--Scythe's Blades Gifted by machontz, Local Script!
Player = game.Players.LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
attack = false
attackdebounce = false
combo = 0
mana = 99999999
necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
charging=false
sheathed=false
--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--welds
RW, LW = Instance.new("Weld"), Instance.new("Weld")
--what anim
anim = "none"
if Character:findFirstChild("Scython's Blades",true) ~= nil then
Character:findFirstChild("Scython's Blades",true).Parent = nil
end
if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
end
local gairo = Instance.new("BodyGyro")
gairo.Parent = nil
local modelzorz = Instance.new("Model")
modelzorz.Name = "Scython's Blades"
modelzorz.Parent = Character
local prt1 = Instance.new("Part")
prt1.formFactor = 1
prt1.Parent = modelzorz
prt1.CanCollide = false
prt1.BrickColor = BrickColor.new("Dark stone grey")
prt1.Name = "Handle1"
prt1.Size = Vector3.new(1,1,1)
prt1.Position = Torso.Position
local prt2 = Instance.new("Part")
prt2.formFactor = 1
prt2.Parent = modelzorz
prt2.CanCollide = false
prt2.BrickColor = BrickColor.new("Really black")
prt2.Name = "Handle2"
prt2.Size = Vector3.new(1,1,1)
prt2.Position = Torso.Position
local prt3 = Instance.new("Part")
prt3.formFactor = 1
prt3.Parent = modelzorz
prt3.CanCollide = false
prt3.BrickColor = BrickColor.new("Dark grey")
prt3.Name = "Handle3"
prt3.Size = Vector3.new(1,1,1)
prt3.Position = Torso.Position
local prt4 = Instance.new("Part")
prt4.formFactor = 1
prt4.Parent = modelzorz
prt4.CanCollide = false
prt4.BrickColor = BrickColor.new("Black")
prt4.Name = "Blade1"
prt4.Reflectance = 0.3
prt4.Size = Vector3.new(1,2,1)
prt4.Position = Torso.Position
local prt5 = Instance.new("Part")
prt5.formFactor = 1
prt5.Parent = modelzorz
prt5.CanCollide = false
prt5.BrickColor = BrickColor.new("Black")
prt5.Name = "Blade2"
prt5.Reflectance = 0.3
prt5.Size = Vector3.new(1,1,1)
prt5.Position = Torso.Position
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local prt11 = Instance.new("Part")
prt11.formFactor = 1
prt11.Parent = modelzorz
prt11.CanCollide = false
prt11.BrickColor = BrickColor.new("Dark stone grey")
prt11.Name = "Handle11"
prt11.Size = Vector3.new(1,1,1)
prt11.Position = Torso.Position
local prt12 = Instance.new("Part")
prt12.formFactor = 1
prt12.Parent = modelzorz
prt12.CanCollide = false
prt12.BrickColor = BrickColor.new("Really black")
prt12.Name = "Handle12"
prt12.Size = Vector3.new(1,1,1)
prt12.Position = Torso.Position
local prt13 = Instance.new("Part")
prt13.formFactor = 1
prt13.Parent = modelzorz
prt13.CanCollide = false
prt13.BrickColor = BrickColor.new("Dark grey")
prt13.Name = "Handle13"
prt13.Size = Vector3.new(1,1,1)
prt13.Position = Torso.Position
local prt14 = Instance.new("Part")
prt14.formFactor = 1
prt14.Parent = modelzorz
prt14.CanCollide = false
prt14.BrickColor = BrickColor.new("Black")
prt14.Name = "Blade11"
prt14.Reflectance = 0.3
prt14.Size = Vector3.new(1,2,1)
prt14.Position = Torso.Position
local prt15 = Instance.new("Part")
prt15.formFactor = 1
prt15.Parent = modelzorz
prt15.CanCollide = false
prt15.BrickColor = BrickColor.new("Black")
prt15.Name = "Blade12"
prt15.Reflectance = 0.3
prt15.Size = Vector3.new(1,1,1)
prt15.Position = Torso.Position
modelzorz:BreakJoints()
local msh1 = Instance.new("CylinderMesh")
msh1.Parent = prt1
msh1.Scale = Vector3.new(0.2,0.4,0.5)
local msh2 = Instance.new("CylinderMesh")
msh2.Parent = prt2
msh2.Scale = Vector3.new(0.24,0.1,0.5)
local msh3 = Instance.new("BlockMesh")
msh3.Parent = prt3
msh3.Scale = Vector3.new(0.16,0.2,0.35)
local msh4 = Instance.new("BlockMesh")
msh4.Parent = prt4
msh4.Scale = Vector3.new(0.1,0.5,0.2)
local msh5 = Instance.new("SpecialMesh")
msh5.Parent = prt5
msh5.MeshType = "Wedge"
msh5.Scale = Vector3.new(0.1,0.5,0.2)
local msh11 = Instance.new("CylinderMesh")
msh11.Parent = prt11
msh11.Scale = Vector3.new(0.2,0.4,0.5)
local msh12 = Instance.new("CylinderMesh")
msh12.Parent = prt12
msh12.Scale = Vector3.new(0.24,0.1,0.5)
local msh13 = Instance.new("BlockMesh")
msh13.Parent = prt13
msh13.Scale = Vector3.new(0.16,0.2,0.35)
local msh14 = Instance.new("BlockMesh")
msh14.Parent = prt14
msh14.Scale = Vector3.new(0.1,0.5,0.2)
local msh15 = Instance.new("SpecialMesh")
msh15.Parent = prt15
msh15.MeshType = "Wedge"
msh15.Scale = Vector3.new(0.1,0.5,0.2)
local wld1 = Instance.new("Weld")
wld1.Parent = prt1
wld1.Part0 = prt1
wld1.Part1 = Torso
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,-0.8) * CFrame.new(1.2,-1.3,-0.5)
local wld2 = Instance.new("Weld")
wld2.Parent = prt2
wld2.Part0 = prt2
wld2.Part1 = prt1
wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0)
local wld3 = Instance.new("Weld")
wld3.Parent = prt3
wld3.Part0 = prt3
wld3.Part1 = prt1
wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
local wld4 = Instance.new("Weld")
wld4.Parent = prt4
wld4.Part0 = prt4
wld4.Part1 = prt3
wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
local wld5 = Instance.new("Weld")
wld5.Parent = prt5
wld5.Part0 = prt5
wld5.Part1 = prt4
wld5.C0 = CFrame.fromEulerAnglesXYZ(3.14,3.14,0) * CFrame.new(0,0.9,0)
local wld11 = Instance.new("Weld")
wld11.Parent = prt11
wld11.Part0 = prt11
wld11.Part1 = Torso
wld11.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,0.8) * CFrame.new(-1.2,-1.3,-0.5)
local wld12 = Instance.new("Weld")
wld12.Parent = prt12
wld12.Part0 = prt12
wld12.Part1 = prt11
wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.3,0)
local wld13 = Instance.new("Weld")
wld13.Parent = prt13
wld13.Part0 = prt13
wld13.Part1 = prt11
wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
local wld14 = Instance.new("Weld")
wld14.Parent = prt14
wld14.Part0 = prt14
wld14.Part1 = prt13
wld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
local wld15 = Instance.new("Weld")
wld15.Parent = prt15
wld15.Part0 = prt15
wld15.Part1 = prt14
wld15.C0 = CFrame.fromEulerAnglesXYZ(3.14,3.14,0) * CFrame.new(0,0.9,0)
local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
--SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
SlashSound.Parent = modelzorz
SlashSound.Volume = .7
SlashSound.Pitch = 1
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
SlashSound.Parent = workspace
SlashSound.Volume = .5
SlashSound.Pitch = 1
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
SlashSound.Parent = workspace
SlashSound.Volume = .7
SlashSound.Pitch = 1
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
SlashSound.Parent = workspace
SlashSound.Volume = .7
SlashSound.Pitch = 1
local fengui = Instance.new("GuiMain")
fengui.Parent = Player.PlayerGui
fengui.Name = "manaGUI"
local fenframe = Instance.new("Frame")
fenframe.Parent = fengui
fenframe.BackgroundColor3 = Color3.new(255,255,255)
fenframe.BackgroundTransparency = 1
fenframe.BorderColor3 = Color3.new(17,17,17)
fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
local fentext = Instance.new("TextLabel")
fentext.Parent = fenframe
fentext.Text = "Mana("..mana..")"
fentext.BackgroundTransparency = 1
fentext.SizeConstraint = "RelativeXY"
fentext.TextXAlignment = "Center"
fentext.TextYAlignment = "Center"
fentext.Position = UDim2.new(0,80,1,200)
local fentext2 = Instance.new("TextLabel")
fentext2.Parent = fenframe
fentext2.Text = " "
fentext2.BackgroundTransparency = 0
fentext2.BackgroundColor3 = Color3.new(0,0,0)
fentext2.SizeConstraint = "RelativeXY"
fentext2.TextXAlignment = "Center"
fentext2.TextYAlignment = "Center"
fentext2.Position = UDim2.new(0,10,1,170)
fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
local fentext3 = Instance.new("TextLabel")
fentext3.Parent = fenframe
fentext3.Text = " "
fentext3.BackgroundTransparency = 0
fentext3.BackgroundColor3 = Color3.new(1,1,0)
fentext3.SizeConstraint = "RelativeXY"
fentext3.TextXAlignment = "Center"
fentext3.TextYAlignment = "Center"
fentext3.Position = UDim2.new(0,10,1,170)
fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
--2.9000001, 0}, {0.450000018, 0}
local gairo = Instance.new("BodyGyro")
gairo.Parent = nil
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
gairo.P = 20e+003
if (script.Parent.className ~= "HopperBin") then
Tool = Instance.new("HopperBin")
Tool.Parent = Backpack
Tool.Name = "Scython's Blades"
script.Parent = Tool
end
Bin = script.Parent
function hideanim()
sheathed=false
for i = 0,1,0.1 do
wait()
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.1-0.6*i,0,0)
wld1.C0 = CFrame.fromEulerAnglesXYZ(-1.57,1-1+1*i,1.57-1.57*i) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(-1.57,-1+1-1*i,1.57-1.57*i) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
equipsound(1)
wld1.Part1 = Torso
wld1.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,-0.8) * CFrame.new(1.2,-1.3,-0.5)
wld11.Part1 = Torso
wld11.C0 = CFrame.fromEulerAnglesXYZ(0,1.57,0.8) * CFrame.new(-1.2,-1.3,-0.5)
for i = 0,1,0.1 do
wait()
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,0,0)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4*i,0,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
end
function equipanim()
sheathed=true
for i = 0,1,0.1 do
wait()
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4*i,0,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
equipsound(1)
wld1.Part1 = LeftArm
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1,0) * CFrame.new(0,1,0)
wld11.Part1 = RightArm
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,0) * CFrame.new(0,1,0)
for i = 0,1,0.1 do
wait()
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,0) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4.5*i,0,0)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(4-4.5*i,0,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
wait(0.1)
for i = 0,1,0.1 do
wait()
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0.3*i,-0.3*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3*i,0.3*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
end
function onehit()
attack=true
ss(1.1)
con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
for i = 0,1,0.2 do
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
LastPoint = Point
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2*i,0.3-(0.3+1.57*i),-0.3+0.3*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
con1:disconnect()
attack=false
end
function twohit()
attack=true
ss(1.2)
con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
for i = 0,1,0.2 do
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
LastPoint = Point
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2*i,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
con1:disconnect()
attack=false
end
function threehit()
attack=true
ss(1)
con1=prt14.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
local LastPoint = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i = 0,1,0.2 do
wait()
local Point = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
LastPoint = Point
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,-0.3+0.3*i,0.3-0.3*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
con1:disconnect()
attack=false
end
function fourhit()
attack=true
ss(1.4)
con1=prt14.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
local LastPoint = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i = 0,1,0.2 do
wait()
local Point = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
LastPoint = Point
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57*i) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3,1.57*i,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5*i,0,0)
end
con1:disconnect()
attack=false
end
function fivehit()
attack=true
ss(1.4)
con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
con2=prt14.Touched:connect(function(hit) Damagefunc1(hit,5,10) end)
local vel = Instance.new("BodyGyro")
vel.Parent = Torso
vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
vel.P = 20e+003
CF = Torso.CFrame
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i = 0,1,0.1 do
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3,1.57,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5,0,0)
end
ss(1.4)
for i = 0,1,0.1 do
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.7,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+2,0.3-(0.3+1.57),-0.3+0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+3,1.57,0)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.5,0,0)
end
vel.Parent = nil
lightning=false
con1:disconnect()
con2:disconnect()
attack=false
end
function FlyWave()
if mana >= 60 then
mana=mana-60
attack=true
for i = 0,1,0.1 do
wait()
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0.3-0.3*i,-0.3-1.27*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-0.3+0.3*i,0.3+1.27*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
con2=prt14.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
local vel2 = Instance.new("BodyVelocity")
vel2.Parent = Player.Character.Torso
vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
vel2.velocity = Vector3.new(0,1,0)*60
--[[bodypos=Instance.new("BodyPosition")
bodypos.P=500
bodypos.D=100
bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bodypos.position=Head.Position
bodypos.Parent=Head
bodypos.position=Head.Position+Vector3.new(0,50,0)]]
local vel = Instance.new("BodyGyro")
vel.Parent = Torso
vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
vel.P = 20e+003
CF = Torso.CFrame
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i=1,2 do
ss(1.4)
for i = 0,1,0.1 do
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
end
end
vel2.velocity = Vector3.new(0,0,0)
con1:disconnect()
con2:disconnect()
for i=0,1,0.1 do
wait()
vel.cframe = CF * CFrame.fromEulerAnglesXYZ(math.rad(180)*i,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1.57*i,0,-1.57+1.57*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1.57*i,0,1.57-1.57*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
vel2.Parent=nil
local floor = false
coroutine.resume(coroutine.create(function()
repeat
wait(0.05)
hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character)
if hit ~= nil then
floor = true
end
until floor
end))
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
repeat
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
MMMAGIC(prt5,3,3,3,0,0,0,BrickColor.new("Black"))
MMMAGIC(prt15,3,3,3,0,0,0,BrickColor.new("Black"))
until floor
local c = game.Workspace:GetChildren();
for i = 1, #c do
local hum = c[i]:findFirstChild("Humanoid")
if hum ~= nil and hum.Health ~= 0 then
local head = c[i]:findFirstChild("Head");
if head ~= nil then
local targ = head.Position - Torso.Position;
local mag = targ.magnitude;
if mag <= 10 and c[i].Name ~= Player.Name then
DBHit(head,40)
end
end
end
end
spikesound(1)
magicsound(0.8)
MMMAGIC(prt5,15,15,15,0,0,0,BrickColor.new("Black"))
MMMAGIC(prt15,15,15,15,0,0,0,BrickColor.new("Black"))
BlastEffect(Head,20,20,20,0,0,0,3.14,0,0,BrickColor.new("Really black"))
vel.Parent=nil
attack=false
end
end
function DecisiveBlow()
if mana>=90 then
mana=mana-90
attack=true
for i = 0,1,0.1 do
wait()
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0.3-0.3*i,-0.3+0.6*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0.8*i,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-0.3+0.3*i,0.3-0.6*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.8*i,0)
end
wait(0.3)
con1=prt4.Touched:connect(function(hit) Damagefunc1(hit,50,10) end)
con2=prt14.Touched:connect(function(hit) Damagefunc1(hit,50,10) end)
clone()
local vel2 = Instance.new("BodyVelocity")
vel2.Parent = Player.Character.Torso
vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
vel2.velocity = Torso.CFrame.lookVector*200
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
wait(0.1)
vel2.Parent=nil
ss(2)
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5,0.8,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-0.3)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5,-0.8,0)
for i=0,0.5,0.1 do
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
end
con1:disconnect()
con2:disconnect()
wait(1)
attack=false
end
end
function Charge()
attack=true
for i = 0,1,0.1 do
wait()
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,0.3-0.9*i,-0.3+0.6*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,-0.3+0.9*i,0.3-0.6*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
while charging==true do
wait(0.1)
mana=mana+1
MMMAGIC(prt5,1,1,1,0,0,0,BrickColor.new("Black"))
MMMAGIC(prt15,1,1,1,0,0,0,BrickColor.new("Black"))
p=Instance.new("Part")
p.Name="FlameEm"
p.Shape=0
p.TopSurface=0
p.BottomSurface=0
p.BrickColor=BrickColor.new("Black")
p.Anchored=true
p.CanCollide=false
p.Size=Vector3.new(1,1,1)
p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-20,20)/5,0,math.random(-20,20)/5)
p.Parent=modelzorz
m=Instance.new("SpecialMesh")
m.MeshType="Sphere"
m.Parent=p
m.Scale=Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function(pa) for i=1, 9 do pa.Mesh.Scale=pa.Mesh.Scale+Vector3.new(0,1.5,0) pa.Transparency=pa.Transparency+1/9 wait(0) end pa.Parent=nil end),p)
end
MMMAGIC(prt5,3,3,3,0,0,0,BrickColor.new("Black"))
MMMAGIC(prt15,3,3,3,0,0,0,BrickColor.new("Black"))
for i = 0,1,0.1 do
wait()
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14+3.14*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14+3.14*i,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,0.3-0.9+0.9*i,-0.3+0.6-0.6*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,-0.3+0.9-0.9*i,0.3-0.6+0.6*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
attack=false
end
function CloneSlash()
if mana>=30 then
attack=true
mana=mana-30
for i = 0,1,0.1 do
wait()
prt4.Reflectance=prt4.Reflectance-0.05
prt5.Reflectance=prt5.Reflectance-0.05
prt14.Reflectance=prt14.Reflectance-0.05
prt15.Reflectance=prt15.Reflectance-0.05
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0.3,-0.3-0.3*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3+0.3*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
gairo.Parent = Head
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
gairo.P = 20e+003
gairo.cframe = Head.CFrame
ss(1)
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
for i = 0,1,0.2 do
wait()
shoottrail2(prt5)
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
LastPoint = Point
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,0.3-0.9*i,-0.6+1.2*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.6)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
--shoottrail2(prt5)
ss(1.1)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i=0,1,0.2 do
wait()
shoottrail2(prt15)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint2,Point2)
LastPoint2 = Point2
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14*i,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5-1*i)
LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5*i,0.3-0.9*i,-0.6+1.2-2.1*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,-0.3+0.9*i,0.6-1.2*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
local vel = Instance.new("BodyGyro")
vel.Parent = Torso
vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
vel.P = 20e+003
CF = Torso.CFrame
gairo.Parent=nil
--shoottrail2(prt15)
ss(1.3)
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
for i = 0,1,0.1 do
wait()
shoottrail2(prt5)
vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(450)*i,0)
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
LastPoint = Point
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5-1)
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5,0.3-0.9,-0.6+1.2-2.1)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+3,-0.3+0.9,0.6-1.2)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
vel.Parent=nil
--shoottrail2(prt5)
ss(0.9)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i=0,1,0.2 do
wait()
shoottrail2(prt15)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint2,Point2)
LastPoint2 = Point2
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-3.14,0,0) * CFrame.new(0,1,0)
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5-1)
LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5,0.3-0.9,-0.6+1.2-2.1)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+3-3*i,-0.3+0.9-0.9*i,0.6-1.2+1.2*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
--shoottrail2(prt15)
wait(1)
vel.Parent=nil
gairo.Parent=nil
prt4.Reflectance=0.3
prt5.Reflectance=0.3
prt14.Reflectance=0.3
prt15.Reflectance=0.3
attack=false
end
end
function Flamera()
if mana>=400 then
mana=0
attack=true
local c = game.Workspace:GetChildren();
for i = 1, #c do
local hum = c[i]:findFirstChild("Humanoid")
if hum ~= nil and hum.Health ~= 0 then
local head = c[i]:findFirstChild("Head");
if head ~= nil then
local targ = head.Position - Torso.Position;
local mag = targ.magnitude;
if mag <= 10 and c[i].Name ~= Player.Name then
DBHit(head,1)
end
end
end
end
magicsound(0.8)
MMMAGIC(Head,15,15,15,0,0,0,BrickColor.new("Black"))
BlastEffect(Head,20,20,20,0,0,0,0,0,0,BrickColor.new("Really black"))
local vel2 = Instance.new("BodyVelocity")
vel2.Parent = Player.Character.Torso
vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1
vel2.velocity = Vector3.new(0,1,0)*400
for i = 0,1,0.2 do
wait()
MMMAGIC(LeftLeg,3,3,3,0,1,0,BrickColor.new("Black"))
MMMAGIC(RightLeg,3,3,3,0,1,0,BrickColor.new("Black"))
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0.3,-0.3)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,-0.3,0.3)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
vel2.Parent=nil
bodypos=Instance.new("BodyPosition")
bodypos.P=500
bodypos.D=100
bodypos.maxForce=Vector3.new(0,math.huge,0)
bodypos.position=Head.Position
bodypos.Parent=Head
gairo.Parent = Head
gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
gairo.P = 20e+003
gairo.cframe = Head.CFrame
CF=Head.CFrame
for i=0,1,0.1 do
wait()
MMMAGIC(LeftLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
MMMAGIC(RightLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0,0) * CFrame.new(0,1,0)
gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0.3-0.3*i,-0.3-1.27*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,-0.3+0.3*i,0.3+1.27*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
for i=0,8,0.1 do
wait(0.05)
shoottrail2(prt5)
shoottrail2(prt15)
--ss(1)
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
MMMAGIC(LeftLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
MMMAGIC(RightLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0.3-0.3,-0.3-1.27+1.57)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.random()+math.random(-1,0),math.random()+math.random(-1,0),math.random()+math.random(-1,0))
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,-0.3+0.3,0.3+1.27-1.57)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.random()+math.random(-1,0),math.random()+math.random(-1,0),math.random()+math.random(-1,0))
end
for i=0,1,0.1 do
wait()
gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57-1.57*i,0,0)
MMMAGIC(LeftLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
MMMAGIC(RightLeg,1,1,1,0,-1,0,BrickColor.new("Black"))
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0,0) * CFrame.new(0,1,0)
gairo.cframe=CF*CFrame.fromEulerAnglesXYZ(-1.57-1.57*i,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07+1.57*i,0.3-0.3,-0.3-1.27+1.57)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+2.07+1.57*i,-0.3+0.3,0.3+1.27-1.57)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
bodypos.Parent=nil
local floor = false
coroutine.resume(coroutine.create(function()
repeat
wait(0.05)
hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character)
if hit ~= nil then
floor = true
end
until floor
end))
local LastPoint = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local LastPoint2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
repeat
wait()
local Point = prt5.CFrame * CFrame.new(0,prt5.Size.Y/2,0)
local Point2 = prt15.CFrame * CFrame.new(0,prt15.Size.Y/2,0)
effect("Black",0.5,LastPoint,Point)
effect("Black",0.5,LastPoint2,Point2)
LastPoint = Point
LastPoint2 = Point2
MMMAGIC(prt5,3,3,3,0,0,0,BrickColor.new("Black"))
MMMAGIC(prt15,3,3,3,0,0,0,BrickColor.new("Black"))
until floor
local c = game.Workspace:GetChildren();
for i = 1, #c do
local hum = c[i]:findFirstChild("Humanoid")
if hum ~= nil and hum.Health ~= 0 then
local head = c[i]:findFirstChild("Head");
if head ~= nil then
local targ = head.Position - Torso.Position;
local mag = targ.magnitude;
if mag <= 40 and c[i].Name ~= Player.Name then
DBHit(head,80)
end
end
end
end
Character.Humanoid.Health=10
spikesound(0.6)
magicsound(0.5)
MMMAGIC2(prt5,40,40,40,0,0,0,BrickColor.new("Black"))
MMMAGIC2(prt15,40,40,40,0,0,0,BrickColor.new("Black"))
WaveEffect2(Head,55,45,55,0,0,0,3.14,0,0,BrickColor.new("Really black"))
BlastEffect2(Head,55,55,55,0,0,0,3.14,0,0,BrickColor.new("Really black"))
EVENMOARMAGIX(prt15,60,60,60,0,0,0,0,0,0,BrickColor.new("Black"))
wait(1)
gairo.Parent=nil
attack=false
end
end
function shoottrail2(pos1)
coroutine.resume(coroutine.create(function()
spread2 = 0
range2 = 500
rangepower = 10
local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100
local dir = Head.CFrame.lookVector+spreadvector
local hit2,pos = rayCast(pos1.Position,dir,10,Character)
local rangepos = range2
local function drawtrail(From,To)
local effectsmsh = Instance.new("CylinderMesh")
effectsmsh.Scale = Vector3.new(1,1,1)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = modelzorz
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new("Really black")
effectsg.Reflectance = 0.25
local LP = From
local point1 = To
local mg = (LP - point1).magnitude
effectsmsh.Scale = Vector3.new(1,mg*5,1)
effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
coroutine.resume(coroutine.create(function()
for i = 0 , 1 , 0.5 do
wait()
effectsg.Transparency = 1*i
effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
end
effectsg.Parent = nil
end))
end
local newpos = pos1.Position
local inc = rangepower
repeat
wait()
rangepos = rangepos - 10
dir = dir
hit2,pos = rayCast(newpos,dir,inc,Character)
drawtrail(newpos,pos)
newpos = newpos + (dir * inc)
if alt==1 then
inc = 10
if inc >= 20 then
inc = inc - 10
end
end
if hit2 ~= nil then
rangepos = 0
end
until rangepos <= 0
if hit2 ~= nil then
local effectsmsh = Instance.new("SpecialMesh")
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
--effectsmsh.Scale = Vector3.new(1,1,2.5)
effectsmsh.Scale = Vector3.new(3,3,3)
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Arrow"
effectsg.Locked = true
effectsg.Transparency = 1
effectsg.Size = Vector3.new(0.2,0.2,0.2)
effectsg.Parent = modelzorz
effectsg.BrickColor = BrickColor.new("Really black")
effectsmsh.Parent = effectsg
effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
local efwel = Instance.new("Weld")
efwel.Parent = effectsg
efwel.Part0 = effectsg
efwel.Part1 = hit2
efwel.Parent = nil
effectsg.Anchored = true
local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
--local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
--local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
local CJ = CFrame.new(HitPos)
local C0 = effectsg.CFrame:inverse() * CJ
local C1 = hit2.CFrame:inverse() * CJ
--efwel.C0 = C0
--efwel.C1 = C1
--efwel.Parent = effectsg
Damg = 1
coroutine.resume(coroutine.create(function()
wait(3)
effectsg.Parent = nil
end))
if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
hum = hit2.Parent.Humanoid
attackdebounce = false
Damagefunc1(hit2,Damg,5)
elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
hum = hit2.Parent.Parent.Humanoid
attackdebounce = false
Damagefunc1(hit2,Damg,5)
end
end
end))
end
function clone()
c=Character:children()
for i=1,#c do
if c[i].className=="Part" then
print(c[i])
d=c[i]:clone()
d.Parent=workspace
d.Transparency=0.4
d.Anchored=true
d.CanCollide=false
d.BrickColor=BrickColor.new("Black")
if d:findFirstChild("roblox")~=nil then
d:findFirstChild("roblox").Parent=nil
end
coroutine.resume(coroutine.create(function(Part)
for x=0,1,0.1 do
wait()
Part.Transparency=Part.Transparency+0.1
end
Part.Parent=nil
end),d)
end
end
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants
return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function effect(Color,Ref,LP,P1,returnn)
local effectsmsh = Instance.new("BlockMesh")
effectsmsh.Scale = Vector3.new(1,1,1)
effectsmsh.Name = "Mesh"
local effectsg = Instance.new("Part")
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.2,1,0.2)
effectsg.Parent = modelzorz
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
local point1 = P1
local mg = (LP.p - point1.p).magnitude
effectsg.Size = Vector3.new(0.2,mg,0.2)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
if returnn then return effectsg end
coroutine.resume(coroutine.create(function()
if not returnn then
for i = 0 , 1 , 0.1 do
wait()
effectsg.Transparency = 1*i
effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
end
wait()
effectsg.Parent = nil
end
end))
end
Stun2=function(Feh,x,y,z,color)
coroutine.resume(coroutine.create(function(part,X,Y,Z)
--[[ if part.Parent:FindFirstChild("Torso")==nil then
return
end]]
Torsoh2=part
End2=Torsoh2.CFrame+Vector3.new(X/10,Y/10,Z/10)
ST2=Torsoh2.Position
--[[ p=Instance.new("BodyPosition")
p.P=3000
p.D=100
p.maxForce=Vector3.new(math.huge,0,math.huge)
p.position=Torsoh2.Position
p.Parent=Torsoh2]]
while part.Parent ~= nil and lightning == true do
-- f1:Play()
-- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
Start2=End2
End2=Torsoh2.CFrame*CFrame.new(X/10,Y/10,Z/10)
e=Instance.new("Part")
e.TopSurface=0
e.BottomSurface=0
e.CanCollide=false
e.Anchored=true
e.formFactor="Symmetric"
e.Size=Vector3.new(1,1,1)
Look2=(End2.p-Start2.p).unit
m=Instance.new("BlockMesh")
m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
m.Parent=e
e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
e.Reflectance=.3
e.Name="Zap"
e.BrickColor=color
e.Parent=part.Parent
coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
wait()
end
wait(.45)
-- p.Parent=nil
end),Feh,x,y,z)
end
function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(x1,y1,z1)
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(1,1,1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function MOREMAGIX(part,cframe,x,y,z,color)
p2=Instance.new("Part")
p2.Name="Blast"
p2.TopSurface=0
p2.BottomSurface=0
p2.CanCollide=false
p2.Anchored=true
p2.BrickColor=color
p2.Size=Vector3.new(x,y,z)
p2.formFactor="Symmetric"
p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
p2.Parent=modelzorz
m=Instance.new("BlockMesh")
m.Parent=p2
m.Name="BlastMesh"
coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
end
function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
local msh1 = Instance.new("SpecialMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
msh1.MeshType = "Sphere"
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(x1,y1,z1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
local msh1 = Instance.new("SpecialMesh")
msh1.Scale = Vector3.new(x1,y1,z1)
msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(1,1,1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
local msh1 = Instance.new("SpecialMesh")
msh1.Scale = Vector3.new(x1,y1,z1)
msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(1,1,1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
local msh1 = Instance.new("SpecialMesh")
msh1.Scale = Vector3.new(x1,y1,z1)
msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(1,1,1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function BlastEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
local msh1 = Instance.new("SpecialMesh")
msh1.Scale = Vector3.new(x1,y1,z1)
msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(1,1,1)
S.BrickColor=color
S.Reflectance = 0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
S.Parent=modelzorz
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9,0.5 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
end
function DifferentEffect()
p=Instance.new("Part")
p.Name="FlameEm"
p.Shape=0
p.TopSurface=0
p.BottomSurface=0
derp = math.random(1,2)
if derp == 1 then
p.BrickColor=BrickColor.new("White")
else
p.BrickColor=BrickColor.new("Black")
end
p.Anchored=true
p.CanCollide=false
p.Size=Vector3.new(1,1,1)
p.CFrame=CFrame.new(Character["Torso"].CFrame.p+Vector3.new(0,-3,0))+Vector3.new(math.random(-10,10)/3,0,math.random(-10,10)/3)
p.Parent=workspace
m=Instance.new("SpecialMesh")
m.MeshType="Sphere"
m.Parent=p
m.Scale=Vector3.new(1,1,1)
coroutine.resume(coroutine.create(function(p) for i=1, 9 do p.Mesh.Scale=p.Mesh.Scale+Vector3.new(0,1.5,0) p.Transparency=p.Transparency+1/9 wait(0) end p.Parent=nil end),p)
end
function ss(pitch)
local SlashSound = Instance.new("Sound")
--SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
SlashSound.Parent = workspace
SlashSound.Volume = .7
SlashSound.Pitch = pitch
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait(0)
SlashSound.Parent = nil
end))
end
function equipsound(pitch)
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
SlashSound.Parent = workspace
SlashSound.Volume = .5
SlashSound.Pitch = pitch
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait(0)
SlashSound.Parent = nil
end))
end
function magicsound(pitch)
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
SlashSound.Parent = workspace
SlashSound.Volume = .5
SlashSound.Pitch = pitch
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait(0)
SlashSound.Parent = nil
end))
end
function critsound(pitch)
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
SlashSound.Parent = workspace
SlashSound.Volume = .7
SlashSound.Pitch = pitch
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait(0)
SlashSound.Parent = nil
end))
end
function spikesound(pitch)
local SlashSound = Instance.new("Sound")
SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
SlashSound.Parent = workspace
SlashSound.Volume = .7
SlashSound.Pitch = pitch
SlashSound.PlayOnRemove = true
coroutine.resume(coroutine.create(function()
wait(0)
SlashSound.Parent = nil
end))
end
Damagefunc1=function(hit,Damage,Knockback)
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if attackdebounce == false then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.1)
attackdebounce = false
end))
if mana < 400 then
mana = mana + math.random(10,20)
end
if mana > 400 then
mana = 400
end
Damage=Damage
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
-- print(c.Value)
if math.random(0,99)+math.random()<=5 then
CRIT=true
Damage=Damage*1.5
--[[ Knockback=Knockback*2
r=Instance.new("BodyAngularVelocity")
r.P=3000
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
r.Parent=hit.Parent.Torso]]
critsound(2)
end
Damage=Damage+math.random(0,10)
-- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
h:TakeDamage(Damage)
showDamage(hit.Parent,Damage,.5)
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
if Knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.25)
--[[ r=Instance.new("BodyAngularVelocity")
r.P=3000
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
r.Parent=hit.Parent.Torso]]
game:GetService("Debris"):AddItem(r,.5)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
FireDamage=function(hit,Damage,Knockback)
if attackdebounce == false then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.1)
attackdebounce = false
end))
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if mana < 400 then
mana = mana + math.random(10,20)
end
if mana > 400 then
mana = 400
end
Damage=Damage
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
-- print(c.Value)
if 1==1 then
coroutine.resume(coroutine.create(function()
if dur == nil then
temp = 20
else
temp = dur*2
end
for i = 0,temp do
wait(0.1)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(2,2,2)
if math.random(1,2)==1 then
S.BrickColor=BrickColor.new("Bright red")
else
S.BrickColor=BrickColor.new("Bright yellow")
end
S.Reflectance=0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=hit.CFrame*CFrame.new(math.random(-1,0)*math.random(),math.random(-1,0)*math.random(),math.random(-1,0)*math.random())*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
S.Parent=Character
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=CFrame.new(Part.Position+Vector3.new(0,0.5,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
hit.Parent.Humanoid:TakeDamage(0.5)
end
end))
end
if math.random(0,99)+math.random()<=5 then
CRIT=true
Damage=Damage*1.5
--[[ Knockback=Knockback*2
r=Instance.new("BodyAngularVelocity")
r.P=3000
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
r.Parent=hit.Parent.Torso]]
critsound(2)
end
Damage=Damage+math.random(0,10)
-- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
h:TakeDamage(Damage)
showDamage(hit.Parent,Damage,.5)
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
if Knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.25)
--[[ r=Instance.new("BodyAngularVelocity")
r.P=3000
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
r.Parent=hit.Parent.Torso]]
game:GetService("Debris"):AddItem(r,.5)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
BurningDamage=function(hit,Damage,Knockback)
if attackdebounce == false then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.1)
attackdebounce = false
end))
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if mana < 400 then
mana = mana + math.random(10,20)
end
if mana > 400 then
mana = 400
end
Damage=Damage
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
-- print(c.Value)
if 1==1 then
coroutine.resume(coroutine.create(function()
for i = 0,10 do
wait(0.1)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(2,2,2)
if math.random(1,2)==1 then
S.BrickColor=BrickColor.new("Bright red")
else
S.BrickColor=BrickColor.new("Bright yellow")
end
S.Reflectance=0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=hit.CFrame*CFrame.new(math.random(-1,0)*math.random(),math.random(-1,0)*math.random(),math.random(-1,0)*math.random())*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
S.Parent=Character
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=CFrame.new(Part.Position+Vector3.new(0,0.5,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
hit.Parent.Humanoid:TakeDamage(0.5)
end
end))
end
Damage=Damage
-- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
h:TakeDamage(Damage)
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
if Knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.25)
--[[ r=Instance.new("BodyAngularVelocity")
r.P=3000
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
r.Parent=hit.Parent.Torso]]
game:GetService("Debris"):AddItem(r,.5)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
DBHit=function(hit,Damage) --credits to turdulator for making this function :D
if hit.Parent==nil then
return
end
h=hit.Parent:FindFirstChild("Humanoid")
t=hit.Parent:FindFirstChild("Torso")
if h~=nil and t~=nil then
if h.Parent==Character then
return
end
if mana < 400 then
mana = mana + math.random(5,15)
end
if mana > 400 then
mana = 400
end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
-- print(c.Value)
if 1==1 then
coroutine.resume(coroutine.create(function()
if dur == nil then
temp = 20
else
temp = dur*2
end
for i = 0,40 do
wait(0.1)
local msh1 = Instance.new("BlockMesh")
msh1.Scale = Vector3.new(0.5,0.5,0.5)
S=Instance.new("Part")
S.Name="Effect"
S.formFactor=0
S.Size=Vector3.new(2,2,2)
if math.random(1,2)==1 then
S.BrickColor=BrickColor.new("Black")
else
S.BrickColor=BrickColor.new("Really black")
end
S.Reflectance=0
S.TopSurface=0
S.BottomSurface=0
S.Transparency=0
S.Anchored=true
S.CanCollide=false
S.CFrame=hit.CFrame*CFrame.new(math.random(-1,0)*math.random(),math.random(-1,0)*math.random(),math.random(-1,0)*math.random())*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
S.Parent=Character
msh1.Parent = S
coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=CFrame.new(Part.Position+Vector3.new(0,0.5,0))*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
hit.Parent.Humanoid:TakeDamage(0.5)
end
end))
end
if math.random(0,99)+math.random()<=7.8 then
CRIT=true
Damage=Damage*1
--[[ Knockback=Knockback*2
r=Instance.new("BodyAngularVelocity")
r.P=3000
r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
r.Parent=hit.Parent.Torso]]
s=Instance.new("Sound")
s.SoundId="http://www.roblox.com/asset/?id=2801263"
s.Volume=1
s.Pitch=2
s.Parent=hit
s.PlayOnRemove=true
s.Parent=nil
end
h:TakeDamage(Damage)
showDamage(hit.Parent,Damage,.5)
vl=Instance.new("BodyVelocity")
vl.P=4500
vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
-- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,45,0)
vl.Parent=t
game:GetService("Debris"):AddItem(vl,.2)
rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
-- rl.angularvelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
local tes = math.random(1,2)
if tes == 1 then
rl.angularvelocity=Vector3.new(0,0,math.random(-40,40))
elseif tes == 2 then
rl.angularvelocity=Vector3.new(math.random(-40,40),0,0)
end
rl.Parent=t
game:GetService("Debris"):AddItem(rl,.2)
else
if hit.CanCollide==false then
return
end
MagicCom:disconnect()
-- DBExplode(DB)
end
end
showDamage=function(Char,Dealt,du)
m=Instance.new("Model")
m.Name=tostring(Dealt)
h=Instance.new("Humanoid")
h.Health=0
h.MaxHealth=0
h.Parent=m
c=Instance.new("Part")
c.Transparency=0
c.BrickColor=BrickColor:Red()
if CRIT==true then
c.BrickColor=BrickColor.new("Really red")
end
c.Name="Head"
c.TopSurface=0
c.BottomSurface=0
c.formFactor="Plate"
c.Size=Vector3.new(1,.4,1)
ms=Instance.new("CylinderMesh")
ms.Bevel=.1
ms.Scale=Vector3.new(.8,.8,.8)
if CRIT==true then
ms.Scale=Vector3.new(1.25,1.5,1.25)
ms.Bevel=.2
end
ms.Parent=c
c.Reflectance=0
Instance.new("BodyGyro").Parent=c
c.Parent=m
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
f=Instance.new("BodyPosition")
f.P=2000
f.D=100
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
f.position=c.Position+Vector3.new(0,3,0)
f.Parent=c
game:GetService("Debris"):AddItem(m,.5+du)
c.CanCollide=false
m.Parent=workspace
c.CanCollide=false
end
hold = false
function ob1d(mouse)
if attack == true then return end
onehit()
twohit()
threehit()
fourhit()
fivehit()
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
end
function ob1u(mouse)
hold = false
end
buttonhold = false
function key(key)
if attack == true then return end
if key == "z" then
FlyWave()
end
if key == "x" then
DecisiveBlow()
end
if key == "c" then
CloneSlash()
end
if key == "g" then
charging=true
Charge()
end
if key == "f" then
Flamera()
end
wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
wld11.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,1,0)
end
function key2(key)
if key == "g" then
charging=false
end
end
function s(mouse)
mouse.Button1Down:connect(function() ob1d(mouse) end)
mouse.Button1Up:connect(function() ob1u(mouse) end)
mouse.KeyDown:connect(key)
mouse.KeyUp:connect(key2)
player = Player
ch = Character
RSH = ch.Torso["Right Shoulder"]
LSH = ch.Torso["Left Shoulder"]
--
RW.Part0 = ch.Torso
RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1 = CFrame.new(0, 0.5, 0)
RW.Part1 = ch["Right Arm"]
RW.Parent = ch.Torso
--_G.R = RW
--
LW.Part0 = ch.Torso
LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1 = CFrame.new(0, 0.5, 0)
LW.Part1 = ch["Left Arm"]
LW.Parent = ch.Torso
--_G.L = LW
--
equipanim()
end
function ds(mouse)
hideanim()
RW.Parent = nil
LW.Parent = nil
RSH.Parent = player.Character.Torso
LSH.Parent = player.Character.Torso
end
Bin.Selected:connect(s)
Bin.Deselected:connect(ds)
function onRunning(speed)
if attack == true then return end
if speed>0 then
walking = true
for i = 0,1,0.1 do
wait()
if attack == false and sheathed==true then
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5*i,0.3-0.3*i,-0.3+0.3*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5*i,-0.3+0.3*i,0.3-0.3*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
end
else
walking = false
for i = 0,1,0.1 do
wait()
if attack == false and sheathed==true then
Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5+0.5*i,0.3-0.3+0.3*i,-0.3+0.3-0.3*i)
LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-0.5+0.5*i,-0.3+0.3-0.3*i,0.3-0.3+0.3*i)
RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
end
end
end
end
Character.Humanoid.Running:connect(onRunning)
while true do
wait(0)
fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
fentext.Text = "Flama("..mana..")"
fentext3.BackgroundColor3 = Color3.new(1,1,1)
end
Comments
0 B
|👍
/👎
0 B
|0 👍
/0 👎
0 B
|0 👍
/0 👎