/* PlayerConst::PlayerConst(al::ByamlIter const&) */
void PlayerConst::PlayerConst(PlayerConst *this, ByamlIter *mByamlIter) {
*(undefined8 *)this = 0x7101d793c8;
this->mGravity = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravity, "Gravity");
this->mFrictionAttack = 0.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFrictionAttack, "FrictionAttack");
this->mPushPower = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPushPower, "PushPower");
this->mWaitPoseDegreeMax = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWaitPoseDegreeMax, "WaitPoseDegreeMax");
this->mHillPoseDegreeMax = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillPoseDegreeMax, "HillPoseDegreeMax");
this->mTiltPoseDegreeMax = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltPoseDegreeMax, "TiltPoseDegreeMax");
this->mSlerpQuatRate = 0.15000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRate, "SlerpQuatRate");
this->mSlerpQuatRateWait = 0.15000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRateWait, "SlerpQuatRateWait");
this->mSlerpQuatGrav = 0.40000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatGrav, "SlerpQuatGrav");
this->mPreInputFrameCapThrow = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPreInputFrameCapThrow, "PreInputFrameCapThrow");
this->mEnableActionFrameCapCatch = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mEnableActionFrameCapCatch, "EnableActionFrameCapCatch");
this->mJumpPowerCapCatch = 22.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerCapCatch, "JumpPowerCapCatch");
this->mJumpGravityCapCatch = 1.29999995;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravityCapCatch, "JumpGravityCapCatch");
this->mRunTimeContinuousThrow = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunTimeContinuousThrow, "RunTimeContinuousThrow");
this->mRunSpeedMaxContinuousThrow = 16.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunSpeedMaxContinuousThrow, "RunSpeedMaxContinuousThrow");
this->mRunAccelFrameContinuousThrow = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunAccelFrameContinuousThrow, "RunAccelFrameContinuousThrow");
this->mSeparateCheckHeight = 200.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateCheckHeight, "SeparateCheckHeight");
this->mSeparateOffsetLerpRate = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateOffsetLerpRate, "SeparateOffsetLerpRate");
this->mSeparateEnableThrowHeight = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSeparateEnableThrowHeight, "SeparateEnableThrowHeight");
this->mTall = 160.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTall, "Tall");
this->mCollisionRadius = 55.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadius, "CollisionRadius");
this->mCollisionRadiusSquat = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadiusSquat, "CollisionRadiusSquat");
this->mCollisionRadiusStand = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionRadiusStand, "CollisionRadiusStand");
this->mCollisionSmallStepHeight = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionSmallStepHeight, "CollisionSmallStepHeight");
this->mCollisionResetLimit = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionResetLimit, "CollisionResetLimit");
this->mReflectCeilingPower = 17.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectCeilingPower, "ReflectCeilingPower");
this->mReflectTossPower = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectTossPower, "ReflectTossPower");
this->mReflectUpperPunchScaleH = 0.40000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mReflectUpperPunchScaleH, "ReflectUpperPunchScaleH");
this->mCollisionHitDownAngleH = 55.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionHitDownAngleH, "CollisionHitDownAngleH");
this->mCollisionHitDownEscapeAngleV = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCollisionHitDownEscapeAngleV, "CollisionHitDownEscapeAngleV");
this->mShadowDropHeightScale = 1.20000005;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropHeightScale, "ShadowDropHeightScale");
this->mShadowDropNormalAdd = 300.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropNormalAdd, "ShadowDropNormalAdd");
this->mShadowDropLengthMin = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthMin, "ShadowDropLengthMin");
this->mShadowDropLengthMax = 4000.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthMax, "ShadowDropLengthMax");
this->mShadowDropLengthExtend = 10000.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mShadowDropLengthExtend, "ShadowDropLengthExtend");
this->mGravityDamage = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityDamage, "GravityDamage");
this->mHopPowerDamage = 12.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHopPowerDamage, "HopPowerDamage");
this->mPushPowerDamage = 2.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPushPowerDamage, "PushPowerDamage");
this->mDamageCancelFrame = 0x2d;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageCancelFrame, "DamageCancelFrame");
this->mDamageInvalidCount = 0xf0;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCount, "DamageInvalidCount");
this->mDamageInvalidCountRecovery = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCountRecovery, "DamageInvalidCountRecovery");
this->mDamageInvalidCountAbyss = 0x78;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageInvalidCountAbyss, "DamageInvalidCountAbyss");
this->mNormalMinSpeed2D = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMinSpeed2D, "NormalMinSpeed2D");
this->mNormalMaxSpeed2D = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMaxSpeed2D, "NormalMaxSpeed2D");
this->mDashMaxSpeed2D = 17.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashMaxSpeed2D, "DashMaxSpeed2D");
this->mNormalAccelFrame2D = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalAccelFrame2D, "NormalAccelFrame2D");
this->mDashAccelFrame2D = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDashAccelFrame2D, "DashAccelFrame2D");
this->mNormalDashAnimFrame2D = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalDashAnimFrame2D, "NormalDashAnimFrame2D");
this->mNormalBrakeFrame2D = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalBrakeFrame2D, "NormalBrakeFrame2D");
this->mStickOnBrakeFrame2D = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mStickOnBrakeFrame2D, "StickOnBrakeFrame2D");
this->mBrakeTurnStartFrame2D = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeTurnStartFrame2D, "BrakeTurnStartFrame2D");
this->mTurnEndSpeedRate2D = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnEndSpeedRate2D, "TurnEndSpeedRate2D");
this->mJumpPowerMin2DArea = 23.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMin2DArea, "JumpPowerMin2DArea");
this->mJumpPowerMax2DArea = 27.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax2DArea, "JumpPowerMax2DArea");
this->mJumpPowerMinBorder2D = 12.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMinBorder2D, "JumpPowerMinBorder2D");
this->mJumpPowerMaxBorder2D = 18.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMaxBorder2D, "JumpPowerMaxBorder2D");
this->mGravityMove = 7.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityMove, "GravityMove");
this->mNormalMaxSpeed = 14.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMaxSpeed, "NormalMaxSpeed");
this->mNormalMinSpeed = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNormalMinSpeed, "NormalMinSpeed");
this->mNormalAccelFrame = 0x28;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalAccelFrame, "NormalAccelFrame");
this->mRunAccelAverageScale = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAccelAverageScale, "RunAccelAverageScale");
this->mNormalBrakeFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalBrakeFrame, "NormalBrakeFrame");
this->mDashJudgeSpeed = 14.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashJudgeSpeed, "DashJudgeSpeed");
this->mStickOnBrakeFrame = 0x78;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mStickOnBrakeFrame, "StickOnBrakeFrame");
this->mNormalDashAnimFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mNormalDashAnimFrame, "NormalDashAnimFrame");
this->mRunAfterTurnSpeedMax = 17.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAfterTurnSpeedMax, "RunAfterTurnSpeedMax");
this->mRunAfterTurnScale = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunAfterTurnScale, "RunAfterTurnScale");
this->mRunAfterTurnFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunAfterTurnFrame, "RunAfterTurnFrame");
this->mBrakeTurnStartFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeTurnStartFrame, "BrakeTurnStartFrame");
this->mBrakeOnSpeedRate = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mBrakeOnSpeedRate, "BrakeOnSpeedRate");
this->mBrakeOnCounterBorder = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mBrakeOnCounterBorder, "BrakeOnCounterBorder");
this->mWallPushFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallPushFrame, "WallPushFrame");
this->mRunDeepDownFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunDeepDownFrame, "RunDeepDownFrame");
this->mRunDeepDownMargine = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunDeepDownMargine, "RunDeepDownMargine");
this->mQuickTurnJumpFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mQuickTurnJumpFrame, "QuickTurnJumpFrame");
this->mRoundAccelFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrame, "RoundAccelFrame");
this->mRoundBrakeFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundBrakeFrame, "RoundBrakeFrame");
this->mRoundFastDegree = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundFastDegree, "RoundFastDegree");
this->mRoundAccelFrameFast = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrameFast, "RoundAccelFrameFast");
this->mRoundMinDegree = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundMinDegree, "RoundMinDegree");
this->mRoundBrakeFrameForce = 3;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundBrakeFrameForce, "RoundBrakeFrameForce");
this->mRoundFastDegreeForce = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundFastDegreeForce, "RoundFastDegreeForce");
this->mRoundLimitDegreeForce = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeForce, "RoundLimitDegreeForce");
this->mRoundLimitDegreeForceFast = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeForceFast, "RoundLimitDegreeForceFast");
this->mRoundAccelFrameForceFast = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRoundAccelFrameForceFast, "RoundAccelFrameForceFast");
this->mRoundLimitDegreeMin = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegreeMin, "RoundLimitDegreeMin");
this->mRoundLimitDegree = 8.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRoundLimitDegree, "RoundLimitDegree");
this->mIceAccelFrame = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceAccelFrame, "IceAccelFrame");
this->mIceBrakeFrame = 0x78;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrame, "IceBrakeFrame");
this->mIceBrakeFrameHigh = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrameHigh, "IceBrakeFrameHigh");
this->mIceBrakeFrameWall = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceBrakeFrameWall, "IceBrakeFrameWall");
this->mIceRoundAccelFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundAccelFrame, "IceRoundAccelFrame");
this->mIceRoundAccelFrameFast = 1;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundAccelFrameFast, "IceRoundAccelFrameFast");
this->mIceRoundBrakeFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceRoundBrakeFrame, "IceRoundBrakeFrame");
this->mIceRoundFastDegree = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundFastDegree, "IceRoundFastDegree");
this->mIceRoundMinDegree = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundMinDegree, "IceRoundMinDegree");
this->mIceRoundLimitDegree = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIceRoundLimitDegree, "IceRoundLimitDegree");
this->mHillAddSpeed = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAddSpeed, "HillAddSpeed");
this->mHillSubSpeed = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillSubSpeed, "HillSubSpeed");
this->mHillAccelAddFrame = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHillAccelAddFrame, "HillAccelAddFrame");
this->mHillAccelSubFrame = 100;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHillAccelSubFrame, "HillAccelSubFrame");
this->mHillAccelSubAngleMin = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAccelSubAngleMin, "HillAccelSubAngleMin");
this->mHillAccelSubAngleMax = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAccelSubAngleMax, "HillAccelSubAngleMax");
this->mStandAngleMin = 60.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mStandAngleMin, "StandAngleMin");
this->mStandAngleMax = 70.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mStandAngleMax, "StandAngleMax");
this->mHillAngleSpeedMin = 21.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAngleSpeedMin, "HillAngleSpeedMin");
this->mHillAngleSpeedMax = 26.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHillAngleSpeedMax, "HillAngleSpeedMax");
this->mSpinCapThrowFrame = 0xc;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrame, "SpinCapThrowFrame");
this->mSpinCapThrowFrameAir = 8;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameAir, "SpinCapThrowFrameAir");
this->mSpinCapThrowFrameSwim = 0xc;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameSwim, "SpinCapThrowFrameSwim");
this->mSpinCapThrowFrameSwing = 7;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameSwing, "SpinCapThrowFrameSwing");
this->mSpinCapThrowFrameContinuous = 2;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinCapThrowFrameContinuous, "SpinCapThrowFrameContinuous");
this->mSpinAttackFrame = 0xc;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinAttackFrame, "SpinAttackFrame");
this->mSpinBrakeFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinBrakeFrame, "SpinBrakeFrame");
this->mSpinAirJumpPower = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinAirJumpPower, "SpinAirJumpPower");
this->mSpinAirSpeedMax = 7.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinAirSpeedMax, "SpinAirSpeedMax");
this->mGravitySpinAir = 0.30000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravitySpinAir, "GravitySpinAir");
this->mSlerpQuatRateSpinAir = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlerpQuatRateSpinAir, "SlerpQuatRateSpinAir");
this->mSpinBrakeRate = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeRate, "SpinBrakeRate");
this->mSpinBrakeSideAccel = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideAccel, "SpinBrakeSideAccel");
this->mSpinBrakeSideBrakeRate = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideBrakeRate, "SpinBrakeSideBrakeRate");
this->mSpinBrakeSideMaxSpeedRate = 0.80000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinBrakeSideMaxSpeedRate, "SpinBrakeSideMaxSpeedRate");
this->mSpinRoundLimitDegree = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinRoundLimitDegree, "SpinRoundLimitDegree");
this->mDamageFireJumpPower1st = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpPower1st, "DamageFireJumpPower1st");
this->mDamageFireJumpPower2nd = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpPower2nd, "DamageFireJumpPower2nd");
this->mDamageFireJumpMoveSpeed = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireJumpMoveSpeed, "DamageFireJumpMoveSpeed");
this->mDamageFireCeilHitSpeed = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireCeilHitSpeed, "DamageFireCeilHitSpeed");
this->mDamageFireGravity = 0.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireGravity, "DamageFireGravity");
this->mDamageFireNoGravityFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageFireNoGravityFrame, "DamageFireNoGravityFrame");
this->mDamageFireRunTime = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageFireRunTime, "DamageFireRunTime");
this->mDamageFireRunSpeed = 18.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunSpeed, "DamageFireRunSpeed");
this->mDamageFireRunBrakeFrame = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunBrakeFrame, "DamageFireRunBrakeFrame");
this->mSandSinkDeadTime = 0xf0;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkDeadTime, "SandSinkDeadTime");
this->mSandSinkBrakeHeightH = 100;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkBrakeHeightH, "SandSinkBrakeHeightH");
this->mSandSinkBrakeHeightV = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSandSinkBrakeHeightV, "SandSinkBrakeHeightV");
this->mSandSinkHeight = 200.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkHeight, "SandSinkHeight");
this->mSandSinkCapThrow = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkCapThrow, "SandSinkCapThrow");
this->mSandSinkBrakeMinH = 0.60000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMinH, "SandSinkBrakeMinH");
this->mSandSinkBrakeMaxH = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMaxH, "SandSinkBrakeMaxH");
this->mSandSinkBrakeMinV = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMinV, "SandSinkBrakeMinV");
this->mSandSinkBrakeMaxV = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBrakeMaxV, "SandSinkBrakeMaxV");
this->mSlopeSlideAngleStart = 26.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAngleStart, "SlopeSlideAngleStart");
this->mSlopeSlideAngleEnd = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAngleEnd, "SlopeSlideAngleEnd");
this->mSlopeSlideAccel = 0.30000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideAccel, "SlopeSlideAccel");
this->mSlopeSlideBrake = 0.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideBrake, "SlopeSlideBrake");
this->mSlopeSlideMaxSpeed = 22.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideMaxSpeed, "SlopeSlideMaxSpeed");
this->mSlopeSlideSpeedEnd = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSpeedEnd, "SlopeSlideSpeedEnd");
this->mSlopeSlideSideAccel = 0.60000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideAccel, "SlopeSlideSideAccel");
this->mSlopeSlideSideBrake = 0.98000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideBrake, "SlopeSlideSideBrake");
this->mSlopeSlideSideMaxSpeed = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideSideMaxSpeed, "SlopeSlideSideMaxSpeed");
this->mSlopeTurnDegree = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeTurnDegree, "SlopeTurnDegree");
this->mSlideInvalidFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlideInvalidFrame, "SlideInvalidFrame");
this->mSlopeForceFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeForceFrame, "SlopeForceFrame");
this->mSlopeSlideForceSideAccel = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideAccel, "SlopeSlideForceSideAccel");
this->mSlopeSlideForceSideBrake = 0.95999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideBrake, "SlopeSlideForceSideBrake");
this->mSlopeSlideForceSideMaxSpeed = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceSideMaxSpeed, "SlopeSlideForceSideMaxSpeed");
this->mSlopeSlideForceTurnDegree = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeSlideForceTurnDegree, "SlopeSlideForceTurnDegree");
this->mSlopeRollingSpeedStart = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedStart, "SlopeRollingSpeedStart");
this->mSlopeRollingSpeedBoost = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedBoost, "SlopeRollingSpeedBoost");
this->mSlopeRollingMaxSpeed = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingMaxSpeed, "SlopeRollingMaxSpeed");
this->mSlopeRollingFrameMinBoost = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingFrameMinBoost, "SlopeRollingFrameMinBoost");
this->mSlopeRollingFrameMin = 0x2d;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingFrameMin, "SlopeRollingFrameMin");
this->mSlopeRollingStartJumpPower = 12.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingStartJumpPower, "SlopeRollingStartJumpPower");
this->mSlopeRollingStartSlideSpeed = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingStartSlideSpeed, "SlopeRollingStartSlideSpeed");
this->mSlopeRollingAccel = 0.60000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAccel, "SlopeRollingAccel");
this->mSlopeRollingBrake = 0.99800003;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingBrake, "SlopeRollingBrake");
this->mSlopeRollingAgainst = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAgainst, "SlopeRollingAgainst");
this->mSlopeRollingAnglePowerMax = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAnglePowerMax, "SlopeRollingAnglePowerMax");
this->mSlopeRollingSpeedEnd = 17.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSpeedEnd, "SlopeRollingSpeedEnd");
this->mSlopeRollingSideAccel = 0.40000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideAccel, "SlopeRollingSideAccel");
this->mSlopeRollingSideBrake = 0.98500001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideBrake, "SlopeRollingSideBrake");
this->mSlopeRollingSideMaxSpeed = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideMaxSpeed, "SlopeRollingSideMaxSpeed");
this->mSlopeRollingUnRollFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingUnRollFrame, "SlopeRollingUnRollFrame");
this->mSlopeRollingEndBrake = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingEndBrake, "SlopeRollingEndBrake");
this->mSlopeRollingEndBrakeEndSpeed = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingEndBrakeEndSpeed, "SlopeRollingEndBrakeEndSpeed");
this->mSlopeRollingReStartAccel = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingReStartAccel, "SlopeRollingReStartAccel");
this->mSlopeRollingReStartMaxAdd = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingReStartMaxAdd, "SlopeRollingReStartMaxAdd");
this->mSlopeRollingReStartInterval = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartInterval, "SlopeRollingReStartInterval");
this->mSlopeRollingReStartSwing = 0;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartSwing, "SlopeRollingReStartSwing");
this->mSlopeRollingReStartCharge = 0x28;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartCharge, "SlopeRollingReStartCharge");
this->mSlopeRollingReStartForce = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSlopeRollingReStartForce, "SlopeRollingReStartForce");
this->mSlopeRollingAccelOnSkate = 0.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingAccelOnSkate, "SlopeRollingAccelOnSkate");
this->mSlopeRollingSideAccelOnSkate = 0.60000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingSideAccelOnSkate, "SlopeRollingSideAccelOnSkate");
this->mSlopeRollingBrakeOnSkate = 0.99900001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSlopeRollingBrakeOnSkate, "SlopeRollingBrakeOnSkate");
this->mExtendFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mExtendFrame, "ExtendFrame");
this->mJumpInertiaRate = 0.69999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpInertiaRate, "JumpInertiaRate");
this->mJumpPowerMin = 17.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMin, "JumpPowerMin");
this->mJumpPowerMax = 19.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax, "JumpPowerMax");
this->mJumpGravity = 1.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity, "JumpGravity");
this->mJumpBaseSpeedMax = 24.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpBaseSpeedMax, "JumpBaseSpeedMax");
this->mJumpMoveSpeedMin = 11.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpMoveSpeedMin, "JumpMoveSpeedMin");
this->mJumpMoveSpeedMax = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpMoveSpeedMax, "JumpMoveSpeedMax");
this->mJumpAccelFront = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelFront, "JumpAccelFront");
this->mJumpAccelBack = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelBack, "JumpAccelBack");
this->mJumpAccelTurn = 0.30000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpAccelTurn, "JumpAccelTurn");
this->mJumpTurnAngleStart = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleStart, "JumpTurnAngleStart");
this->mJumpTurnAngleLimit = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleLimit, "JumpTurnAngleLimit");
this->mJumpTurnAngleFast = 135.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleFast, "JumpTurnAngleFast");
this->mJumpTurnAngleFastLimit = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpTurnAngleFastLimit, "JumpTurnAngleFastLimit");
this->mJumpTurnAccelFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnAccelFrame, "JumpTurnAccelFrame");
this->mJumpTurnAccelFrameFast = 1;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnAccelFrameFast, "JumpTurnAccelFrameFast");
this->mJumpTurnBrakeFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpTurnBrakeFrame, "JumpTurnBrakeFrame");
this->mTrampleGravity = 1.75000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleGravity, "TrampleGravity");
this->mTrampleJumpPower = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpPower, "TrampleJumpPower");
this->mTrampleHighGravity = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighGravity, "TrampleHighGravity");
this->mTrampleHighJumpPower = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighJumpPower, "TrampleHighJumpPower");
this->mTrampleGravity2D = 1.75000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleGravity2D, "TrampleGravity2D");
this->mTrampleJumpPower2D = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpPower2D, "TrampleJumpPower2D");
this->mTrampleHighGravity2D = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighGravity2D, "TrampleHighGravity2D");
this->mTrampleHighJumpPower2D = 32.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHighJumpPower2D, "TrampleHighJumpPower2D");
this->mTrampleHipDropGravity = 1.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHipDropGravity, "TrampleHipDropGravity");
this->mTrampleHipDropJumpPower = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleHipDropJumpPower, "TrampleHipDropJumpPower");
this->mTrampleRisingBrakeVelH = 0.30000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleRisingBrakeVelH, "TrampleRisingBrakeVelH");
this->mTrampleJumpCodePower = 57.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpCodePower, "TrampleJumpCodePower");
this->mTrampleJumpCodePowerSmall = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTrampleJumpCodePowerSmall, "TrampleJumpCodePowerSmall");
this->mCapLeapFrogJumpGravity = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpGravity, "CapLeapFrogJumpGravity");
this->mCapLeapFrogJumpPower = 32.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpPower, "CapLeapFrogJumpPower");
this->mCapLeapFrogJumpPowerAir = 26.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLeapFrogJumpPowerAir, "CapLeapFrogJumpPowerAir");
this->mObjLeapFrogJumpPower = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mObjLeapFrogJumpPower, "ObjLeapFrogJumpPower");
this->mObjLeapFrogJumpPowerHigh = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mObjLeapFrogJumpPowerHigh, "ObjLeapFrogJumpPowerHigh");
this->mCapHeadSpringJumpGravity = 1.20000005;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpGravity, "CapHeadSpringJumpGravity");
this->mCapHeadSpringJumpPower = 18.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpPower, "CapHeadSpringJumpPower");
this->mCapHeadSpringJumpGravityHigh = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpGravityHigh, "CapHeadSpringJumpGravityHigh");
this->mCapHeadSpringJumpPowerHigh = 22.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringJumpPowerHigh, "CapHeadSpringJumpPowerHigh");
this->mCapHeadSpringSpeedMax = 16.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapHeadSpringSpeedMax, "CapHeadSpringSpeedMax");
this->mContinuousJumpPreInputFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpPreInputFrame, "ContinuousJumpPreInputFrame");
this->mContinuousJumpCount = 3;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpCount, "ContinuousJumpCount");
this->mContinuousJumpTimer = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousJumpTimer, "ContinuousJumpTimer");
this->mContinuousJumpPowerMin = 19.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mContinuousJumpPowerMin, "ContinuousJumpPowerMin");
this->mJumpPowerMax2nd = 21.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax2nd, "JumpPowerMax2nd");
this->mJumpGravity2nd = 1.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity2nd, "JumpGravity2nd");
this->mJumpPowerMax3rd = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerMax3rd, "JumpPowerMax3rd");
this->mJumpGravity3rd = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravity3rd, "JumpGravity3rd");
this->mSpinFlowerJumpGravity = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpGravity, "SpinFlowerJumpGravity");
this->mSpinFlowerJumpFallSpeedMax = 8.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpFallSpeedMax, "SpinFlowerJumpFallSpeedMax");
this->mSpinFlowerJumpMovePower = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpMovePower, "SpinFlowerJumpMovePower");
this->mSpinFlowerJumpVelMax = 9.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpVelMax, "SpinFlowerJumpVelMax");
this->mSpinFlowerJumpStayFrame = 0x50;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSpinFlowerJumpStayFrame, "SpinFlowerJumpStayFrame");
this->mSpinFlowerJumpStaySpeedMax = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpStaySpeedMax, "SpinFlowerJumpStaySpeedMax");
this->mSpinFlowerJumpNoInputBrake = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpNoInputBrake, "SpinFlowerJumpNoInputBrake");
this->mSpinFlowerJumpDownFallInitSpeed = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallInitSpeed, "SpinFlowerJumpDownFallInitSpeed");
this->mSpinFlowerJumpDownFallPower = 2.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallPower, "SpinFlowerJumpDownFallPower");
this->mSpinFlowerJumpDownFallSpeedMax = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinFlowerJumpDownFallSpeedMax, "SpinFlowerJumpDownFallSpeedMax");
this->mJumpGravityForceRun = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpGravityForceRun, "JumpGravityForceRun");
this->mJumpPowerForceRun = 18.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpPowerForceRun, "JumpPowerForceRun");
this->mCapCatchPopPower = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapCatchPopPower, "CapCatchPopPower");
this->mCapCatchPopGravity = 0.80000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapCatchPopGravity, "CapCatchPopGravity");
this->mSquatJumpGravity = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpGravity, "SquatJumpGravity");
this->mSquatJumpPower = 32.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpPower, "SquatJumpPower");
this->mSquatJumpBackPower = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpBackPower, "SquatJumpBackPower");
this->mSquatJumpMovePowerFront = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMovePowerFront, "SquatJumpMovePowerFront");
this->mSquatJumpMovePowerSide = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMovePowerSide, "SquatJumpMovePowerSide");
this->mSquatJumpMoveSpeedMax = 9.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpMoveSpeedMax, "SquatJumpMoveSpeedMax");
this->mTurnJumpGravity = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpGravity, "TurnJumpGravity");
this->mTurnJumpPower = 32.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpPower, "TurnJumpPower");
this->mTurnJumpVelH = 9.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpVelH, "TurnJumpVelH");
this->mTurnJumpBrake = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpBrake, "TurnJumpBrake");
this->mTurnJumpAccel = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpAccel, "TurnJumpAccel");
this->mTurnJumpSideAccel = 0.07500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTurnJumpSideAccel, "TurnJumpSideAccel");
this->mLongJumpAccel = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpAccel, "LongJumpAccel");
this->mLongJumpBrake = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpBrake, "LongJumpBrake");
this->mLongJumpSideAccel = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSideAccel, "LongJumpSideAccel");
this->mLongJumpGravity = 0.47999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpGravity, "LongJumpGravity");
this->mLongJumpJumpPow = 12.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpJumpPow, "LongJumpJumpPow");
this->mLongJumpMovePow = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpMovePow, "LongJumpMovePow");
this->mLongJumpInitSpeed = 14.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpInitSpeed, "LongJumpInitSpeed");
this->mLongJumpSpeed = 23.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSpeed, "LongJumpSpeed");
this->mLongJumpSpeedMin = 2.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongJumpSpeedMin, "LongJumpSpeedMin");
this->mContinuousLongJumpCount = 3;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousLongJumpCount, "ContinuousLongJumpCount");
this->mContinuousLongJumpTimer = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mContinuousLongJumpTimer, "ContinuousLongJumpTimer");
this->mGravityAir = 1.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityAir, "GravityAir");
this->mFrictionAir = 0.99000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFrictionAir, "FrictionAir");
this->mFallSpeedMax = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFallSpeedMax, "FallSpeedMax");
this->mLongFallDistance = 3000.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLongFallDistance, "LongFallDistance");
this->mFallWallScaleVelocity = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mFallWallScaleVelocity, "FallWallScaleVelocity");
this->mDownFallFrameMin = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDownFallFrameMin, "DownFallFrameMin");
this->mGravityWallSlide = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGravityWallSlide, "GravityWallSlide");
this->mWallHeightLowLimit = 120.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallHeightLowLimit, "WallHeightLowLimit");
this->mWallKeepDegree = 60.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallKeepDegree, "WallKeepDegree");
this->mWallKeepFrame = 3;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallKeepFrame, "WallKeepFrame");
this->mWallJumpGravity = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpGravity, "WallJumpGravity");
this->mWallJumpHSpeed = 8.60000038;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpHSpeed, "WallJumpHSpeed");
this->mWallJumpPower = 23.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallJumpPower, "WallJumpPower");
this->mWallJumpInvalidateInputFrame = 0x19;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallJumpInvalidateInputFrame, "WallJumpInvalidateInputFrame");
this->mWallInhibitAfterPunch = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallInhibitAfterPunch, "WallInhibitAfterPunch");
this->mWallFollowAngleH = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFollowAngleH, "WallFollowAngleH");
this->mWallFollowAngleV = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFollowAngleV, "WallFollowAngleV");
this->mWallCatchDegree = 43.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchDegree, "WallCatchDegree");
this->mWallCatchHeightEdgeTop = 120.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHeightEdgeTop, "WallCatchHeightEdgeTop");
this->mWallCatchHeightBottom = 150.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHeightBottom, "WallCatchHeightBottom");
this->mWallCatchKeepDegree = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchKeepDegree, "WallCatchKeepDegree");
this->mWallCatchMoveDegree = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveDegree, "WallCatchMoveDegree");
this->mWallCatchMoveSpeed = 70.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveSpeed, "WallCatchMoveSpeed");
this->mWallCatchMoveHeightRange = 70.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchMoveHeightRange, "WallCatchMoveHeightRange");
this->mWallCatchMoveInterpolate = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveInterpolate, "WallCatchMoveInterpolate");
this->mWallCatchMoveFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrame, "WallCatchMoveFrame");
this->mWallCatchMoveFrameFast = 8;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrameFast, "WallCatchMoveFrameFast");
this->mWallCatchMoveFrameSwing = 6;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallCatchMoveFrameSwing, "WallCatchMoveFrameSwing");
this->mWallCatchInputRepeatAngle = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchInputRepeatAngle, "WallCatchInputRepeatAngle");
this->mWallClimbDegree = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbDegree, "WallClimbDegree");
this->mWallClimbJumpStartFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpStartFrame, "WallClimbJumpStartFrame");
this->mWallClimbJumpEndFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpEndFrame, "WallClimbJumpEndFrame");
this->mWallClimbStartFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbStartFrame, "WallClimbStartFrame");
this->mWallClimbGravity = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbGravity, "WallClimbGravity");
this->mWallFallJumpSpeed = 12.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallFallJumpSpeed, "WallFallJumpSpeed");
this->mWallClimbJumpSpeedV = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpSpeedV, "WallClimbJumpSpeedV");
this->mWallClimbJumpSpeedH = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpSpeedH, "WallClimbJumpSpeedH");
this->mWallClimbJumpGravity = 1.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallClimbJumpGravity, "WallClimbJumpGravity");
this->mWallClimbJumpInvalidFrame = 0xc;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mWallClimbJumpInvalidFrame, "WallClimbJumpInvalidFrame");
this->mWallCatchHipLocalOffset = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipLocalOffset, "WallCatchHipLocalOffset");
this->mWallCatchHipStability = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipStability, "WallCatchHipStability");
this->mWallCatchHipFriction = 0.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipFriction, "WallCatchHipFriction");
this->mWallCatchHipLimitDegree = 75.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchHipLimitDegree, "WallCatchHipLimitDegree");
this->mWallCatchStainAreaOffset = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mWallCatchStainAreaOffset, "WallCatchStainAreaOffset");
this->mGrabCeilRange = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilRange, "GrabCeilRange");
this->mGrabCeilBodyRadius = 50.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilBodyRadius, "GrabCeilBodyRadius");
this->mGrabCeilLeaveSpeedMin = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeaveSpeedMin, "GrabCeilLeaveSpeedMin");
this->mGrabCeilLeavePopPower = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeavePopPower, "GrabCeilLeavePopPower");
this->mGrabCeilLeavePopGravity = 1.20000005;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilLeavePopGravity, "GrabCeilLeavePopGravity");
this->mGrabCeilSwingStartOffset = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilSwingStartOffset, "GrabCeilSwingStartOffset");
this->mGrabCeilReverseInputBorder = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilReverseInputBorder, "GrabCeilReverseInputBorder");
this->mGrabCeilInputPowerBorder = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilInputPowerBorder, "GrabCeilInputPowerBorder");
this->mGrabCeilSwingWaitEnergy = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilSwingWaitEnergy, "GrabCeilSwingWaitEnergy");
this->mGrabCeilEnableJumpEnergy = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilEnableJumpEnergy, "GrabCeilEnableJumpEnergy");
this->mGrabCeilEnableJumpEnergyMax = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilEnableJumpEnergyMax, "GrabCeilEnableJumpEnergyMax");
this->mGrabCeilJumpForceAngle = 135.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpForceAngle, "GrabCeilJumpForceAngle");
this->mGrabCeilJumpPower = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpPower, "GrabCeilJumpPower");
this->mGrabCeilJumpMoveMin = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpMoveMin, "GrabCeilJumpMoveMin");
this->mGrabCeilJumpMoveMax = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpMoveMax, "GrabCeilJumpMoveMax");
this->mGrabCeilJumpGravity = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGrabCeilJumpGravity, "GrabCeilJumpGravity");
this->mGrabCeilJumpInvalidFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilJumpInvalidFrame, "GrabCeilJumpInvalidFrame");
this->mGrabCeilEnableNextFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilEnableNextFrame, "GrabCeilEnableNextFrame");
this->mGrabCeilEnableFallSnapFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGrabCeilEnableFallSnapFrame, "GrabCeilEnableFallSnapFrame");
this->mPoleClimbPreInputSwing = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbPreInputSwing, "PoleClimbPreInputSwing");
this->mPoleClimbInputRepeatAngle = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbInputRepeatAngle, "PoleClimbInputRepeatAngle");
this->mPoleClimbInputDegreeMove = 50.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbInputDegreeMove, "PoleClimbInputDegreeMove");
this->mPoleClimbCatchRange = 50.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRange, "PoleClimbCatchRange");
this->mPoleClimbCatchRangeMin = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRangeMin, "PoleClimbCatchRangeMin");
this->mPoleClimbCatchRangeMax = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbCatchRangeMax, "PoleClimbCatchRangeMax");
this->mPoleClimbJointAngleMin = -25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointAngleMin, "PoleClimbJointAngleMin");
this->mPoleClimbJointAngleMax = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointAngleMax, "PoleClimbJointAngleMax");
this->mPoleClimbJointRangeMin = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointRangeMin, "PoleClimbJointRangeMin");
this->mPoleClimbJointRangeMax = 80.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbJointRangeMax, "PoleClimbJointRangeMax");
this->mPoleClimbMoveWallDegree = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbMoveWallDegree, "PoleClimbMoveWallDegree");
this->mPoleClimbUpMargine = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbUpMargine, "PoleClimbUpMargine");
this->mPoleClimbUpSpeed = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbUpSpeed, "PoleClimbUpSpeed");
this->mPoleClimbUpFrame = 0x19;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrame, "PoleClimbUpFrame");
this->mPoleClimbUpFrameFast = 0x11;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrameFast, "PoleClimbUpFrameFast");
this->mPoleClimbUpFrameSwing = 0xc;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbUpFrameSwing, "PoleClimbUpFrameSwing");
this->mPoleClimbDownSpeed = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeed, "PoleClimbDownSpeed");
this->mPoleClimbDownSpeedFast = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeedFast, "PoleClimbDownSpeedFast");
this->mPoleClimbDownSpeedSwing = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbDownSpeedSwing, "PoleClimbDownSpeedSwing");
this->mPoleClimbDownFrame = 1;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbDownFrame, "PoleClimbDownFrame");
this->mPoleClimbDownKeepTime = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbDownKeepTime, "PoleClimbDownKeepTime");
this->mPoleClimbTurnDist = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleClimbTurnDist, "PoleClimbTurnDist");
this->mPoleClimbTurnFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbTurnFrame, "PoleClimbTurnFrame");
this->mPoleClimbTurnStopFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleClimbTurnStopFrame, "PoleClimbTurnStopFrame");
this->mPoleTopStartFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleTopStartFrame, "PoleTopStartFrame");
this->mPoleTopEndFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mPoleTopEndFrame, "PoleTopEndFrame");
this->mPoleTopTurnSpeed = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleTopTurnSpeed, "PoleTopTurnSpeed");
this->mPoleTopEndUnderOffsetY = 60.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mPoleTopEndUnderOffsetY, "PoleTopEndUnderOffsetY");
this->mGroundSpinFrame = 0x5a;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mGroundSpinFrame, "GroundSpinFrame");
this->mGroundSpinMoveSpeedMax = 8.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinMoveSpeedMax, "GroundSpinMoveSpeedMax");
this->mGroundSpinAccelRate = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinAccelRate, "GroundSpinAccelRate");
this->mGroundSpinBrakeRate = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mGroundSpinBrakeRate, "GroundSpinBrakeRate");
this->mSpinJumpGravity = 0.40000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpGravity, "SpinJumpGravity");
this->mSpinJumpPower = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpPower, "SpinJumpPower");
this->mSpinJumpMoveSpeedMax = 8.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpMoveSpeedMax, "SpinJumpMoveSpeedMax");
this->mSpinJumpDownFallInitSpeed = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallInitSpeed, "SpinJumpDownFallInitSpeed");
this->mSpinJumpDownFallPower = 1.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallPower, "SpinJumpDownFallPower");
this->mSpinJumpDownFallSpeedMax = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSpinJumpDownFallSpeedMax, "SpinJumpDownFallSpeedMax");
this->mSquatBrakeEndSpeed = 3.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeEndSpeed, "SquatBrakeEndSpeed");
this->mSquatAccelRate = 1.20000005;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatAccelRate, "SquatAccelRate");
this->mSquatBrakeRate = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeRate, "SquatBrakeRate");
this->mSquatBrakeRateOnSkate = 0.98500001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeRateOnSkate, "SquatBrakeRateOnSkate");
this->mSquatBrakeSideAccel = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideAccel, "SquatBrakeSideAccel");
this->mSquatBrakeSideRate = 0.93000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideRate, "SquatBrakeSideRate");
this->mSquatBrakeSideAccelOnSkate = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideAccelOnSkate, "SquatBrakeSideAccelOnSkate");
this->mSquatBrakeSideRateOnSkate = 0.97500002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideRateOnSkate, "SquatBrakeSideRateOnSkate");
this->mSquatBrakeSideMaxSpeedRate = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatBrakeSideMaxSpeedRate, "SquatBrakeSideMaxSpeedRate");
this->mSquatWalkSpeed = 3.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatWalkSpeed, "SquatWalkSpeed");
this->mSquatWalkTurnSpeed = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatWalkTurnSpeed, "SquatWalkTurnSpeed");
this->mSquatWalkTurnFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSquatWalkTurnFrame, "SquatWalkTurnFrame");
this->mSquatJumpCeilSlideSpeed2D = 7.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSquatJumpCeilSlideSpeed2D, "SquatJumpCeilSlideSpeed2D");
this->mHipDropSpeed = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropSpeed, "HipDropSpeed");
this->mHipDropGravity = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropGravity, "HipDropGravity");
this->mHipDropSpeedMax = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropSpeedMax, "HipDropSpeedMax");
this->mHipDropLandCancelFrame = 0x18;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHipDropLandCancelFrame, "HipDropLandCancelFrame");
this->mHipDropHeight = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHipDropHeight, "HipDropHeight");
this->mHipDropMsgInterval = 8;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mHipDropMsgInterval, "HipDropMsgInterval");
this->mJumpHipDropPower = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mJumpHipDropPower, "JumpHipDropPower");
this->mJumpHipDropPermitBeginFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpHipDropPermitBeginFrame, "JumpHipDropPermitBeginFrame");
this->mJumpHipDropPermitEndFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mJumpHipDropPermitEndFrame, "JumpHipDropPermitEndFrame");
this->mHeadSlidingSpeed = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSpeed, "HeadSlidingSpeed");
this->mHeadSlidingSpeedMin = 2.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSpeedMin, "HeadSlidingSpeedMin");
this->mHeadSlidingBrake = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingBrake, "HeadSlidingBrake");
this->mHeadSlidingSideAccel = 0.12500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingSideAccel, "HeadSlidingSideAccel");
this->mHeadSlidingJump = 28.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingJump, "HeadSlidingJump");
this->mHeadSlidingGravityAir = 2.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mHeadSlidingGravityAir, "HeadSlidingGravityAir");
this->mSwimCenterOffset = 80.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimCenterOffset, "SwimCenterOffset");
this->mSwimWallCatchOffset = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWallCatchOffset, "SwimWallCatchOffset");
this->mSwimRisePower = 0.60000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRisePower, "SwimRisePower");
this->mSwimRiseSpeedMax = 7.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRiseSpeedMax, "SwimRiseSpeedMax");
this->mSwimRiseFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRiseFrame, "SwimRiseFrame");
this->mSwimGravity = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimGravity, "SwimGravity");
this->mSwimGravityWalk = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimGravityWalk, "SwimGravityWalk");
this->mSwimFallSpeedMax = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallSpeedMax, "SwimFallSpeedMax");
this->mSwimFloorAccelH = 0.12500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFloorAccelH, "SwimFloorAccelH");
this->mSwimFloorSpeedMaxH = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFloorSpeedMaxH, "SwimFloorSpeedMaxH");
this->mSwimHighAccelH = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHighAccelH, "SwimHighAccelH");
this->mSwimHighSpeedMaxH = 7.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHighSpeedMaxH, "SwimHighSpeedMaxH");
this->mSwimLowAccelH = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimLowAccelH, "SwimLowAccelH");
this->mSwimLowSpeedMaxH = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimLowSpeedMaxH, "SwimLowSpeedMaxH");
this->mSwimBrakeRateH = 0.97500002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBrakeRateH, "SwimBrakeRateH");
this->mSwimWallHitSpeedMinH = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWallHitSpeedMinH, "SwimWallHitSpeedMinH");
this->mSwimHighAccelPermitFrame = 0x23;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHighAccelPermitFrame, "SwimHighAccelPermitFrame");
this->mSwimFlowFieldBlend = 0.77600002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFlowFieldBlend, "SwimFlowFieldBlend");
this->mSwimWalkAnimMinRate = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimMinRate, "SwimWalkAnimMinRate");
this->mSwimWalkAnimMaxRate = 1.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimMaxRate, "SwimWalkAnimMaxRate");
this->mSwimWalkMaxSpeed = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkMaxSpeed, "SwimWalkMaxSpeed");
this->mSwimSpinCapUpPower = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSpinCapUpPower, "SwimSpinCapUpPower");
this->mSwimSpinCapUpSpeedMax = 4.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSpinCapUpSpeedMax, "SwimSpinCapUpSpeedMax");
this->mSwimRotStartAngle = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotStartAngle, "SwimRotStartAngle");
this->mSwimRotFastAngle = 80.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotFastAngle, "SwimRotFastAngle");
this->mSwimRotAccelFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotAccelFrame, "SwimRotAccelFrame");
this->mSwimRotAccelFrameFast = 1;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotAccelFrameFast, "SwimRotAccelFrameFast");
this->mSwimRotBrakeFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimRotBrakeFrame, "SwimRotBrakeFrame");
this->mSwimRotSpeedChangeStart = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedChangeStart, "SwimRotSpeedChangeStart");
this->mSwimRotSpeedForward = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedForward, "SwimRotSpeedForward");
this->mSwimRotSpeedMax = 7.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRotSpeedMax, "SwimRotSpeedMax");
this->mSwimSurfaceAccelH = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceAccelH, "SwimSurfaceAccelH");
this->mSwimSurfaceSpeedMaxH = 9.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpeedMaxH, "SwimSurfaceSpeedMaxH");
this->mSwimSurfaceSpinCapFrame = 0x2d;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceSpinCapFrame, "SwimSurfaceSpinCapFrame");
this->mSwimSurfaceSpinCapSpeedMaxH = 13.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpinCapSpeedMaxH, "SwimSurfaceSpinCapSpeedMaxH");
this->mSwimSurfaceStartDist = 120.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceStartDist, "SwimSurfaceStartDist");
this->mSwimSurfaceEndDist = 200.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceEndDist, "SwimSurfaceEndDist");
this->mSwimSurfaceGravity = 0.12500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceGravity, "SwimSurfaceGravity");
this->mSwimSurfaceBaseHeight = 80.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceBaseHeight, "SwimSurfaceBaseHeight");
this->mSwimSurfaceSpring = 0.05000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceSpring, "SwimSurfaceSpring");
this->mSwimSurfaceDamper = 0.94900000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceDamper, "SwimSurfaceDamper");
this->mSwimSurfaceDamperStart = 0x19;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceDamperStart, "SwimSurfaceDamperStart");
this->mSwimSurfaceDamperFrame = 0x19;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfaceDamperFrame, "SwimSurfaceDamperFrame");
this->mSwimSurfaceEnableJumpHeight = 160.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceEnableJumpHeight, "SwimSurfaceEnableJumpHeight");
this->mSwimSurfacePreInputJumpFrame = 8;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimSurfacePreInputJumpFrame, "SwimSurfacePreInputJumpFrame");
this->mSwimSurfaceMoveSpring = 0.01000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveSpring, "SwimSurfaceMoveSpring");
this->mSwimSurfaceMoveDamper = 0.94000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveDamper, "SwimSurfaceMoveDamper");
this->mSwimSurfaceMoveBaseHeight = 80.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimSurfaceMoveBaseHeight, "SwimSurfaceMoveBaseHeight");
this->mSwimRunSurfaceBaseHeight = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBaseHeight, "SwimRunSurfaceBaseHeight");
this->mSwimRunSurfaceApproachRate = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachRate, "SwimRunSurfaceApproachRate");
this->mSwimRunSurfaceApproachLimit = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachLimit, "SwimRunSurfaceApproachLimit");
this->mSwimRunSurfaceBrakeBorder = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBrakeBorder, "SwimRunSurfaceBrakeBorder");
this->mSwimRunSurfaceBrakeH = 0.99500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceBrakeH, "SwimRunSurfaceBrakeH");
this->mSwimRunSurfaceApproachBorderMax = 38.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachBorderMax, "SwimRunSurfaceApproachBorderMax");
this->mSwimRunSurfaceApproachBorderMin = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachBorderMin, "SwimRunSurfaceApproachBorderMin");
this->mSwimRunSurfaceApproachRateMin = 0.06000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimRunSurfaceApproachRateMin, "SwimRunSurfaceApproachRateMin");
this->mSwimFallInSpeed = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInSpeed, "SwimFallInSpeed");
this->mSwimFallInBrakeH = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInBrakeH, "SwimFallInBrakeH");
this->mSwimFallInBrakeV = 0.91000003;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimFallInBrakeV, "SwimFallInBrakeV");
this->mSwimHeadInBrakeH = 0.98000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInBrakeH, "SwimHeadInBrakeH");
this->mSwimHeadInBrakeV = 0.92000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInBrakeV, "SwimHeadInBrakeV");
this->mSwimHeadInRisePower = 0.60000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInRisePower, "SwimHeadInRisePower");
this->mSwimHeadInRiseSpeedMax = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInRiseSpeedMax, "SwimHeadInRiseSpeedMax");
this->mSwimHeadInSurfaceHeight = 50.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadInSurfaceHeight, "SwimHeadInSurfaceHeight");
this->mSwimFallInForceSurfaceFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimFallInForceSurfaceFrame, "SwimFallInForceSurfaceFrame");
this->mSwimFallInvalidJumpFrame = 8;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimFallInvalidJumpFrame, "SwimFallInvalidJumpFrame");
this->mSwimDiveStartSpeed = 26.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveStartSpeed, "SwimDiveStartSpeed");
this->mSwimDiveBrake = 0.87500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveBrake, "SwimDiveBrake");
this->mSwimDiveEndSpeed = 1.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveEndSpeed, "SwimDiveEndSpeed");
this->mSwimDiveLandCount = 0;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveLandCount, "SwimDiveLandCount");
this->mSwimDiveLandCancelFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveLandCancelFrame, "SwimDiveLandCancelFrame");
this->mSwimDiveNoBrakeFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveNoBrakeFrame, "SwimDiveNoBrakeFrame");
this->mSwimDiveButtonValidFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveButtonValidFrame, "SwimDiveButtonValidFrame");
this->mSwimDiveEndFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveEndFrame, "SwimDiveEndFrame");
this->mSwimDiveInBrakeH = 0.97000003;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInBrakeH, "SwimDiveInBrakeH");
this->mSwimDiveInBrakeV = 0.98699999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInBrakeV, "SwimDiveInBrakeV");
this->mSwimDiveInRisePower = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInRisePower, "SwimDiveInRisePower");
this->mSwimDiveInRiseSpeedMax = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInRiseSpeedMax, "SwimDiveInRiseSpeedMax");
this->mSwimDiveInSurfaceHeight = 50.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimDiveInSurfaceHeight, "SwimDiveInSurfaceHeight");
this->mSwimDiveInKeepFrame = 10;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimDiveInKeepFrame, "SwimDiveInKeepFrame");
this->mSwimHeadSlidingFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingFrame, "SwimHeadSlidingFrame");
this->mSwimHeadSlidingBrakeFrame = 0x2d;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingBrakeFrame, "SwimHeadSlidingBrakeFrame");
this->mSwimHeadSlidingSpeed = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSpeed, "SwimHeadSlidingSpeed");
this->mSwimHeadSlidingSpeedEnd = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSpeedEnd, "SwimHeadSlidingSpeedEnd");
this->mSwimHeadSlidingBrake = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingBrake, "SwimHeadSlidingBrake");
this->mSwimHeadSlidingSideAccel = 0.12500000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingSideAccel, "SwimHeadSlidingSideAccel");
this->mSwimHeadSlidingJump = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingJump, "SwimHeadSlidingJump");
this->mSwimHeadSlidingGravity = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimHeadSlidingGravity, "SwimHeadSlidingGravity");
this->mSwimHeadSlidingEndBrakeFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingEndBrakeFrame, "SwimHeadSlidingEndBrakeFrame");
this->mSwimHeadSlidingEndSpeedMin = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimHeadSlidingEndSpeedMin, "SwimHeadSlidingEndSpeedMin");
this->mSwimJumpHipDropSpeed = 27.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropSpeed, "SwimJumpHipDropSpeed");
this->mSwimJumpHipDropBrakeV = 0.98000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropBrakeV, "SwimJumpHipDropBrakeV");
this->mSwimJumpHipDropBrakeVCeiling = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropBrakeVCeiling, "SwimJumpHipDropBrakeVCeiling");
this->mSwimJumpHipDropGravity = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropGravity, "SwimJumpHipDropGravity");
this->mSwimJumpHipDropCancelSpeed = 7.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropCancelSpeed, "SwimJumpHipDropCancelSpeed");
this->mSwimJumpHipDropAccelH = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropAccelH, "SwimJumpHipDropAccelH");
this->mSwimJumpHipDropMoveSpeedH = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropMoveSpeedH, "SwimJumpHipDropMoveSpeedH");
this->mSwimJumpHipDropPopSpeed = 8.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropPopSpeed, "SwimJumpHipDropPopSpeed");
this->mSwimJumpHipDropPopJumpAdd = 7.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimJumpHipDropPopJumpAdd, "SwimJumpHipDropPopJumpAdd");
this->mSwimTramplePower = 8.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimTramplePower, "SwimTramplePower");
this->mDiveTramplePower = 11.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDiveTramplePower, "DiveTramplePower");
this->mDiveTrampleCancelFrame = 0x14;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDiveTrampleCancelFrame, "DiveTrampleCancelFrame");
this->mDamageSwimPushPower = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimPushPower, "DamageSwimPushPower");
this->mDamageSwimGravity = 0.02000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimGravity, "DamageSwimGravity");
this->mDamageSwimCancelFrame = 0x32;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageSwimCancelFrame, "DamageSwimCancelFrame");
this->mDamageSwimSurfaceGravity = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceGravity, "DamageSwimSurfaceGravity");
this->mDamageSwimSurfaceHopPower = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceHopPower, "DamageSwimSurfaceHopPower");
this->mDamageSwimSurfacePushPower = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfacePushPower, "DamageSwimSurfacePushPower");
this->mDamageSwimSurfaceLandSpeed = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandSpeed, "DamageSwimSurfaceLandSpeed");
this->mDamageSwimSurfaceLandBrake = 0.05000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandBrake, "DamageSwimSurfaceLandBrake");
this->mDamageSwimSurfaceLandEndSpeed = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimSurfaceLandEndSpeed, "DamageSwimSurfaceLandEndSpeed");
this->mDamageSwimSurfaceCancelFrame = 0x28;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDamageSwimSurfaceCancelFrame, "DamageSwimSurfaceCancelFrame");
this->mDamageSwimBrakeRateGround = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageSwimBrakeRateGround, "DamageSwimBrakeRateGround");
this->mOxygenReduceFrame = 0x564;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenReduceFrame, "OxygenReduceFrame");
this->mOxygenNoReduceFrame = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenNoReduceFrame, "OxygenNoReduceFrame");
this->mOxygenRecoveryFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenRecoveryFrame, "OxygenRecoveryFrame");
this->mOxygenDamageInterval = 300;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mOxygenDamageInterval, "OxygenDamageInterval");
this->mIceWaterDamageInterval = 300;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceWaterDamageInterval, "IceWaterDamageInterval");
this->mIceWaterRecoveryFrame = 0x46;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIceWaterRecoveryFrame, "IceWaterRecoveryFrame");
this->mMoveAnimSpeedMax = 25.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMoveAnimSpeedMax, "MoveAnimSpeedMax");
this->mAnimFrameRateSpeedMin = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateSpeedMin, "AnimFrameRateSpeedMin");
this->mRunBorderSpeed = 8.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunBorderSpeed, "RunBorderSpeed");
this->mRunBlendRange = 2.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunBlendRange, "RunBlendRange");
this->mDashBorderSpeed = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashBorderSpeed, "DashBorderSpeed");
this->mDashBlendRange = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashBlendRange, "DashBlendRange");
this->mDashFastBorderSpeed = 20.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashFastBorderSpeed, "DashFastBorderSpeed");
this->mDashFastBlendRange = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDashFastBlendRange, "DashFastBlendRange");
this->mAnimFrameRateSpeedMax = 26.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateSpeedMax, "AnimFrameRateSpeedMax");
this->mAnimFrameRateRunStart = 2.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateRunStart, "AnimFrameRateRunStart");
this->mAnimFrameRateMinRun = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMinRun, "AnimFrameRateMinRun");
this->mAnimFrameRateMaxRun = 3.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxRun, "AnimFrameRateMaxRun");
this->mAnimFrameRateMaxDash = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxDash, "AnimFrameRateMaxDash");
this->mAnimFrameRateMaxDashFast = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxDashFast, "AnimFrameRateMaxDashFast");
this->mRunStartPlayFrameScale = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunStartPlayFrameScale, "RunStartPlayFrameScale");
this->mRunStartBlendFrame = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mRunStartBlendFrame, "RunStartBlendFrame");
this->mDamageFireRunAnimRate = 0.30000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mDamageFireRunAnimRate, "DamageFireRunAnimRate");
this->mRunSkateAnimSpeedOffset = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRunSkateAnimSpeedOffset, "RunSkateAnimSpeedOffset");
this->mAnimFrameRateRange2D = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateRange2D, "AnimFrameRateRange2D");
this->mAnimFrameRateMinRun2D = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMinRun2D, "AnimFrameRateMinRun2D");
this->mAnimFrameRateMaxRun2D = 2.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAnimFrameRateMaxRun2D, "AnimFrameRateMaxRun2D");
this->mIKBlendFrameRun = 0x3c;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mIKBlendFrameRun, "IKBlendFrameRun");
this->mIKBlendRateRunMin = 0.85000002;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIKBlendRateRunMin, "IKBlendRateRunMin");
this->mIKBlendRateRunMax = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mIKBlendRateRunMax, "IKBlendRateRunMax");
this->mRollingAnimBorderSpeedMin = 5.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimBorderSpeedMin, "RollingAnimBorderSpeedMin");
this->mRollingAnimBorderSpeedMax = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimBorderSpeedMax, "RollingAnimBorderSpeedMax");
this->mRollingAnimFrameRateMin = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimFrameRateMin, "RollingAnimFrameRateMin");
this->mRollingAnimFrameRateMax = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mRollingAnimFrameRateMax, "RollingAnimFrameRateMax");
this->mSwimPaddleAnimInterval = 0x20;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimInterval, "SwimPaddleAnimInterval");
this->mSwimPaddleAnimRateIntervalMax = 0x16;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimRateIntervalMax, "SwimPaddleAnimRateIntervalMax");
this->mSwimPaddleAnimRateIntervalMin = 5;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mSwimPaddleAnimRateIntervalMin, "SwimPaddleAnimRateIntervalMin");
this->mSwimPaddleAnimMaxRate = 3.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimPaddleAnimMaxRate, "SwimPaddleAnimMaxRate");
this->mSwimBentForwardMax = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentForwardMax, "SwimBentForwardMax");
this->mSwimBentForwardBlendRate = 0.05000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentForwardBlendRate, "SwimBentForwardBlendRate");
this->mSwimBentSideMax = 60.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSideMax, "SwimBentSideMax");
this->mSwimBentSpineMax = 40.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSpineMax, "SwimBentSpineMax");
this->mSwimBentSideBlendRate = 0.05000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentSideBlendRate, "SwimBentSideBlendRate");
this->mSwimBentFrontMax = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentFrontMax, "SwimBentFrontMax");
this->mSwimBentFrontBlendRate = 0.04000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimBentFrontBlendRate, "SwimBentFrontBlendRate");
this->mSwimWalkAnimSpeedMax = 6.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimSpeedMax, "SwimWalkAnimSpeedMax");
this->mSwimWalkAnimSpeedMin = 1.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimSpeedMin, "SwimWalkAnimSpeedMin");
this->mSwimWalkAnimFrameRateMax = 1.75000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimFrameRateMax, "SwimWalkAnimFrameRateMax");
this->mSwimWalkAnimFrameRateMin = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSwimWalkAnimFrameRateMin, "SwimWalkAnimFrameRateMin");
this->mSandSinkBorderMin = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderMin, "SandSinkBorderMin");
this->mSandSinkBorderMax = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderMax, "SandSinkBorderMax");
this->mSandSinkBorderRateMin = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderRateMin, "SandSinkBorderRateMin");
this->mSandSinkBorderRateMax = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkBorderRateMax, "SandSinkBorderRateMax");
this->mSandSinkFrameRateMin = 4.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkFrameRateMin, "SandSinkFrameRateMin");
this->mSandSinkFrameRateMax = 0.50000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mSandSinkFrameRateMax, "SandSinkFrameRateMax");
this->mLookAtEyeKeepFrame = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrame, "LookAtEyeKeepFrame");
this->mLookAtEyeKeepFrameInSight = 0;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrameInSight, "LookAtEyeKeepFrameInSight");
this->mLookAtEyeKeepFrameWait = 0x78;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mLookAtEyeKeepFrameWait, "LookAtEyeKeepFrameWait");
this->mLookAtEyeDistance = 500.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeDistance, "LookAtEyeDistance");
this->mLookAtEyeAngleMinH = 35.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinH, "LookAtEyeAngleMinH");
this->mLookAtEyeAngleMinInSightH = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinInSightH, "LookAtEyeAngleMinInSightH");
this->mLookAtEyeAngleMaxH = 85.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMaxH, "LookAtEyeAngleMaxH");
this->mLookAtEyeAngleMinV = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinV, "LookAtEyeAngleMinV");
this->mLookAtEyeAngleMinInSightV = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMinInSightV, "LookAtEyeAngleMinInSightV");
this->mLookAtEyeAngleMaxV = 60.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mLookAtEyeAngleMaxV, "LookAtEyeAngleMaxV");
this->mTiltEyeBorderStart = 0.89999998;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeBorderStart, "TiltEyeBorderStart");
this->mTiltEyeBorderEnd = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeBorderEnd, "TiltEyeBorderEnd");
this->mTiltEyeAngleScale = 0.40000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mTiltEyeAngleScale, "TiltEyeAngleScale");
this->mCenterTiltRateMax = 0.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCenterTiltRateMax, "CenterTiltRateMax");
this->mNoseChildLocalOffset = 50.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseChildLocalOffset, "NoseChildLocalOffset");
this->mNoseStability = 0.10000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseStability, "NoseStability");
this->mNoseFriction = 0.80000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseFriction, "NoseFriction");
this->mNoseLimitDegree = 45.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mNoseLimitDegree, "NoseLimitDegree");
this->mMustacheChildLocalOffset = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheChildLocalOffset, "MustacheChildLocalOffset");
this->mMustacheStability = 0.30000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheStability, "MustacheStability");
this->mMustacheFriction = 0.80000001;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheFriction, "MustacheFriction");
this->mMustacheLimitDegree = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mMustacheLimitDegree, "MustacheLimitDegree");
this->mCapInterpolateFrame = 0xf;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mCapInterpolateFrame, "CapInterpolateFrame");
this->mCapChildLocalOffset = 100.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapChildLocalOffset, "CapChildLocalOffset");
this->mCapStability = 0.75000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapStability, "CapStability");
this->mCapFriction = 0.20000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapFriction, "CapFriction");
this->mCapLimitDegree = 15.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapLimitDegree, "CapLimitDegree");
this->mCapTransStability = 0.94999999;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransStability, "CapTransStability");
this->mCapTransFriction = 0.25000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransFriction, "CapTransFriction");
this->mCapTransLimit = 10.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCapTransLimit, "CapTransLimit");
this->mCapManHeroEyesWaitAppearFrame = 0x14a;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mCapManHeroEyesWaitAppearFrame, "CapManHeroEyesWaitAppearFrame");
this->mDeadWipeStartDamage = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartDamage, "DeadWipeStartDamage");
this->mDeadWipeWaitDamage = 0x60;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitDamage, "DeadWipeWaitDamage");
this->mDeadWipeStartAbyss = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartAbyss, "DeadWipeStartAbyss");
this->mDeadWipeWaitAbyss = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitAbyss, "DeadWipeWaitAbyss");
this->mDeadWipeStartAbyssWithCapMsg = 0x5a;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartAbyssWithCapMsg, "DeadWipeStartAbyssWithCapMsg");
this->mDeadWipeWaitAbyssWithCapMsg = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitAbyssWithCapMsg, "DeadWipeWaitAbyssWithCapMsg");
this->mDeadWipeStartPress = 0x28;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartPress, "DeadWipeStartPress");
this->mDeadWipeWaitPress = 0x60;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitPress, "DeadWipeWaitPress");
this->mDeadWipeStartSandSink = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartSandSink, "DeadWipeStartSandSink");
this->mDeadWipeWaitSandSink = 0x60;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitSandSink, "DeadWipeWaitSandSink");
this->mDeadWipeStartNoOxygen = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartNoOxygen, "DeadWipeStartNoOxygen");
this->mDeadWipeWaitNoOxygen = 0x60;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitNoOxygen, "DeadWipeWaitNoOxygen");
this->mDeadWipeStartIceWater = 0x1e;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeStartIceWater, "DeadWipeStartIceWater");
this->mDeadWipeWaitIceWater = 0x60;
al::ByamlIter::tryGetIntByKey(mByamlIter, &this->mDeadWipeWaitIceWater, "DeadWipeWaitIceWater");
this->mCoinDashSpeed = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCoinDashSpeed, "CoinDashSpeed");
this->mCoinDashSpeedLimit = 6.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mCoinDashSpeedLimit, "CoinDashSpeedLimit");
this->mAdditionalSpeedLimit = 30.00000000;
al::ByamlIter::tryGetFloatByKey(mByamlIter, &this->mAdditionalSpeedLimit, "AdditionalSpeedLimit");
}
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