//------------------------------------------------------------------------------/// 4D integer point////// Uses S32 internally. Currently storage only.class Point4I{public: Point4I() {} Point4I(glm::ivec4 s); Point4I(S32 _x, S32 _y, S32 _z, S32 _w); void zero(); ///< Zero all values glm::ivec4 v; //-------------------------------------- Public static constantspublic: const static Point4I One; const static Point4I Zero;};
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