import java.util.ArrayList;
public class Collision {
private static ArrayList<Collision> POOL = new ArrayList<Collision>();
public GameObject mA;
public GameObject mB;
public static Collision init(GameObject a, GameObject b) {
if (POOL.isEmpty()) {
return new Collision(a, b); //added to the pool on release
}
Collision c = POOL.remove(0);
c.mA = a;
c.mB = b;
return c;
}
public static void release(Collision c) {
c.mA = null;
c.mB = null;
POOL.add(c);
}
public boolean equals(Collision c) {
return (mA == c.mA && mB == c.mB) || (mA == c.mB && mB == c.mA);
}
public Collision(GameObject a, GameObject b) {
mA = a;
mB = b;
}
}
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