struct Vertex
{
float pos[3];
float normal[3];
float texcoord[2];
};
Vertex g_cube[36] =
{
// Positive Z.
{ 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
{ 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f},
{-0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f},
{ 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f},
// Negative Z.
{-0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f},
{-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f},
{ 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f},
{ 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f},
{-0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f},
{ 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f},
// Positive Y.
{-0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
{-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f},
{ 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f},
{ 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f},
{-0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f},
{ 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f},
// Negative Y.
{-0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f},
{-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f},
{ 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f},
{ 0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f},
{-0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f},
{ 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f},
// Positive X.
{ 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
{ 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f},
{ 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f},
{ 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f},
// Negative X.
{-0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
{-0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f},
{-0.5f, 0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f},
{-0.5f, -0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f}
};
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