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Noise Project 3: Effective Code

JoshDreamland | PRO | 11/22/13 04:18:52 AM UTC | 0 ⭐ | 263 👁️ | Never ⏰ | []
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  Combiner earth = new Combiner((new Octave())
    .addOctave(1./1,  new Perlin(seed2, noiseCount / 4).square().square().square())
    .addOctave(2.0,   new Perlin(seed3, cloudFreq * 1).square())
    .addOctave(1./2,  new Perlin(seed3, cloudFreq * 2).square())
    .addOctave(1./4,  new Perlin(seed3, cloudFreq * 4))
    .addOctave(1./8,  new Perlin(seed3, cloudFreq * 8))
  ).addLevel(0,   new ColorSampler(0xFF000080))
   .addLevel(.3,  new ColorSampler(0xFF0000FF))
   .addLevel(.6,  new ColorSampler(0xFF00E0FF))
   .addLevel(.8,  new ColorSampler(0xFF022020))
   .addLevel(1.4, new Combiner((new Octave())
      .addOctave(1.0,   new Worley(seed,     noiseCount,     nth, dist1))
      .addOctave(1./12, new Worley(seed + 1, noiseCount * 4, nth, dist2))
    ).addLevel(0,  new ColorSampler(0xFFFFC000))
     .addLevel(.5, new ColorSampler(0xFFF04000))
     .addLevel(1,  new ColorSampler(0xFF600000))
  );
  
  Combiner clouds = new Combiner((new Octave())
    .addOctave(1,   new Worley(seed2, noiseCount / 4, 1, dist1*2))
    .addOctave(1/2, new Worley(seed2, noiseCount * 1, 1, dist2*2))
  ).addLevel(.5,   earth)
   .addLevel(.75,  new ColorSampler(0xFFFCF8FF))
   .addLevel(1,    new Combiner((new Octave())
       .addOctave(0.5f, new Worley(seed2+1, noiseCount, 1, dist1/4))
       .addOctave(1.0f, new Perlin(seed2,  noiseCount/10))
       .addOctave(.50f, new Perlin(seed2,  noiseCount/5))
       .addOctave(.25f, new Perlin(seed2,  noiseCount/2))
     ).addLevel(0.50,  earth)
      .addLevel(1.00,  new ColorSampler(0xFFA000FF))
      .addLevel(1.25,  new ColorSampler(0xFFE0C0FF))
      .addLevel(1.50,  new ColorSampler(0xFFA000FF))
      .addLevel(2.00,  earth)
   );

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    01/01/70 12:00:00 AM UTC
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