaceLandBrake");
  this->mDamageSwimSurfaceLandEndSpeed = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandEndSpeed, "DamageSwimSurfaceLandEndSpeed");
  this->mDamageSwimSurfaceCancelFrame = 0x28;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageSwimSurfaceCancelFrame, "DamageSwimSurfaceCancelFrame");
  this->mDamageSwimBrakeRateGround = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimBrakeRateGround, "DamageSwimBrakeRateGround");
  this->mOxygenReduceFrame = 0x564;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenReduceFrame, "OxygenReduceFrame");
  this->mOxygenNoReduceFrame = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenNoReduceFrame, "OxygenNoReduceFrame");
  this->mOxygenRecoveryFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenRecoveryFrame, "OxygenRecoveryFrame");
  this->mOxygenDamageInterval = 300;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenDamageInterval, "OxygenDamageInterval");
  this->mIceWaterDamageInterval = 300;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceWaterDamageInterval, "IceWaterDamageInterval");
  this->mIceWaterRecoveryFrame = 0x46;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceWaterRecoveryFrame, "IceWaterRecoveryFrame");
  this->mMoveAnimSpeedMax = 25.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMoveAnimSpeedMax, "MoveAnimSpeedMax");
  this->mAnimFrameRateSpeedMin = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateSpeedMin, "AnimFrameRateSpeedMin");
  this->mRunBorderSpeed = 8.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunBorderSpeed, "RunBorderSpeed");
  this->mRunBlendRange = 2.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunBlendRange, "RunBlendRange");
  this->mDashBorderSpeed = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashBorderSpeed, "DashBorderSpeed");
  this->mDashBlendRange = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashBlendRange, "DashBlendRange");
  this->mDashFastBorderSpeed = 20.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashFastBorderSpeed, "DashFastBorderSpeed");
  this->mDashFastBlendRange = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashFastBlendRange, "DashFastBlendRange");
  this->mAnimFrameRateSpeedMax = 26.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateSpeedMax, "AnimFrameRateSpeedMax");
  this->mAnimFrameRateRunStart = 2.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateRunStart, "AnimFrameRateRunStart");
  this->mAnimFrameRateMinRun = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMinRun, "AnimFrameRateMinRun");
  this->mAnimFrameRateMaxRun = 3.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxRun, "AnimFrameRateMaxRun");
  this->mAnimFrameRateMaxDash = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxDash, "AnimFrameRateMaxDash");
  this->mAnimFrameRateMaxDashFast = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxDashFast, "AnimFrameRateMaxDashFast");
  this->mRunStartPlayFrameScale = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunStartPlayFrameScale, "RunStartPlayFrameScale");
  this->mRunStartBlendFrame = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunStartBlendFrame, "RunStartBlendFrame");
  this->mDamageFireRunAnimRate = 0.30000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunAnimRate, "DamageFireRunAnimRate");
  this->mRunSkateAnimSpeedOffset = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunSkateAnimSpeedOffset, "RunSkateAnimSpeedOffset");
  this->mAnimFrameRateRange2D = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateRange2D, "AnimFrameRateRange2D");
  this->mAnimFrameRateMinRun2D = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMinRun2D, "AnimFrameRateMinRun2D");
  this->mAnimFrameRateMaxRun2D = 2.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxRun2D, "AnimFrameRateMaxRun2D");
  this->mIKBlendFrameRun = 0x3c;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIKBlendFrameRun, "IKBlendFrameRun");
  this->mIKBlendRateRunMin = 0.85000002;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIKBlendRateRunMin, "IKBlendRateRunMin");
  this->mIKBlendRateRunMax = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIKBlendRateRunMax, "IKBlendRateRunMax");
  this->mRollingAnimBorderSpeedMin = 5.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimBorderSpeedMin, "RollingAnimBorderSpeedMin");
  this->mRollingAnimBorderSpeedMax = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimBorderSpeedMax, "RollingAnimBorderSpeedMax");
  this->mRollingAnimFrameRateMin = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimFrameRateMin, "RollingAnimFrameRateMin");
  this->mRollingAnimFrameRateMax = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimFrameRateMax, "RollingAnimFrameRateMax");
  this->mSwimPaddleAnimInterval = 0x20;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimInterval, "SwimPaddleAnimInterval");
  this->mSwimPaddleAnimRateIntervalMax = 0x16;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimRateIntervalMax, "SwimPaddleAnimRateIntervalMax");
  this->mSwimPaddleAnimRateIntervalMin = 5;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimRateIntervalMin, "SwimPaddleAnimRateIntervalMin");
  this->mSwimPaddleAnimMaxRate = 3.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimPaddleAnimMaxRate, "SwimPaddleAnimMaxRate");
  this->mSwimBentForwardMax = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentForwardMax, "SwimBentForwardMax");
  this->mSwimBentForwardBlendRate = 0.05000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentForwardBlendRate, "SwimBentForwardBlendRate");
  this->mSwimBentSideMax = 60.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSideMax, "SwimBentSideMax");
  this->mSwimBentSpineMax = 40.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSpineMax, "SwimBentSpineMax");
  this->mSwimBentSideBlendRate = 0.05000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSideBlendRate, "SwimBentSideBlendRate");
  this->mSwimBentFrontMax = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentFrontMax, "SwimBentFrontMax");
  this->mSwimBentFrontBlendRate = 0.04000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentFrontBlendRate, "SwimBentFrontBlendRate");
  this->mSwimWalkAnimSpeedMax = 6.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimSpeedMax, "SwimWalkAnimSpeedMax");
  this->mSwimWalkAnimSpeedMin = 1.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimSpeedMin, "SwimWalkAnimSpeedMin");
  this->mSwimWalkAnimFrameRateMax = 1.75000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimFrameRateMax, "SwimWalkAnimFrameRateMax");
  this->mSwimWalkAnimFrameRateMin = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimFrameRateMin, "SwimWalkAnimFrameRateMin");
  this->mSandSinkBorderMin = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderMin, "SandSinkBorderMin");
  this->mSandSinkBorderMax = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderMax, "SandSinkBorderMax");
  this->mSandSinkBorderRateMin = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderRateMin, "SandSinkBorderRateMin");
  this->mSandSinkBorderRateMax = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderRateMax, "SandSinkBorderRateMax");
  this->mSandSinkFrameRateMin = 4.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkFrameRateMin, "SandSinkFrameRateMin");
  this->mSandSinkFrameRateMax = 0.50000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkFrameRateMax, "SandSinkFrameRateMax");
  this->mLookAtEyeKeepFrame = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrame, "LookAtEyeKeepFrame");
  this->mLookAtEyeKeepFrameInSight = 0;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrameInSight, "LookAtEyeKeepFrameInSight");
  this->mLookAtEyeKeepFrameWait = 0x78;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrameWait, "LookAtEyeKeepFrameWait");
  this->mLookAtEyeDistance = 500.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeDistance, "LookAtEyeDistance");
  this->mLookAtEyeAngleMinH = 35.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinH, "LookAtEyeAngleMinH");
  this->mLookAtEyeAngleMinInSightH = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinInSightH, "LookAtEyeAngleMinInSightH");
  this->mLookAtEyeAngleMaxH = 85.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMaxH, "LookAtEyeAngleMaxH");
  this->mLookAtEyeAngleMinV = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinV, "LookAtEyeAngleMinV");
  this->mLookAtEyeAngleMinInSightV = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinInSightV, "LookAtEyeAngleMinInSightV");
  this->mLookAtEyeAngleMaxV = 60.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMaxV, "LookAtEyeAngleMaxV");
  this->mTiltEyeBorderStart = 0.89999998;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeBorderStart, "TiltEyeBorderStart");
  this->mTiltEyeBorderEnd = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeBorderEnd, "TiltEyeBorderEnd");
  this->mTiltEyeAngleScale = 0.40000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeAngleScale, "TiltEyeAngleScale");
  this->mCenterTiltRateMax = 0.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCenterTiltRateMax, "CenterTiltRateMax");
  this->mNoseChildLocalOffset = 50.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseChildLocalOffset, "NoseChildLocalOffset");
  this->mNoseStability = 0.10000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseStability, "NoseStability");
  this->mNoseFriction = 0.80000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseFriction, "NoseFriction");
  this->mNoseLimitDegree = 45.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseLimitDegree, "NoseLimitDegree");
  this->mMustacheChildLocalOffset = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheChildLocalOffset, "MustacheChildLocalOffset");
  this->mMustacheStability = 0.30000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheStability, "MustacheStability");
  this->mMustacheFriction = 0.80000001;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheFriction, "MustacheFriction");
  this->mMustacheLimitDegree = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheLimitDegree, "MustacheLimitDegree");
  this->mCapInterpolateFrame = 0xf;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mCapInterpolateFrame, "CapInterpolateFrame");
  this->mCapChildLocalOffset = 100.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapChildLocalOffset, "CapChildLocalOffset");
  this->mCapStability = 0.75000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapStability, "CapStability");
  this->mCapFriction = 0.20000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapFriction, "CapFriction");
  this->mCapLimitDegree = 15.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLimitDegree, "CapLimitDegree");
  this->mCapTransStability = 0.94999999;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransStability, "CapTransStability");
  this->mCapTransFriction = 0.25000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransFriction, "CapTransFriction");
  this->mCapTransLimit = 10.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransLimit, "CapTransLimit");
  this->mCapManHeroEyesWaitAppearFrame = 0x14a;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mCapManHeroEyesWaitAppearFrame, "CapManHeroEyesWaitAppearFrame");
  this->mDeadWipeStartDamage = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartDamage, "DeadWipeStartDamage");
  this->mDeadWipeWaitDamage = 0x60;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitDamage, "DeadWipeWaitDamage");
  this->mDeadWipeStartAbyss = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartAbyss, "DeadWipeStartAbyss");
  this->mDeadWipeWaitAbyss = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitAbyss, "DeadWipeWaitAbyss");
  this->mDeadWipeStartAbyssWithCapMsg = 0x5a;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartAbyssWithCapMsg, "DeadWipeStartAbyssWithCapMsg");
  this->mDeadWipeWaitAbyssWithCapMsg = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitAbyssWithCapMsg, "DeadWipeWaitAbyssWithCapMsg");
  this->mDeadWipeStartPress = 0x28;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartPress, "DeadWipeStartPress");
  this->mDeadWipeWaitPress = 0x60;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitPress, "DeadWipeWaitPress");
  this->mDeadWipeStartSandSink = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartSandSink, "DeadWipeStartSandSink");
  this->mDeadWipeWaitSandSink = 0x60;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitSandSink, "DeadWipeWaitSandSink");
  this->mDeadWipeStartNoOxygen = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartNoOxygen, "DeadWipeStartNoOxygen");
  this->mDeadWipeWaitNoOxygen = 0x60;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitNoOxygen, "DeadWipeWaitNoOxygen");
  this->mDeadWipeStartIceWater = 0x1e;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartIceWater, "DeadWipeStartIceWater");
  this->mDeadWipeWaitIceWater = 0x60;
  al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitIceWater, "DeadWipeWaitIceWater");
  this->mCoinDashSpeed = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCoinDashSpeed, "CoinDashSpeed");
  this->mCoinDashSpeedLimit = 6.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCoinDashSpeedLimit, "CoinDashSpeedLimit");
  this->mAdditionalSpeedLimit = 30.00000000;
  al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAdditionalSpeedLimit, "AdditionalSpeedLimit");
}

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