//-------------------------- 9/5/2016 -- 23:35:51 -----Warning: forcing the Torque profiler thread to run only on cpu 1.Processor Init: Unknown x86 Compatible, ~4.23 Ghz HT detected MP detected [3 cores, 6 logical, 1 physical] Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform...Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. DoneDebugDrawer Enabled!GFX Init: Null device found Direct 3D (version 11.x) device found Direct 3D (version 9.x) device found Direct 3D (version 9.x) device found OpenGL device found GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 30Executing core/parseArgs.cs.--------- Loading DIRS ---------Executing levels/main.cs.Executing art/main.cs.Executing scripts/main.cs.Executing core/main.cs.Executing tools/main.cs. --------- Parsing Arguments ---------Executing scripts/client/defaults.cs.Executing core/scripts/client/defaults.cs.Executing scripts/server/defaults.cs.Executing core/scripts/server/defaults.cs.Executing core/scripts/client/core.cs.Executing core/scripts/client/audio.cs.Executing core/scripts/client/canvas.cs.Executing core/scripts/client/cursor.cs.Executing core/scripts/client/persistenceManagerTest.cs.Executing core/art/gui/profiles.cs.Executing core/scripts/gui/cursors.cs.Executing core/scripts/client/audioEnvironments.cs.Executing core/scripts/client/audioDescriptions.cs.Executing core/scripts/client/audioStates.cs.Executing core/scripts/client/audioAmbiences.cs.Executing core/scripts/client/oculusVR.cs.Binding server port to default IPUDP initialized on port 0Attempting to create GFX device: NVIDIA GeForce GTX 660 Ti (D3D9) [\\.\DISPLAY1]Device created, setting adapter and enumerating modes Cur. D3DDevice ref count=1 Pix version detected: 3.000000 Vert version detected: 3.000000 Maximum number of simultaneous samplers: 16 Number of simultaneous render targets: 4 Hardware occlusion query detected: Yes Using Direct3D9Ex: NoWMIVideoInfo: DxDiag initializedInitializing GFXCardProfiler (D3D9) o Chipset : 'NVIDIA' o Card : 'NVIDIA GeForce GTX 660 Ti' o Version : '' o VRAM : 2016 MB - Scanning card capabilities...GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 1. - Loading card profiles... - Loaded card profile core/profile/D3D9.cs - Loaded card profile core/profile/D3D9.NVIDIA.cs<input> (0): Unable to find function GFXCardProfiler::getVersion - No card profile core/profile/D3D9.NVIDIA.NVIDIAGeForceGTX660Ti.cs exists - No card profile core/profile/D3D9.NVIDIA.NVIDIAGeForceGTX660Ti..cs existsExecuting core/art/gui/console.gui.Executing core/art/gui/consoleVarDlg.gui.Executing core/art/gui/netGraphGui.gui.Executing core/art/gui/RecordingsDlg.gui.Executing core/scripts/gui/help.cs.Executing core/scripts/client/screenshot.cs.Executing core/scripts/client/scriptDoc.cs.Executing core/scripts/client/helperfuncs.cs.Executing core/scripts/client/commands.cs.Executing core/scripts/client/devHelpers.cs.Executing core/scripts/client/metrics.cs.Executing core/art/gui/FrameOverlayGui.gui.Executing core/scripts/client/recordings.cs.Executing core/scripts/client/centerPrint.cs.Executing core/art/materials.cs.Executing core/art/grids/materials.cs.Executing core/art/shapes/materials.cs.Executing core/art/skies/blank/materials.cs.Executing core/scripts/client/materials.cs.Executing core/scripts/client/commonMaterialData.cs.Executing core/scripts/client/shaders.cs.Executing core/scripts/client/materials.cs.Executing core/scripts/client/terrainBlock.cs.Executing core/scripts/client/water.cs.Executing core/scripts/client/imposter.cs.Executing core/scripts/client/scatterSky.cs.Executing core/scripts/client/clouds.cs.Executing core/scripts/client/postFx.cs.Executing core/scripts/client/postFx/caustics.cs.Executing core/scripts/client/postFx/chromaticLens.cs.Executing core/scripts/client/postFx/default.postfxpreset.cs.Executing core/scripts/client/postFx/dof.cs.Executing core/scripts/client/postFx/edgeAA.cs.Executing core/scripts/client/postFx/flash.cs.Executing core/scripts/client/postFx/fog.cs.Executing core/scripts/client/postFx/fxaa.cs.Executing core/scripts/client/postFx/GammaPostFX.cs.Executing core/scripts/client/postFx/glow.cs.Executing core/scripts/client/postFx/hdr.cs.Executing core/scripts/client/postFx/lightRay.cs.Executing core/scripts/client/postFx/MLAA.cs.Executing core/scripts/client/postFx/MotionBlurFx.cs.Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.Executing core/scripts/client/postFx/postFxManager.gui.cs.Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.Executing core/scripts/client/postFx/postFxManager.persistance.cs.Executing core/scripts/client/postFx/ssao.cs.Executing core/scripts/client/postFx/turbulence.cs.Executing core/scripts/client/postFx/vignette.cs.Executing core/scripts/client/postFx/postFXManager.gui.Executing core/scripts/client/postFx/postFxManager.gui.cs.Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.Executing core/scripts/client/postFx/postFxManager.persistance.cs.% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.csExecuting core/scripts/client/postFx/default.postfxpreset.cs.% - PostFX Manager - Applying from preset% - PostFX Manager - PostFX enabledExecuting core/scripts/client/client.cs.Executing core/scripts/server/server.cs.Executing core/scripts/gui/guiTreeViewCtrl.cs.Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts ---------Executing scripts/client/init.cs.Executing scripts/server/init.cs.sfxStartup...SFXSystem::createDevice - created OpenAL device 'Generic Software' Provider: OpenAL Device: Generic Software Hardware: No Buffers: 16 --------- Initializing Full: Server Scripts ---------Executing core/scripts/server/audio.cs.Executing core/scripts/server/message.cs.Executing core/scripts/server/commands.cs.Executing core/scripts/server/levelInfo.cs.Executing core/scripts/server/missionLoad.cs.Executing core/scripts/server/missionDownload.cs.Executing core/scripts/server/clientConnection.cs.Executing core/scripts/server/kickban.cs.Executing core/scripts/server/game.cs.Executing core/scripts/server/spawn.cs.Executing core/scripts/server/camera.cs.Executing core/scripts/server/centerPrint.cs.Executing scripts/server/commands.cs.Executing scripts/server/game.cs. --------- Initializing Full: Client Scripts ---------Executing art/gui/defaultGameProfiles.cs.Executing art/gui/customProfiles.cs.Executing core/scripts/client/message.cs.Executing core/scripts/client/mission.cs.Executing core/scripts/client/missionDownload.cs.Executing core/scripts/client/actionMap.cs.Executing core/scripts/client/renderManager.cs.Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems ---------Executing core/scripts/client/lighting/advanced/init.cs.Executing core/scripts/client/lighting/advanced/shaders.cs.Executing core/scripts/client/lighting/advanced/lightViz.cs.Executing core/scripts/client/lighting/advanced/shadowViz.cs.Executing core/scripts/client/lighting/advanced/shadowViz.gui.Executing core/scripts/client/lighting/advanced/deferredShading.cs.Executing core/scripts/client/lighting/basic/init.cs.Executing core/scripts/client/lighting/basic/shadowFilter.cs.Executing core/scripts/client/lighting/shadowMaps/init.cs.Using Advanced Lighting --------------Attempting to set resolution to "1024 768 false 32 60 4"Accepted Mode: --Resolution : 1024 768--Full Screen : No--Bits Per Pixel : 32--Refresh Rate : 60--FSAA Level : 4--------------GFXPCD3D9Device::reset - depthstencil 22ef2f58 has 2 ref's--- Resetting D3D Device ---GFXPCD3D9Device::reset - depthstencil 25ced7f8 has 2 ref's--- Resetting D3D Device ---Executing art/gui/playGui.gui.Executing art/gui/chatHud.gui.Executing art/gui/playerList.gui.Executing art/gui/hudlessGui.gui.Executing art/gui/mainMenuGui.gui.Executing art/gui/joinServerDlg.gui.Executing art/gui/endGameGui.gui.Executing art/gui/StartupGui.gui.Executing art/gui/chooseLevelDlg.gui.Executing art/gui/loadingGui.gui.Executing art/gui/optionsDlg.gui.Executing art/gui/remapDlg.gui.Executing scripts/client/playerList.cs.Executing scripts/client/chatHud.cs.Executing scripts/client/messageHud.cs.Executing scripts/gui/playGui.cs.Executing scripts/gui/startupGui.cs.Executing scripts/gui/chooseLevelDlg.cs.Executing scripts/gui/loadingGui.cs.Executing scripts/gui/optionsDlg.cs.Executing scripts/client/client.cs.Executing scripts/client/game.cs.Executing scripts/client/missionDownload.cs.Executing scripts/client/serverConnection.cs.Executing scripts/client/shaders.cs.Executing scripts/client/default.bind.cs.Executing art/decals/materials.cs.Executing art/environment/materials.cs.Executing art/lights/materials.cs.Executing art/ribbons/materials.cs.Executing art/roads/materials.cs.Executing art/shapes/actors/common/materials.cs.Executing art/shapes/actors/Soldier/materials.cs.Executing art/shapes/actors/Soldier/FP/materials.cs.Executing art/shapes/Cheetah/materials.cs.Executing art/shapes/cube/materials.cs.Executing art/shapes/items/kit/materials.cs.Executing art/shapes/station/materials.cs.Executing art/shapes/teleporter/materials.cs.Executing art/shapes/trees/defaulttree/materials.cs.Executing art/shapes/weapons/Grenade/materials.cs.Executing art/shapes/weapons/Lurker/materials.cs.Executing art/shapes/weapons/ProxMine/materials.cs.Executing art/shapes/weapons/Ryder/materials.cs.Executing art/shapes/weapons/shared/materials.cs.Executing art/shapes/weapons/Turret/materials.cs.Executing art/skies/Desert_Sky/materials.cs.Executing art/skies/night/materials.cs.Executing art/terrains/materials.cs.Executing core/art/materials.cs.Executing core/art/grids/materials.cs.Executing core/art/shapes/materials.cs.Executing core/art/skies/blank/materials.cs.Executing core/scripts/client/materials.cs.Binding server port to default IPUDP initialized on port 0Executing scripts/client/audioData.cs.Activating DirectInput... % - Initializing ToolsExecuting tools/gui/cursors.ed.cs.Executing tools/gui/profiles.ed.cs.Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.Executing tools/gui/guiDialogs.ed.cs.Executing tools/gui/fileDialogBase.ed.cs.Executing tools/gui/openFileDialog.ed.cs.Executing tools/gui/saveFileDialog.ed.cs.Executing tools/gui/saveChangesMBDlg.ed.gui.Executing tools/gui/simViewDlg.ed.gui.Executing tools/gui/colorPicker.ed.gui.Executing tools/gui/materialSelector.ed.gui.Executing tools/gui/scriptEditorDlg.ed.gui.Executing tools/gui/colladaImport.ed.gui.Executing tools/gui/EditorLoadingGui.gui.Executing tools/gui/GuiEaseEditDlg.ed.gui.Executing tools/gui/GuiEaseEditDlg.ed.cs.Executing tools/gui/guiObjectInspector.ed.cs.Executing tools/gui/uvEditor.ed.gui.Executing tools/gui/objectSelection.ed.cs.Executing tools/gui/guiPlatformGenericMenubar.ed.cs.Executing tools/gui/guiPlatformGenericMenubar.ed.gui.G:\Torque3D\Engine\source\console\consoleObject.cpp(174,0): {Warning} - Couldn't find class rep for dynamic class: GuiPlatformGenericMenuBartools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.Executing tools/editorClasses/main.cs. % - Initializing Tools BaseExecuting tools/editorClasses/scripts/fileLoader.ed.cs.Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.Executing tools/editorClasses/scripts/preferencesManager.ed.cs.Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.Executing tools/editorClasses/scripts/expandos.ed.cs.Executing tools/editorClasses/scripts/utility.ed.cs.Executing tools/editorClasses/scripts/contextPopup.ed.cs.Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.Executing tools/editorClasses/scripts/guiFormClass.ed.cs.Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.Executing tools/base/main.cs. % - Initializing Base EditorCompiling tools/base/canvas/baseCanvas.ed.cs...Executing tools/base/canvas/baseCanvas.ed.cs.Compiling tools/base/menuBar/baseMenu.ed.cs...Compiling tools/base/menuBar/fileMenu.ed.cs...Compiling tools/base/menuBar/menuBuilder.ed.cs...Executing tools/base/menuBar/baseMenu.ed.cs.Executing tools/base/menuBar/fileMenu.ed.cs.Executing tools/base/menuBar/menuBuilder.ed.cs.Compiling tools/base/utils/inspector.ed.cs...Compiling tools/base/utils/objectNameValidation.ed.cs...Compiling tools/base/utils/swatchButtons.ed.cs...Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...Compiling tools/base/utils/undoActions.ed.cs...Executing tools/base/utils/inspector.ed.cs.Executing tools/base/utils/objectNameValidation.ed.cs.Executing tools/base/utils/swatchButtons.ed.cs.Executing tools/base/utils/treeViewFilterCtrls.ed.cs.Executing tools/base/utils/undoActions.ed.cs.Executing tools/worldEditor/main.cs. % - Initializing World EditorExecuting tools/worldEditor/gui/profiles.ed.cs.Executing tools/worldEditor/scripts/cursors.ed.cs.Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.Executing tools/worldEditor/gui/guiTerrainImportGui.gui.Executing tools/worldEditor/gui/guiTerrainExportGui.gui.Executing tools/worldEditor/gui/EditorGui.ed.gui.Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.Executing tools/worldEditor/scripts/menus.ed.cs.Executing tools/worldEditor/scripts/menuHandlers.ed.cs.Executing tools/worldEditor/scripts/editor.ed.cs.Executing tools/worldEditor/scripts/editor.bind.ed.cs.Executing tools/worldEditor/scripts/undoManager.ed.cs.Executing tools/worldEditor/scripts/lighting.ed.cs.Executing tools/worldEditor/scripts/EditorGui.ed.cs.Executing tools/worldEditor/scripts/editorPrefs.ed.cs.Executing tools/worldEditor/scripts/editorRender.ed.cs.Executing tools/worldEditor/scripts/editorPlugin.ed.cs.Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.Compiling tools/worldEditor/scripts/editors/creator.ed.cs...Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...Executing tools/worldEditor/scripts/editors/creator.ed.cs.Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.Executing tools/convexEditor/main.cs. % - Initializing Sketch ToolExecuting tools/convexEditor/convexEditor.cs.Executing tools/convexEditor/convexEditorGui.gui.Executing tools/convexEditor/convexEditorToolbar.ed.gui.Executing tools/convexEditor/convexEditorGui.cs.Executing tools/datablockEditor/main.cs. - Initializing Datablock EditorExecuting tools/datablockEditor/datablockEditor.cs.Executing tools/datablockEditor/datablockEditorUndo.cs.Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.Executing tools/debugger/main.cs. % - Initializing DebuggerExecuting tools/debugger/scripts/debugger.ed.cs.Executing tools/debugger/gui/breakConditionDlg.ed.gui.Executing tools/debugger/gui/connectDlg.ed.gui.Executing tools/debugger/gui/editWatchDlg.ed.gui.Executing tools/debugger/gui/findDlg.ed.gui.Executing tools/debugger/gui/debugger.ed.gui.Executing tools/debugger/gui/watchDlg.ed.gui.Executing tools/decalEditor/main.cs. % - Initializing Decal EditorExecuting tools/decalEditor/decalEditor.cs.Executing tools/decalEditor/decalEditorGui.gui.Executing tools/decalEditor/decalEditorGui.cs.Executing tools/decalEditor/decalEditorActions.cs.Executing tools/forestEditor/main.cs. % - Initializing Forest EditorExecuting tools/forestEditor/forestEditor.cs.Executing tools/forestEditor/forestEditorGui.gui.Executing tools/forestEditor/forestEditToolbar.ed.gui.Executing tools/forestEditor/forestEditorGui.cs.Executing tools/forestEditor/tools.cs.Executing tools/guiEditor/main.cs. % - Initializing Gui EditorExecuting tools/guiEditor/gui/guiEditor.ed.gui.Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.Executing tools/guiEditor/scripts/guiEditor.ed.cs.Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.Executing tools/guiEditor/scripts/fileDialogs.ed.cs.Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.Executing tools/materialEditor/main.cs. % - Initializing Material EditorExecuting tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.Executing tools/materialEditor/scripts/materialEditor.ed.cs.Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.Executing tools/meshRoadEditor/main.cs. % - Initializing Mesh Road EditorExecuting tools/meshRoadEditor/meshRoadEditor.cs.Executing tools/meshRoadEditor/meshRoadEditorGui.gui.Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.Executing tools/meshRoadEditor/meshRoadEditorGui.cs.Executing tools/missionAreaEditor/main.cs. % - Initializing Mission Area EditorExecuting tools/missionAreaEditor/missionAreaEditor.ed.cs.Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.Executing tools/navEditor/main.cs. % - Initializing Navigation EditorExecuting tools/navEditor/navEditor.cs.Executing tools/navEditor/NavEditorGui.gui.Executing tools/navEditor/NavEditorToolbar.gui.Executing tools/navEditor/NavEditorConsoleDlg.gui.SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListenerExecuting tools/navEditor/CreateNewNavMeshDlg.gui.Executing tools/particleEditor/main.cs. % - Initializing Particle EditorExecuting tools/particleEditor/ParticleEditor.ed.gui.Executing tools/particleEditor/particleEditor.ed.cs.Executing tools/particleEditor/particleEditorUndo.ed.cs.Executing tools/particleEditor/particleEmitterEditor.ed.cs.Executing tools/particleEditor/particleParticleEditor.ed.cs.Executing tools/physicsTools/main.cs. % - Initializing Physics ToolsNo physics plugin exists.Executing tools/riverEditor/main.cs. % - Initializing River EditorExecuting tools/riverEditor/riverEditor.cs.Executing tools/riverEditor/RiverEditorGui.gui.Executing tools/riverEditor/RiverEditorToolbar.gui.Executing tools/riverEditor/riverEditorGui.cs.Executing tools/roadEditor/main.cs. - Initializing Road and Path EditorExecuting tools/roadEditor/roadEditor.cs.Executing tools/roadEditor/RoadEditorGui.gui.Executing tools/roadEditor/RoadEditorToolbar.gui.Executing tools/roadEditor/roadEditorGui.cs.Executing tools/shapeEditor/main.cs. % - Initializing Shape EditorExecuting tools/shapeEditor/gui/Profiles.ed.cs.Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.Linux Compatibility Warning: worldEditor != WorldEditorEngine initialized...--------------------------------------------------------------------------------Module Manager: Started scanning 'G:/Torque3D/My Projects/addglm/game/'...Module Manager: Finished scanning 'G:/Torque3D/My Projects/addglm/game/'.--------------------------------------------------------------------------------Module Manager: Loading group 'Game':Module Manager: No modules found for module group 'Game'.Win32Window::WindowProc - resetting device due to window size change.GFXPCD3D9Device::reset - depthstencil 25cee5b8 has 2 ref's--- Resetting D3D Device ---Started up in 8.38 seconds...Window focus status changed: focus: 1AntiAliasing has been disabled; it is not compatible with AdvancedLighting.Exporting server prefs...Executing core/art/datablocks/datablockExec.cs.Executing core/art/datablocks/camera.cs.Executing core/art/datablocks/markers.cs.Executing core/art/datablocks/defaultparticle.cs.Executing art/ribbons/ribbonExec.cs.Executing art/ribbons/ribbons.cs.Executing art/particles/managedParticleData.cs.Executing art/particles/managedParticleEmitterData.cs.Executing art/decals/managedDecalData.cs.Executing art/datablocks/managedDatablocks.cs.Executing art/forest/managedItemData.cs.Executing art/datablocks/datablockExec.cs.Executing art/datablocks/audioProfiles.cs.Executing art/datablocks/lights.cs.Executing art/datablocks/particles.cs.Executing art/datablocks/environment.cs.Executing art/datablocks/triggers.cs.Executing art/datablocks/rigidShape.cs.Executing art/datablocks/health.cs.Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)Executing art/datablocks/weapon.cs.Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)Executing art/datablocks/weapons/grenadefx.cs.Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)Executing art/datablocks/weapons/rocketfx.cs.Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)Executing art/datablocks/weapons/Lurker.cs.Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)Executing art/shapes/weapons/Lurker/TP_Lurker.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dtsExecuting art/shapes/weapons/Lurker/FP_Lurker.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting art/datablocks/weapons/Ryder.cs.Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)Executing art/shapes/weapons/Ryder/TP_Ryder.cs.Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dtsExecuting art/shapes/weapons/Ryder/FP_Ryder.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting art/datablocks/weapons/ProxMine.cs.Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dtsExecuting art/shapes/weapons/ProxMine/FP_ProxMine.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting art/datablocks/weapons/Turret.cs.Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)Executing art/shapes/weapons/Turret/Turret_Legs.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dtsExecuting art/shapes/weapons/Turret/Turret_Head.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "mountPoint" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dtsExecuting art/shapes/weapons/Turret/TP_Turret.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Object mesh "Turret" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dtsExecuting art/shapes/weapons/Turret/FP_Turret.cs.Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"Warning: Creating cyclic animation clip to hold all animationsObject mesh "Turret" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting art/datablocks/teleporter.cs.Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)Executing art/datablocks/player.cs.Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Executing art/shapes/actors/Soldier/soldier_rigged.cs.Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.Warning: Creating cyclic animation clip to hold all animationsWriting cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dtsExecuting art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dtsExecuting art/datablocks/aiPlayer.cs.Executing art/datablocks/vehicles/cheetahCar.cs.Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)Executing art/shapes/Cheetah/Cheetah_Turret.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dtsTSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing art/shapes/Cheetah/wheel.cs.Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dtsTSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing art/shapes/Cheetah/wheelBack.cs.Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dtsTSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing art/shapes/Cheetah/Cheetah_Body.cs.Warning: Creating cyclic animation clip to hold all animationsObject mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dtsExecuting scripts/server/scriptExec.cs.Executing scripts/server/camera.cs.Executing scripts/server/triggers.cs.Executing scripts/server/VolumetricFog.cs.Executing scripts/server/inventory.cs.Executing scripts/server/shapeBase.cs.Executing scripts/server/item.cs.Executing scripts/server/health.cs.Executing scripts/server/projectile.cs.Executing scripts/server/radiusDamage.cs.Executing scripts/server/teleporter.cs.Executing scripts/server/physicsShape.cs.Executing scripts/server/weapon.cs.Executing scripts/server/proximityMine.cs.Executing scripts/server/player.cs.Executing scripts/server/aiPlayer.cs.Executing scripts/server/vehicle.cs.Executing scripts/server/vehicleWheeled.cs.Executing scripts/server/cheetah.cs.Executing scripts/server/turret.cs.Executing scripts/server/gameCore.cs.Executing scripts/server/gameDM.cs.*** LOADING MISSION: levels/Empty Terrain.mis*** Stage 1 load*** Stage 2 loadExecuting levels/Empty Terrain.mis.Game -> activatePackages*** Mission loadedConnect request from: IP:0.0.0.0:0Connection established 20003CADD: 20004 local*** Sending mission load to client: levels/Empty Terrain.misMapping string: ServerMessage to index: 0Mapping string: MsgConnectionError to index: 1Mapping string: MsgLoadInfo to index: 2Mapping string: MsgLoadDescripition to index: 3Mapping string: MsgLoadInfoDone to index: 4Window focus status changed: focus: 0 Using background sleep time: 200Win32Window::WindowProc - resetting device due to window size change.DirectInput deactivated.Mapping string: MissionStartPhase1 to index: 5*** New Mission: levels/Empty Terrain.mis*** Phase 1: Download Datablocks & Targets% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.csExecuting core/scripts/client/postFx/default.postfxpreset.cs.% - PostFX Manager - Applying from preset% - PostFX Manager - PostFX enabledMapping string: MissionStartPhase1Ack to index: 0Object mesh "debri1" has no matching detail ("detail1" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dtsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsObject mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts[MaterialList::mapMaterials] Unable to find material for texture: base.lmaleMapping string: MissionStartPhase2 to index: 6*** Phase 2: Download Ghost ObjectsMapping string: MissionStartPhase2Ack to index: 1Ghost Always objects received.Mapping string: MissionStartPhase3 to index: 7Client Replication Startup has Happened!fxFoliageReplicator - replicated client foliage for 0 objectsFailed to create resource: [levels/Empty Terrain.mis.decals]*** Phase 3: Mission LightingMission lighting doneMapping string: MissionStartPhase3Ack to index: 2Mapping string: MissionStart to index: 8Mapping string: SyncClock to index: 9Mapping string: RefreshWeaponHud to index: 10Mapping string: SetAmmoAmountHud to index: 11Mapping string: ryder.png to index: 12Mapping string: MsgClientJoin to index: 13Mapping string: Welcome to the Torque demo app %1. to index: 14Mapping string: Visitor to index: 15*** Initial Control ObjectActivating DirectInput...*** Control Object ChangedMapping string: Orange to index: 16Linux Compatibility Warning: postFx.hlsl != postFX.hlslWindow focus status changed: focus: 1Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.ddsLinux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.ddsLinux Compatibility Warning: rock_normals.DDS != rock_normals.ddsLinux Compatibility Warning: rock_specular.DDS != rock_specular.dds : file changed [levels/Empty Terrain.mis.decals][ResourceManager::notifiedFileChanged] : File changed [levels/Empty Terrain.mis.decals]*** ENDING MISSION20002 -> deactivatePackagesCDROP: 20004 IP:0.0.0.0:0Exporting server prefs...Exporting server prefs...SimGroup::addObject - (910256464) can't add self!Executing core/art/datablocks/datablockExec.cs.Executing core/art/datablocks/camera.cs.Executing core/art/datablocks/markers.cs.Executing core/art/datablocks/defaultparticle.cs.Executing art/ribbons/ribbonExec.cs.Executing art/ribbons/ribbons.cs.Executing art/particles/managedParticleData.cs.Executing art/particles/managedParticleEmitterData.cs.Executing art/decals/managedDecalData.cs.Executing art/datablocks/managedDatablocks.cs.Executing art/forest/managedItemData.cs.Executing art/datablocks/datablockExec.cs.Executing art/datablocks/audioProfiles.cs.Executing art/datablocks/lights.cs.Executing art/datablocks/particles.cs.Executing art/datablocks/environment.cs.Executing art/datablocks/triggers.cs.Executing art/datablocks/rigidShape.cs.Executing art/datablocks/health.cs.Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)Executing art/datablocks/weapon.cs.Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)Executing art/datablocks/weapons/grenadefx.cs.Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)Executing art/datablocks/weapons/rocketfx.cs.Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)Executing art/datablocks/weapons/Lurker.cs.Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)Executing art/shapes/weapons/Lurker/TP_Lurker.cs.Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dtsExecuting art/shapes/weapons/Lurker/FP_Lurker.cs.Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dtsExecuting art/datablocks/weapons/Ryder.cs.Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)Executing art/shapes/weapons/Ryder/TP_Ryder.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dtsExecuting art/shapes/weapons/Ryder/FP_Ryder.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dtsExecuting art/datablocks/weapons/ProxMine.cs.Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dtsExecuting art/shapes/weapons/ProxMine/FP_ProxMine.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dtsExecuting art/datablocks/weapons/Turret.cs.Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)Executing art/shapes/weapons/Turret/Turret_Legs.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dtsExecuting art/shapes/weapons/Turret/Turret_Head.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dtsExecuting art/shapes/weapons/Turret/TP_Turret.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dtsExecuting art/shapes/weapons/Turret/FP_Turret.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dtsExecuting art/datablocks/teleporter.cs.Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)Executing art/datablocks/player.cs.Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)Executing art/shapes/actors/Soldier/soldier_rigged.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dtsExecuting art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dtsExecuting art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dtsExecuting art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dtsExecuting art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dtsExecuting art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dtsExecuting art/datablocks/aiPlayer.cs.Executing art/datablocks/vehicles/cheetahCar.cs.Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)Executing art/shapes/Cheetah/Cheetah_Turret.cs.Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dtsTSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing art/shapes/Cheetah/wheel.cs.Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dtsTSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing art/shapes/Cheetah/wheelBack.cs.Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dtsTSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')Executing art/shapes/Cheetah/Cheetah_Body.cs.Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dtsExecuting scripts/server/scriptExec.cs.Executing scripts/server/camera.cs.Executing scripts/server/triggers.cs.Executing scripts/server/VolumetricFog.cs.Executing scripts/server/inventory.cs.Executing scripts/server/shapeBase.cs.Executing scripts/server/item.cs.Executing scripts/server/health.cs.Executing scripts/server/projectile.cs.Executing scripts/server/radiusDamage.cs.Executing scripts/server/teleporter.cs.Executing scripts/server/physicsShape.cs.Executing scripts/server/weapon.cs.Executing scripts/server/proximityMine.cs.Executing scripts/server/player.cs.Executing scripts/server/aiPlayer.cs.Executing scripts/server/vehicle.cs.Executing scripts/server/vehicleWheeled.cs.Executing scripts/server/cheetah.cs.Executing scripts/server/turret.cs.Executing scripts/server/gameCore.cs.Executing scripts/server/gameDM.cs.*** LOADING MISSION: levels/Outpost.mis*** Stage 1 load*** Stage 2 loadExecuting levels/Outpost.mis.Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dtssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubssetWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubstools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'Game -> activatePackages*** Mission loadedConnect request from: IP:0.0.0.0:0Connection established 20229CADD: 20230 local*** Sending mission load to client: levels/Outpost.misMapping string: ServerMessage to index: 0Mapping string: MsgConnectionError to index: 1Mapping string: MsgLoadInfo to index: 2Mapping string: MsgLoadInfoDone to index: 3Mapping string: MissionStartPhase1 to index: 4*** New Mission: levels/Outpost.mis*** Phase 1: Download Datablocks & Targets% - PostFX Manager - Executing levels/Outpost.postfxpreset.csExecuting levels/Outpost.postfxpreset.cs.% - PostFX Manager - Applying from presetHDR FORMAT: GFXFormatR10G10B10A2Using Advanced LightingLinux Compatibility Warning: postFx.hlsl != postFX.hlsl% - PostFX Manager - PostFX enabledMapping string: MissionStartPhase1Ack to index: 0Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dtsLoaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts[MaterialList::mapMaterials] Unable to find material for texture: base.lmaleMapping string: MissionStartPhase2 to index: 5*** Phase 2: Download Ghost ObjectsMapping string: MissionStartPhase2Ack to index: 1[Material::mapMaterial] - Cannot map unnamed Material[MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2Ghost Always objects received.Mapping string: MissionStartPhase3 to index: 6Client Replication Startup has Happened!fxFoliageReplicator - replicated client foliage for 0 objectsFailed to create resource: [levels/Outpost.mis.decals]*** Phase 3: Mission LightingMission lighting doneMapping string: MissionStartPhase3Ack to index: 2Mapping string: MissionStart to index: 7Mapping string: SyncClock to index: 8Mapping string: RefreshWeaponHud to index: 9Mapping string: SetAmmoAmountHud to index: 10Mapping string: ryder.png to index: 11Mapping string: MsgClientJoin to index: 12Mapping string: Welcome to the Torque demo app %1. to index: 13Mapping string: Visitor to index: 14Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)*** Initial Control Object*** Control Object ChangedMapping string: Red to index: 15Mapping string: Cheetah to index: 16Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlslLinux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlslLinux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl[Material::mapMaterial] - Cannot map unnamed Material
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