using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TokenBehaviour : MonoBehaviour
{
private Vector3 mOffset;
private Vector3 startingPosition;
private Vector3 slotPosition;
private float mZCoord;
private bool triggered = false;
private Rigidbody rBody;
private string pegSlotName;
void Start()
{
rBody = GetComponent<Rigidbody>();
}
private void OnMouseDown()
{
startingPosition = transform.position;
mZCoord = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
mOffset = gameObject.transform.position - GetMouseWorldPos();
}
private void OnMouseUp()
{
if (triggered)
{
transform.position = slotPosition;
rBody.velocity = Vector3.zero;
}
else
{
transform.position = startingPosition;
rBody.velocity = Vector3.zero;
}
}
private Vector3 GetMouseWorldPos()
{
Vector3 mousePoint = Input.mousePosition;
mousePoint.z = mZCoord;
return Camera.main.ScreenToWorldPoint(mousePoint);
}
private void OnMouseDrag()
{
transform.position = GetMouseWorldPos() + mOffset;
transform.position = new Vector3(transform.position.x, 6, transform.position.z);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Trigger Volume"))
{
pegSlotName = (other.gameObject.name).ToString();
triggered = true;
slotPosition = other.gameObject.transform.position;
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag("Trigger Volume"))
{
triggered = false;
}
}
}
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