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DrawPyramid

dorbird | PRO | 03/17/15 08:32:37 PM UTC | 0 ⭐ | 318 👁️ | Never ⏰ | []
C++ |

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void DrawPyramid(Vec3 P0,double a,double b,double h){
    //punkte um den ursprungerzeugen
    Vec3 P1=new Vec3(-a/2,-b/2,  0);
    Vec3 P2=new Vec3( a/2,-b/2,  0);
    Vec3 P3=new Vec3( a/2, b/2,  0);
    Vec3 P4=new Vec3(-a/2, b/2,  0);
    Vec3 P5=new Vec3(   0,   0,  h);
    Vec3 normal=new Vec3&(0,0,1);
    //punkte zum gewünschten ort verschieben
    P1=P1+P0;
    P2=P2+P0;
    P3=P3+P0;
    P4=P4+P0;
    P5=P5+P0;
    //die vierdreiecke zeichenen
    glBegin(GL_TRIANGLES);  // Start Drawing A Triangle
    glNormal3dv(normal.p);      // Set Top Point Of Triangle To Red  TODO
    glVertex3dv(P5.p);      // First Point Of The Triangle
    glVertex3dv(P1.p);      // Second Point Of The Triangle
    glVertex3dv(P2.p);      // Third Point Of The Triangle
    glEnd();
 
    glBegin(GL_TRIANGLES);  // Start Drawing A Triangle
    glNormal3dv(normal.p);      // Set Top Point Of Triangle To Red  TODO
    glVertex3dv(P5.p);      // First Point Of The Triangle
    glVertex3dv(P2.p);      // Second Point Of The Triangle
    glVertex3dv(P3.p);      // Third Point Of The Triangle
    glEnd();
 
    glBegin(GL_TRIANGLES);  // Start Drawing A Triangle
    glNormal3dv(normal.p);      // Set Top Point Of Triangle To Red  TODO
    glVertex3dv(P5.p);      // First Point Of The Triangle
    glVertex3dv(P3.p);      // Second Point Of The Triangle
    glVertex3dv(P4.p);      // Third Point Of The Triangle
    glEnd();
 
    glBegin(GL_TRIANGLES);  // Start Drawing A Triangle
    glNormal3dv(normal.p);      // Set Top Point Of Triangle To Red  TODO
    glVertex3dv(P5.p);      // First Point Of The Triangle
    glVertex3dv(P4.p);      // Second Point Of The Triangle
    glVertex3dv(P1.p);      // Third Point Of The Triangle
    glEnd();
 
    glBegin(GL_QUADS);
    glNormal3dv(normal.p);
    glVertex3dv(P1.p);
    glVertex3dv(P2.p);
    glVertex3dv(P3.p);
    glVertex3dv(P4.p);
    glEnd();
 
 
}

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