cutscene_wait script
///@description cutscene_wait
///@arg seconds
timer++;
if(timer >= argument0 * room_speed){
timer = 0;
cutscene_end_action();
}
///@description cutscene_wait
///@arg seconds
timer++;
if(timer >= argument0 * room_speed){
timer = 0;
cutscene_end_action();
}
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