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Blackjack [codeskulptor]

abbarnes | PRO | 12/12/17 03:18:45 PM UTC | 0 ⭐ | 300 👁️ | Never ⏰ | []
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# Mini-project #6 - Blackjack
#http://www.codeskulptor.org/#user43_rq6TKjXIy50KB5g_1.py
import simplegui
import random
 
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
 
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")    
 
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
 
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
new_card = []
player_hand = []
dealer_hand = []
 
# define card class
class Card:
    def __init__(self, suit, rank):
        if (suit in SUITS) and (rank in RANKS):
            self.suit = suit
            self.rank = rank
        else:
            self.suit = None
            self.rank = None
            print "Invalid card: ", suit, rank
 
    def __str__(self):
        return self.suit + self.rank
 
    def get_suit(self):
        return self.suit
 
    def get_rank(self):
        return self.rank
 
    def draw(self, canvas, pos):
        card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), 
                    CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
        canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
        
# define hand class
class Hand:
    def __init__(self):
        self.card_list = []
        self.hand_value = 0
        
    def __str__(self):
#        return "Cards in this hand: ", str(self.card_list()), "Hand Value: ", str(self.hand_value())
        s = ""
        print "Card list is " + str(self.card_list)
        s += "Hand Value: " + str(self.hand_value)
        return s
 
    def add_card(self, card):
        #card will come from blackjack_deck.deal_card()
        self.card_list.append(card)
        self.hand_value +=  VALUES[card.get_rank()]
#        print self.hand_value
 
    def get_value(self):
        return self.hand_value
    
    def draw(self, canvas, pos, start):
        i = 0
        for card in self.card_list:
            if i >= start:
                card.draw(canvas, (pos[0] + i * 72, pos[1]))
                i += 1
            else:
                canvas.draw_image(card_back, 
                                  CARD_BACK_CENTER, CARD_BACK_SIZE, (pos[0] + CARD_BACK_CENTER[0], pos[1] + CARD_BACK_CENTER[1]),
                                  CARD_BACK_SIZE)
                i +=1
        
# define deck class 
class Deck:
    def __init__(self, SUITS, RANKS):
        self.full_deck = []
        for suit in SUITS:
            for rank in RANKS:
                card_app = Card(suit, rank)
                self.full_deck.append(card_app)
 
    def shuffle(self):
        random.shuffle(self.full_deck)
 
    def deal_card(self):
        return self.full_deck.pop(0)
    
    def __str__(self):
        return "The deck: " + str(self.full_deck)
 
#define event handlers for buttons
def deal():
    global outcome, in_play
    global blackjack_deck, player_hand, dealer_hand, new_card
    # your code goes here
    
    in_play = True
    
    blackjack_deck = Deck(SUITS, RANKS)
    blackjack_deck.shuffle()
    new_card = blackjack_deck.deal_card()
 
    print "Dealing the cards..."
    player_hand = Hand()
    new_card = blackjack_deck.deal_card()
    player_hand.add_card(new_card)
    print new_card
    new_card = blackjack_deck.deal_card()
    player_hand.add_card(new_card)
    
    dealer_hand = Hand()
    new_card = blackjack_deck.deal_card()
    dealer_hand.add_card(new_card)
    new_card = blackjack_deck.deal_card()
    dealer_hand.add_card(new_card)    
    
    print "Player's Hand Value: " + str(player_hand.get_value())
    print "Dealer's Hand Value: " + str(dealer_hand.get_value())
    print player_hand
 
    
def hit():
    # if the hand is in play, hit the player
    # if busted, assign a message to outcome, update in_play and score
    
    global blackjack_deck, player_hand, in_play, new_card
    
    if in_play == True:
        
        print "player is hitting..."
        new_card = blackjack_deck.deal_card()
        print "player draws a " + str(new_card.get_rank())
        player_hand.add_card(new_card)
        if player_hand.get_value() < 22:
            print "Player's Hand Value: " + str(player_hand.get_value())
            print "Dealer's Hand Value: " + str(dealer_hand.get_value())
        else:
            in_play = False
            print "Player Busts!!!"
 
            
def stand():
    global blackjack_deck, player_hand, dealer_hand, in_play
    # if hand is in play, repeatedly hit dealer until his hand has value 17 or more
 
    # assign a message to outcome, update in_play and score
 
    in_play = False
    while dealer_hand.get_value() < 17: 
        new_card = blackjack_deck.deal_card()
        dealer_hand.add_card(new_card)
        print "dealer's new card: " + str(new_card)
        print "dealer draws a " + str(new_card.get_rank())
        
    print "Player's Hand Value: " + str(player_hand.get_value())
    print "Dealer's Hand Value: " + str(dealer_hand.get_value())
    if player_hand.get_value() <= 21 and player_hand.get_value() > dealer_hand.get_value() or dealer_hand.get_value() > 21:
        print "Player Wins!"
    else: 
        print "Dealer Wins!"
    
# draw handler    
def draw(canvas):
    # test to make sure that card.draw works, replace with your code below
#    global new_card, player_hand, dealer_hand
#    if new_card != []:
#        new_card.draw(canvas, [300, 300])
#    if player_hand != []:
#        for 
#            players_cards[i].draw(canvas, [72, 96])
    global player_hand, dealer_hand, in_play
    if player_hand != []:
        player_hand.draw(canvas, (72, 96), 0)
    if dealer_hand != []:
        if in_play == True:
            dealer_hand.draw(canvas, (72, 236), 1)
        else:
            dealer_hand.draw(canvas, (72, 236), 0)
        
  
 
 
 
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
 
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit",  hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
 
 
# get things rolling
 
frame.start()
 
 
 
 
 
 
#blackjack_deck = Deck(SUITS, RANKS)
#blackjack_deck.shuffle()
#print blackjack_deck
 
 
 
 
 
#for i in range(52):
#    new_card = blackjack_deck.deal_card()
#    print new_card
    
#Test Hand
 
 
#player_hand = Hand()
#print player_hand
#new_card = blackjack_deck.deal_card()
#player_hand.add_card(new_card)
#print player_hand
#print player_hand.get_value()
#    
#while player_hand.get_value() < 100: 
#    new_card = blackjack_deck.deal_card()
#    player_hand.add_card(new_card)
#    print "player's new card: " + str(new_card)
#    print player_hand
#    
    
#print "player hand type ", type(player_hand)
#print str(player_hand)
#
#
#
#
#
#print player_hand
#
#
#new_card = blackjack_deck.deal_card()
#print "player's new card: " + str(new_card)
#player_hand.add_card(new_card)
#
#
#
#

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