handling clicks in the creative inventory of minecraft
/**
* An override mouse click method to add control when using the creative inv. hack
*
* @author oxguy3
*/
protected void mouseClicked(int i, int j, int k)
{
if (mc.playerController.isInCreativeMode()||!mc.thePlayer.shouldShowCreativeInventory) { //if not using the hack to get creative inv, or legitimately in creative gamemode
super.mouseClicked(i, j, k); //use the vanilla code instead of my shit
} else { //if using the hack to get creative inv
if (mc.thePlayer instanceof EntityPlayerSP) { //if in SSP
//super.super.mouseClicked(i, j, k);
if (k == 0 || k == 1) { //if left or right click
int stackSize = 64;
if (k == 1) { //if right click
stackSize = 1;
}
Slot cslot = super.getSlotAtCoords(i, j);
if (cslot!=null) { //if they actually clicked a slot
ItemStack slotstack = cslot.getStack();
ItemStack pstack = mc.thePlayer.inventory.getItemStack();
if (slotstack!=null) { //if there is an item in that slot
if(pstack==null) { //if the player is not holding an item with the cursor
if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //if hotbar slots, use the stack's size instead of 64
stackSize = slotstack.stackSize;
}
if (k == 1 && stackSize > 1) { //if right click and there's more than 1 item, only use half of the stack
stackSize = stackSize/2;
}
mc.thePlayer.inventory.setItemStack(new ItemStack(slotstack.itemID, stackSize, slotstack.getItemDamage()));
if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //hotbar slots
if (k == 1 && stackSize > 1) { //if right click and there's more than 1 item
int newslotsize = slotstack.stackSize-stackSize; //take what was left after halving the stack
cslot.putStack(new ItemStack(slotstack.itemID, newslotsize, slotstack.getItemDamage())); //put that remainder back in the slot
} else { //if left click
cslot.putStack(null); //remove the stack from the slot
}
}
} else { //if the player is holding an item with the cursor
if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //if clicked in the hotbar slots
//if they're the same item type and they're stackable and the slot stack isn't already full
if (pstack.isItemEqual(cslot.getStack())&&pstack.isStackable()&&cslot.getStack().stackSize<64) {
ItemStack cstack = cslot.getStack();
if (k == 0) { //if left click
while (cslot.getStack().stackSize<64&&pstack.stackSize>=1) { //while the slot isnt full and the hand isnt empty
pstack.stackSize-=1;
//N.B. the 2nd param for the ItemStack constructor should NOT be changed to cstack!!!
cslot.putStack(new ItemStack(cstack.itemID, cslot.getStack().stackSize+1, cstack.getItemDamage()));
}
} else { //if right click
pstack.stackSize-=1;
cslot.putStack(new ItemStack(cstack.itemID, cstack.stackSize+1, cstack.getItemDamage()));
}
if (pstack.stackSize==0) { //destroy the held stack if its empty, or else it'll generate dupes
mc.thePlayer.inventory.setItemStack(null);
}
} else { //if the items aren't the same, and should simply be swapped
ItemStack swappy = pstack.copy();
mc.thePlayer.inventory.setItemStack(slotstack); //switch the held item with the slot item
cslot.putStack(pstack);
}
} else { //if not in the hotbar slots
if (k == 0) { //if left click
mc.thePlayer.inventory.setItemStack(null);
} else { //if right click
mc.thePlayer.inventory.setItemStack(new ItemStack(pstack.itemID, pstack.stackSize-1, pstack.getItemDamage()));
}
}
}
} else { //if there is not an item in that slot
if (pstack!=null) { //if the player is holding an item with the cursor
if (cslot.slotNumber>=72&&cslot.slotNumber<=80) { //if clicked in hotbar slots
if (k == 0) { //if left click
cslot.putStack(pstack);
mc.thePlayer.inventory.setItemStack(null);
} else { //if right click
cslot.putStack(new ItemStack(pstack.itemID, 1, pstack.getItemDamage()));
mc.thePlayer.inventory.setItemStack(new ItemStack(pstack.itemID, pstack.stackSize-1, pstack.getItemDamage()));
//this code has been moved to the end of the hotbar slots IF statement
/*if (pstack.stackSize==0) { //destroy the held stack if its empty, or else it'll generate dupes
mc.thePlayer.inventory.setItemStack(null);
}*/
}
} else { //if not in the hotbar slots
if (k == 0) { //if left click
mc.thePlayer.inventory.setItemStack(null);
} else { //if right click
mc.thePlayer.inventory.setItemStack(new ItemStack(pstack.itemID, pstack.stackSize-1, pstack.getItemDamage()));
}
}
if (pstack.stackSize==0) { //destroy the held stack if its empty, or else it'll generate dupes
mc.thePlayer.inventory.setItemStack(null);
}
}
}
}
}
} else { //if in SMP
super.mouseClicked(i, j, k);
}
}
}
Comments