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Radiation Server Mod

Kavaeric | PRO | 07/04/13 06:30:04 AM UTC | 0 ⭐ | 241 👁️ | Never ⏰ | []
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### Radiation Mod ###
Server game mod that will add radiation as an game element for RPs and other minigames.
 Radiation will be a special variable that each individual player has. Each player also has a "Geiger counter", which is simply a bottomPrint, that shows the current dose, as well as a Geiger warning and the player's current radiation sickness level. OGG loops will also be used to make an audio effect when walking into contaminated areas.
 ## Variables present:
Rems: Stores amount of radiation as a value for each player.
Geiger warning: String variable, stores the radiation warning for the zone the player is currently standing in
Radiation sickness warning: String variable, stores warning for the player's radiation dose. 
 ###################
 Special zonebricks will be needed for different radiation levels. These will modify the player's radiation dose and also produce some visual effects. These zones are as follows:
 ## "Minimal"
Rem intake: 0.1
Geiger warning: "Minor contamination"
Player whiteout flash: 0.200
Player damage flash: 0.000
OGG Loop: Geiger level1
 ## "Low"
Rem intake: 1.0
Geiger warning: "Contaminated" 
Player whiteout flash: 0.500
Player damage flash: 0.000
OGG Loop: Geiger level2
 ## "Moderate"
Rem intake: 5.0
Geiger warning: "Irradiated"
Player whiteout flash: 0.300
Player damage flash: 0.200
OGG Loop: Geiger level3
 ## "High"
Rem intake: 10.0
Geiger warning: "Highly irradiated"
Player whiteout flash: 0.300
Player damage flash: 0.500
OGG Loop: Geiger level4
 ## "Severe"
Rem intake: 20.0
Geiger warning: "Severely irradiated"
Player whiteout flash: 0.500
Player damage flash: 0.500
OGG Loop: Geiger level5
 ## "Extreme"
Rem intake: 30.0
Geiger warning: "Extremely irradiated"
Player whiteout flash: 0.500
Player damage flash: 0.800
OGG Loop: Geiger level6
 ## "Decontamination"
Rem intake: -10.0
Geiger warning: "Decontaminating"
Player whiteout flash: 0.000
Player damage flash: 0.000
OGG Loop: (None)
 ##############################
 When the player is too irradiated, certain side effects take place even outside of irradiated zones. Note that effects are cumulative:
 REMS    | HP LOSS | OTHER EFFECTS
----------------------------------------------------
0       |         | None
30      |         | Vignette colour darkening
100     | -0.1    | Slight slowed movement, vignette colour reddening
400     | -0.2    | Vignette colour reddening
1000    | -0.5    | Vigenette colour red, whiting-out
2000    | -1.0    | White and redout

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    01/01/70 12:00:00 AM UTC
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