# Mini-project #6 - Blackjack
#http://www.codeskulptor.org/#user43_rq6TKjXIy50KB5g_1.py
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
new_card = []
player_hand = []
dealer_hand = []
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.card_list = []
self.hand_value = 0
def __str__(self):
# return "Cards in this hand: ", str(self.card_list()), "Hand Value: ", str(self.hand_value())
s = ""
print "Card list is " + str(self.card_list)
s += "Hand Value: " + str(self.hand_value)
return s
def add_card(self, card):
#card will come from blackjack_deck.deal_card()
self.card_list.append(card)
self.hand_value += VALUES[card.get_rank()]
# print self.hand_value
def get_value(self):
return self.hand_value
def draw(self, canvas, pos, start):
i = 0
for card in self.card_list:
if i >= start:
card.draw(canvas, (pos[0] + i * 72, pos[1]))
i += 1
else:
canvas.draw_image(card_back,
CARD_BACK_CENTER, CARD_BACK_SIZE, (pos[0] + CARD_BACK_CENTER[0], pos[1] + CARD_BACK_CENTER[1]),
CARD_BACK_SIZE)
i +=1
# define deck class
class Deck:
def __init__(self, SUITS, RANKS):
self.full_deck = []
for suit in SUITS:
for rank in RANKS:
card_app = Card(suit, rank)
self.full_deck.append(card_app)
def shuffle(self):
random.shuffle(self.full_deck)
def deal_card(self):
return self.full_deck.pop(0)
def __str__(self):
return "The deck: " + str(self.full_deck)
#define event handlers for buttons
def deal():
global outcome, in_play
global blackjack_deck, player_hand, dealer_hand, new_card
# your code goes here
in_play = True
blackjack_deck = Deck(SUITS, RANKS)
blackjack_deck.shuffle()
new_card = blackjack_deck.deal_card()
print "Dealing the cards..."
player_hand = Hand()
new_card = blackjack_deck.deal_card()
player_hand.add_card(new_card)
print new_card
new_card = blackjack_deck.deal_card()
player_hand.add_card(new_card)
dealer_hand = Hand()
new_card = blackjack_deck.deal_card()
dealer_hand.add_card(new_card)
new_card = blackjack_deck.deal_card()
dealer_hand.add_card(new_card)
print "Player's Hand Value: " + str(player_hand.get_value())
print "Dealer's Hand Value: " + str(dealer_hand.get_value())
print player_hand
def hit():
# if the hand is in play, hit the player
# if busted, assign a message to outcome, update in_play and score
global blackjack_deck, player_hand, in_play, new_card
if in_play == True:
print "player is hitting..."
new_card = blackjack_deck.deal_card()
print "player draws a " + str(new_card.get_rank())
player_hand.add_card(new_card)
if player_hand.get_value() < 22:
print "Player's Hand Value: " + str(player_hand.get_value())
print "Dealer's Hand Value: " + str(dealer_hand.get_value())
else:
in_play = False
print "Player Busts!!!"
def stand():
global blackjack_deck, player_hand, dealer_hand, in_play
# if hand is in play, repeatedly hit dealer until his hand has value 17 or more
# assign a message to outcome, update in_play and score
in_play = False
while dealer_hand.get_value() < 17:
new_card = blackjack_deck.deal_card()
dealer_hand.add_card(new_card)
print "dealer's new card: " + str(new_card)
print "dealer draws a " + str(new_card.get_rank())
print "Player's Hand Value: " + str(player_hand.get_value())
print "Dealer's Hand Value: " + str(dealer_hand.get_value())
if player_hand.get_value() <= 21 and player_hand.get_value() > dealer_hand.get_value() or dealer_hand.get_value() > 21:
print "Player Wins!"
else:
print "Dealer Wins!"
# draw handler
def draw(canvas):
# test to make sure that card.draw works, replace with your code below
# global new_card, player_hand, dealer_hand
# if new_card != []:
# new_card.draw(canvas, [300, 300])
# if player_hand != []:
# for
# players_cards[i].draw(canvas, [72, 96])
global player_hand, dealer_hand, in_play
if player_hand != []:
player_hand.draw(canvas, (72, 96), 0)
if dealer_hand != []:
if in_play == True:
dealer_hand.draw(canvas, (72, 236), 1)
else:
dealer_hand.draw(canvas, (72, 236), 0)
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
frame.start()
#blackjack_deck = Deck(SUITS, RANKS)
#blackjack_deck.shuffle()
#print blackjack_deck
#for i in range(52):
# new_card = blackjack_deck.deal_card()
# print new_card
#Test Hand
#player_hand = Hand()
#print player_hand
#new_card = blackjack_deck.deal_card()
#player_hand.add_card(new_card)
#print player_hand
#print player_hand.get_value()
#
#while player_hand.get_value() < 100:
# new_card = blackjack_deck.deal_card()
# player_hand.add_card(new_card)
# print "player's new card: " + str(new_card)
# print player_hand
#
#print "player hand type ", type(player_hand)
#print str(player_hand)
#
#
#
#
#
#print player_hand
#
#
#new_card = blackjack_deck.deal_card()
#print "player's new card: " + str(new_card)
#player_hand.add_card(new_card)
#
#
#
#
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