/**********************************************
CRÉDITOS:
include a_samp by #SA:MP TEAM
include zcmd by #ZeeX
include sscanf2 by #Y_Less
TextDraw editor by #iPLEOMAX
Script by F1N4L
**********************************************/
#include <a_samp>
#include <zcmd>
#include <sscanf2>
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATA_HORA_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
new Text:HORA[2];
new PlayerText:DESP[2][MAX_PLAYERS];
new
P_TIME[3],
D_TIME[3]
;
new DESPERTADOR[MAX_PLAYERS];
new RELOGIO[MAX_PLAYERS];
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATA_HORA_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATE_TIME_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
stock DateTimePlayers_TextDraw(playerid)
{
HORA[0] = TextDrawCreate(485.675201, 0.083303, "|HORA|");
TextDrawLetterSize(HORA[0], 0.350000, 1.001667);
TextDrawAlignment(HORA[0], 1);
TextDrawColor(HORA[0], -16776961);
TextDrawSetOutline(HORA[0], 0);
TextDrawBackgroundColor(HORA[0], 255);
TextDrawFont(HORA[0], 2);
TextDrawSetProportional(HORA[0], 1);
TextDrawSetShadow(HORA[0], 0);
HORA[1] = TextDrawCreate(481.228942, 7.149960, "00:00:00");
TextDrawLetterSize(HORA[1], 0.350000, 1.521666);
TextDrawAlignment(HORA[1], 1);
TextDrawColor(HORA[1], -16776961);
TextDrawSetOutline(HORA[1], 0);
TextDrawBackgroundColor(HORA[1], 255);
TextDrawFont(HORA[1], 2);
TextDrawSetProportional(HORA[1], 1);
TextDrawSetShadow(HORA[1], 0);
DESP[playerid][2] = CreatePlayerTextDraw(playerid, 183.176528, 138.083312, "DESPERTADOR");
PlayerTextDrawLetterSize(playerid, DESP[playerid][2], 0.960940, 6.727499);
PlayerTextDrawAlignment(playerid, DESP[playerid][2], 1);
PlayerTextDrawColor(playerid, DESP[playerid][2], 65535);
PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, DESP[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, DESP[playerid][2], 255);
PlayerTextDrawFont(playerid, DESP[playerid][2], 2);
PlayerTextDrawSetProportional(playerid, DESP[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0);
DESP[playerid][1] = CreatePlayerTextDraw(playerid, 249.058807, 185.333358, "HORA");
PlayerTextDrawLetterSize(playerid, DESP[playerid][1], 1.256940, 5.648333);
PlayerTextDrawAlignment(playerid, DESP[playerid][1], 1);
PlayerTextDrawColor(playerid, DESP[playerid][1], 65535);
PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, DESP[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, DESP[playerid][1], 255);
PlayerTextDrawFont(playerid, DESP[playerid][1], 2);
PlayerTextDrawSetProportional(playerid, DESP[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0);
DESP[playerid][0] = CreatePlayerTextDraw(playerid, 322.941101, 149.750030, "_");
PlayerTextDrawLetterSize(playerid, DESP[playerid][0], 0.415529, 9.585833);
PlayerTextDrawTextSize(playerid, DESP[playerid][0], 0.000000, 316.000000);
PlayerTextDrawAlignment(playerid, DESP[playerid][0], 2);
PlayerTextDrawColor(playerid, DESP[playerid][0], -1);
PlayerTextDrawUseBox(playerid, DESP[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, DESP[playerid][0], 65298);
PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, DESP[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, DESP[playerid][0], 255);
PlayerTextDrawFont(playerid, DESP[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, DESP[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0);
return 1;
}
stock PlayeridText(playerid)
{
DESP[playerid][2] = CreatePlayerTextDraw(playerid, 183.176528, 138.083312, "DESPERTADOR");
PlayerTextDrawLetterSize(playerid, DESP[playerid][2], 0.960940, 6.727499);
PlayerTextDrawAlignment(playerid, DESP[playerid][2], 1);
PlayerTextDrawColor(playerid, DESP[playerid][2], 65535);
PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, DESP[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, DESP[playerid][2], 255);
PlayerTextDrawFont(playerid, DESP[playerid][2], 2);
PlayerTextDrawSetProportional(playerid, DESP[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, DESP[playerid][2], 0);
DESP[playerid][1] = CreatePlayerTextDraw(playerid, 249.058807, 185.333358, " ");
PlayerTextDrawLetterSize(playerid, DESP[playerid][1], 1.256940, 5.648333);
PlayerTextDrawAlignment(playerid, DESP[playerid][1], 1);
PlayerTextDrawColor(playerid, DESP[playerid][1], 65535);
PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, DESP[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, DESP[playerid][1], 255);
PlayerTextDrawFont(playerid, DESP[playerid][1], 2);
PlayerTextDrawSetProportional(playerid, DESP[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, DESP[playerid][1], 0);
DESP[playerid][0] = CreatePlayerTextDraw(playerid, 322.941101, 149.750030, "_");
PlayerTextDrawLetterSize(playerid, DESP[playerid][0], 0.415529, 9.585833);
PlayerTextDrawTextSize(playerid, DESP[playerid][0], 0.000000, 316.000000);
PlayerTextDrawAlignment(playerid, DESP[playerid][0], 2);
PlayerTextDrawColor(playerid, DESP[playerid][0], -1);
PlayerTextDrawUseBox(playerid, DESP[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, DESP[playerid][0], 65298);
PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, DESP[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, DESP[playerid][0], 255);
PlayerTextDrawFont(playerid, DESP[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, DESP[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, DESP[playerid][0], 0);
return 1;
}
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXTDRAW_DATE_TIME_PLAYERS=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
public OnPlayerConnect(playerid)
{
SetPVarInt(playerid,"Despertador",-1);
return 1;
}
public OnPlayerSpawn(playerid)
{
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_SHOW_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
DateTimePlayers_TextDraw(playerid);
TextDrawShowForPlayer(playerid, HORA[0]);
TextDrawShowForPlayer(playerid, HORA[1]);
RELOGIO[playerid] = SetTimerEx("TimePlayers_TextDraw", 1000, true, "i", playerid);
SendClientMessage(playerid, -1, "Sistema de Despertador By F1N4L");
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_SHOW_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_HIDE_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
TextDrawHideForPlayer(playerid, HORA[0]);
TextDrawHideForPlayer(playerid, HORA[1]);
PlayerTextDrawHide(playerid, DESP[playerid][0]);
PlayerTextDrawHide(playerid, DESP[playerid][1]);
PlayerTextDrawHide(playerid, DESP[playerid][2]);
KillTimer(DESPERTADOR[playerid]);
KillTimer(RELOGIO[playerid]);
//=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=TEXT_DRAW_HIDE_SERVER=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=
return 1;
}
forward TimePlayers_TextDraw(playerid);
public TimePlayers_TextDraw(playerid)
{
new string[10];
gettime(P_TIME[0], P_TIME[1], P_TIME[2]);
format(string, 128, "%02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]);
TextDrawSetString(HORA[1], string);
return 1;
}
CMD:desp(playerid, params[])
{
new string[90];
if(GetPVarInt(playerid,"Despertador") == 0)
{
if(sscanf(params, "iii", D_TIME[0], D_TIME[1], D_TIME[2])) return SendClientMessage(playerid, -1, "USO: /desp [Hora] [Min] [Seg]");
if(D_TIME[0] < 0 || D_TIME[0] > 23) return SendClientMessage(playerid, -1, "ERRO: A Hora deve ser entre 0 e 23.");
if(D_TIME[0] < P_TIME[0]) return SendClientMessage(playerid, -1, "ERRO: A Hora deve ser maior que as Horas atuais.");
if(D_TIME[1] < 0 || D_TIME[1] > 59) return SendClientMessage(playerid, -1, "ERRO: Os Minutos devem ser entre 0 e 59.");
if(D_TIME[1] < P_TIME[1]) return SendClientMessage(playerid, -1, "ERRO: O Minuto deve ser maior que os Minutos atuais");
if(D_TIME[2] < 0 || D_TIME[2] > 59) return SendClientMessage(playerid, -1, "ERRO: Os Segundos devem ser entre 0 e 59.");
if(D_TIME[2] <= P_TIME[2]+5) return SendClientMessage(playerid, -1, "ERRO: O Segundo deve ser maior que os Segundos atuais.");
format(string, sizeof(string), "Atualmente são: %02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Horário Programado para Despertar: %02d:%02d", D_TIME[0], D_TIME[1]);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "Ainda restam: %02d horas %02d minutos %02d segundos", D_TIME[0]-P_TIME[0], D_TIME[1]-P_TIME[1], D_TIME[2]-P_TIME[2]);
SendClientMessage(playerid, -1, string);
DESPERTADOR[playerid] = SetTimerEx("DESPERTADOR_Update", 1000, true, "i", playerid);
SetPVarInt(playerid,"Despertador",1);
}else{
if(GetPVarInt(playerid,"Despertador") == -1)
{
SendClientMessage(playerid, -1, "Você ainda não iniciou o despertador, Digite: /desp [hora] [min] [seg]");
SetPVarInt(playerid,"Despertador",0);
}
else if(GetPVarInt(playerid,"Despertador") == 1)
{
format(string, sizeof(string), "Você já Ativou o Despertador às: %02d:%02d:%02d", D_TIME[0], D_TIME[1], D_TIME[2]);
SendClientMessage(playerid, -1, string);
SendClientMessage(playerid, -1, "Para iniciar um novo despertador, Digite: /offdesp");
}
}
if(GetPVarInt(playerid,"Despertador") == -1)
{
SendClientMessage(playerid, -1, "Você ainda não iniciou o despertador, Digite: /desp [hora] [min] [seg]");
SetPVarInt(playerid,"Despertador",-1);
}
return 1;
}
CMD:offdesp(playerid, params[])
{
new string[80];
if(GetPVarInt(playerid,"Despertador") == 0)
{
SendClientMessage(playerid, -1, "Você já desativou o Despertador!");
}
else if(GetPVarInt(playerid,"Despertador") == 1)
{
format(string, sizeof(string), "Relógio parado às: %02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]);
SendClientMessage(playerid, -1, string);
PlayerTextDrawHide(playerid, DESP[playerid][0]);
PlayerTextDrawHide(playerid, DESP[playerid][1]);
PlayerTextDrawHide(playerid, DESP[playerid][2]);
KillTimer(DESPERTADOR[playerid]);
SetPVarInt(playerid,"Despertador",0);
return 1;
}
else if(GetPVarInt(playerid,"Despertador") == -1)
{
SendClientMessage(playerid, -1, "Você ainda não iniciou o Despertador, Digite: /desp [hora] [min] [seg]");
}
return 1;
}
forward DESPERTADOR_Update(playerid);
public DESPERTADOR_Update(playerid)
{
new string[50], string2[16];
if(GetPVarInt(playerid,"Despertador") == 1)
{
gettime(P_TIME[0], P_TIME[1], P_TIME[2]);
if(D_TIME[0] == P_TIME[0] && D_TIME[1] == P_TIME[1] && D_TIME[2] == P_TIME[2])
{
format(string, sizeof(string), "DESPERTADOR: %02d:%02d:%02d", D_TIME[0], D_TIME[1], D_TIME[2]);
SendClientMessage(playerid, -1, string);
PlayerTextDrawShow(playerid, DESP[playerid][0]);
PlayerTextDrawShow(playerid, DESP[playerid][1]);
PlayerTextDrawShow(playerid, DESP[playerid][2]);
format(string2, 128, "%02d:%02d:%02d", P_TIME[0], P_TIME[1], P_TIME[2]);
PlayerTextDrawSetString(playerid, DESP[playerid][1], string2);
}
}
return 1;
}
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