#def room(status): #This is the template for each room
#room = """description""" #This description is read now and can be printed at will later
#print room
#valid = False
#while not valid: #This is the command loop, player can keep entering commands at will
#choice = raw_input ('> ')
#choice = choice.lower()
#if "statdebug" in choice: #A debug routine that let's me see what is in Status while testing
#print status
#elif "look" in choice: #Allows player ro redisplay the description
#print room
#elif input: #Room specific commands
#bla bla bla
#else: #General error trap for unrecognised commands
#print "Command not recognized"
#return status
#room description
#room exists
#room inventory
class Room(object):
def __init__(self, name, description):
self.setName(name)
self.setDescription(description)
# Here
self.exits = {"NORTH": None,
"EAST": None,
"SOUTH": None,
"WEST": None}
self.inventory = []
def __repr__(self):
# Return a string that will show up when you print the room
rstring = self.getName() + "\n"
rstring += self.getDescription()
return rstring
#print MainHall
# Name methods
def setName(self, name):
self.name = name + " in cool guy manor"
def getName(self):
return self.name
# Description methods
def setDescription(self, descr):
self.description = descr
def getDescription(self):
return self.description
# exit methods
def addExit(self, direction, exitRoom):
self.exits[direction] = exitRoom
def exitsString(self):
rstring = "Possible exits: "
rstring.append(", ".join(list(self.getExits().keys())))
return rstring
def getExits(self):
return self.exits
def getExitDirection(self, direction):
if direction in self.exits:
if self.exits[direction]:
return self.exits[direction]
else:
print "There is no exit in that direction"
return None
else:
print "%s is not a direction" % direction
#item methods
def addItem(self, item):
self.inventory.append(item)
def takeItem(self, item):
self.inventory.remove(item)
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