Drakonas icon

Colonel... I'm home. Now get me a beer...and some bacon.

Drakonas | PRO | 03/23/14 01:10:52 AM UTC | 0 ⭐ | 7257 👁️ | Never ⏰ | []
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# The name for this shape
Name=BigGate
# Version 2 of shape files allows for many new things.
# 3D gates, new format for blocks, woosh and light order etc
Version=2
 
# GateShape now needs "Layer" lines
# Each Layer requires a #number= and then a newline.
# Blocks can only be placed into layers.
# a 2D gate would have only 1 layer.
# Acceptable blocks are:
#    [I] = Ignored
#    [S] = Stargate Material
#    [P] = Air blocks that will turn into the portal material when activated.
 
#    Extra parameters:
#   --- These parameters are 1 of each per gate ---
#    :N = Block where the name sign will be created. This is optional.
#    :EP = Block where players teleport in at. The players feet will be on this block.
#    :EM = Block where minecarts teleport in at. The minecart wheels will be on this block.
#    :A = Block where the activation switch is attached to. 1 per gate!
#           The only restriction is that the block that faces it must be "I" (so nothing is in the way)
#           The switch will face in the positive layer direction.
#           In this example the switch will face towards where layer 3 would be (if there was a 3rd layer) 
#    :D = Block the sign dialer hangs from. Only 1 per gate!
#           The only restriction is that the block that faces it must be "I" (so nothing is in the way)
#           This block is not required, so shapes with this block can be either type. (sign or dial)
#           Without this block a gateshape can only be /dial gate.
#    :IA = Iris Activation Switch - Not required unless you want to be able to place an Iris on the gate.
#
#    IA, D, N, and A cannot be the same block, and none of those can contain W
#
#   --- There can be many of these per gate -- (Currently no restriction)
#    :L# = Blocks that will light when gate is activated
#       Optionally you may add a #number after L to indicate the order it lights.
#       Defaults to 1 if there is no #
#    :W = Blocks that will woosh when gate is activated
#       Optionally you may add a #number after W to indicate the order it wooshes in.
#       Defaults to 1 if there is no # and the wait between numbers is configurable below. 
#       After all #s are active it removes them in reverse order but 
#       if a block is [P:W] the block will stay as portal material until gate is shutdown. 
#
#    Redstone Blocks: 
#   --- There can only be 1 of each of these per gate, and they can-not occupy the same block as anything else ---
#    [RD] = Redstone activation block. A redstone charge next to this block will activate the gate.
#           This block requires a :D block for targetting. This block should be on top of a [S] block.
#    [RS] = Redstone sign dialer cycle block. A redstone charge next to this block will cycle sign targets.
#           This block requires a :D block for targetting. This block should be on top of a [S] block.
#    [RA] = Redstone gate Activated block. This block will provide redstone charge when the gate is activated.
#           This block should be on top of a [S] block.
 
GateShape=
 
Layer#1=
[I][I][I][I][I][S:L#1][S:N][S][S:L#10][I][I][I][I][I]
[I][I][I][S:L#5][S][P:W#2][P:W#1][P:W#2][P:W#2][S][S:L#6][I][I][I]
[I][I][S][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][P:W#2][S][I][I]
[I][S:L#9][P:W#1][P:W#2][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][S:L#2][I]
[I][S][P:W#1][P:W#2][P:W#1][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][S][I]
[S][P:W#2][P:W#1][P:W#1][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][S]
[S][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][S]
[S][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][S]
[S][P:W#2][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#2][P:W#1][P:W#1][P:W#1][S]
[I][S][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#2][S][I]
[I][S:L#4][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][P:W#1][P:W#1][P:W#1][P:W#1][P:W#2][S:L#11][I]
[I][I][S][P:W#2][P:W#2][P:W#1][P:W#2][P:W#1][P:W#2][P:W#2][P:W#1][S][I][I]
[I][I][I][S:L#8][S][P:W#1][P:W#2][P:W#1][P:W#1][S][S:L#7][I][I][I]
[I][I][I][I][I][S:L#12][S:EP][S:EM][S:L#3][I][I][I][I][I]
[I][I][I][I][I][RA][I][RS][RD][I][I][I][I][I]
[I][I][I][I][I][S][S][S][S][I][I][I][I][I]
 
Layer#2=
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
[I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
[I][I][I][I][I:W#3][I:W#2][I:W#1][I:W#1][I:W#2][I:W#3][I][I][I][I]
[I][I][I][I][I:W#3][I:W#2][I:W#1][I:W#1][I:W#2][I:W#3][I][I][I][I]
[I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
[I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
 
Layer#3=
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
[I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
[I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#2][I:W#2][I:W#3][I][I][I][I]
[I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#2][I:W#2][I:W#3][I][I][I][I]
[I][I][I][I][I][I:W#3][I:W#2][I:W#2][I:W#3][I][I][I][I][I]
[I][I][I][I][I][I][I:W#3][I:W#3][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
 
Layer#4=
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I:W#5][I:W#5][I][I][I][I][I][I]
[I][I][I][I][I][I:W#5][I:W#4][I:W#4][I:W#5][I][I][I][I][I]
[I][I][I][I][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I][I][I][I]
[I][I][I][I:W#5][I:W#4][I:W#3][I:W#2][I:W#2][I:W#3][I:W#4][I:W#5][I][I][I]
[I][I][I][I:W#5][I:W#4][I:W#3][I:W#2][I:W#2][I:W#3][I:W#4][I:W#5][I][I][I]
[I][I][I][I][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I][I][I][I]
[I][I][I][I][I][I:W#5][I:W#4][I:W#4][I:W#5][I][I][I][I][I]
[I][I][I][I][I][I][I:W#5][I:W#5][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][S:A][S:D][I][I][I]
[I][I][I][I][I][I][I][I][I][S:IA][S][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
 
Layer#5=
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I:W#6][I:W#6][I][I][I][I][I][I]
[I][I][I][I][I][I:W#6][I:W#5][I:W#5][I:W#6][I][I][I][I][I]
[I][I][I][I][I:W#6][I:W#5][I:W#4][I:W#4][I:W#5][I:W#6][I][I][I][I]
[I][I][I][I:W#6][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I:W#6][I][I][I]
[I][I][I][I:W#6][I:W#5][I:W#4][I:W#3][I:W#3][I:W#4][I:W#5][I:W#6][I][I][I]
[I][I][I][I][I:W#6][I:W#5][I:W#4][I:W#4][I:W#5][I:W#6][I][I][I][I]
[I][I][I][I][I][I:W#6][I:W#5][I:W#5][I:W#6][I][I][I][I][I]
[I][I][I][I][I][I][I:W#6][I:W#6][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
 
Layer#6=
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
[I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
[I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
[I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I]
[I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I]
[I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
[I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
[I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
 
Layer#7=
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
[I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
[I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
[I][I][I][I][I:W#7][I:W#6][I:W#5][I:W#5][I:W#6][I:W#7][I][I][I][I]
[I][I][I][I][I][I:W#7][I:W#6][I:W#6][I:W#7][I][I][I][I][I]
[I][I][I][I][I][I][I:W#7][I:W#7][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
[I][I][I][I][I][I][I][I][I][I][I][I][I][I]
 
 
# Number of ticks to wait before activating each # of the woosh. 1 tick = ~50ms
WOOSH_TICKS = 3;
# Number of ticks to wait before activating each # of the lights. 1 tick = ~50ms
LIGHT_TICKS = 2;
 
# None of the follow materials are required, they will default if not set.
# Portal material the material the [P] blocks will be when gate is active.
# Suggested values are as follows: STATIONARY_WATER, STATIONARY_LAVA, PORTAL, and AIR
PORTAL_MATERIAL=STATIONARY_WATER
 
# Iris material is the material the [P] block become when iris is active
# Suggested values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
IRIS_MATERIAL=STONE
 
# Stargate material is the material the [O] blocks are made of
# Reasonable values are as follows: STONE, DIAMOND_BLOCK, GLASS, IRON_BLOCK, BEDROCK, OBSIDIAN, GLOWSTONE and LAPIS_BLOCK
STARGATE_MATERIAL=OBSIDIAN
 
# Active material is the material that :L blocks become when gate is active
# Suggested Values are as follows: GLOWSTONE and GLOWING_REDSTONE_ORE
ACTIVE_MATERIAL=GLOWSTONE
 
# Redstone activated is the parameter to allow redstone to/from redstone locations.
REDSTONE_ACTIVATED=TRUE
ACTIVATED=TRUE

Comments

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    01/01/70 12:00:00 AM UTC
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    01/01/70 12:00:00 AM UTC
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