@Override
public void onDrawFrame(GL10 gl)
{
long t0 = gameClock.getCurrentTime();
long elapsedTime = gameClock.getCurrentTime() - t0;
while(elapsedTime >= gameClock.getGamePlayRate())
{
updatePlayer();
updateCamera();
t0 += gameClock.getGamePlayRate();
elapsedTime = gameClock.getCurrentTime() - t0;
}
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT);
drawSkyBox();
drawPlayer();
drawMaze();
collisionDetectionAndResponse();
}
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