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common_mp/maps/mp/gametypes/_rank.gsc

gmzorz | PRO | 04/25/20 03:03:42 PM UTC | 0 ⭐ | 618 👁️ | Never ⏰ | []
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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
 
 
init()
{
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );
 
    level.rankTable = [];
 
    precacheShader("white");
 
    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );
 
    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );
 
    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }
 
    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
 
        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
 
        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );     
    }
 
    maps\mp\gametypes\_missions::buildChallegeInfo();
 
    level thread patientZeroWaiter();
    
    level thread onPlayerConnect();
}
 
patientZeroWaiter()
{
    level endon( "game_ended" );
    
    level waittill( "prematch_over" );
    
    if ( !matchMakingGame() )
    {
        if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}
 
isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}
 
 
registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}
 
 
getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;  
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}
 
 
getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}
 
 
getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}
 
 
getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}
 
 
getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}
 
 
getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
 
 
getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
 
getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
 
 
onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );
 
        /#
        if ( getDvarInt( "scr_forceSequence" ) )
            player setPlayerData( "experience", 145499 );
        #/
        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
            player.pers["rankxp"] = 0;
        
        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;
 
        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;
 
        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(  "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", "" 
                                );
        }
 
        player setClientDvar(   "ui_promotion", 0 );
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;
 
            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }
 
 
        // resetting summary vars
        
        player setClientDvar( "ui_opensummary", 0 );
        
        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
        player.hud_scorePopup.x = 0;
        if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
        
        player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
    }
}
 
 
onJoinedTeam()
{
    self endon("disconnect");
 
    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
    }
}
 
 
onJoinedSpectators()
{
    self endon("disconnect");
 
    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
    }
}
 
 
onPlayerSpawned()
{
    self endon("disconnect");
 
    for(;;)
    {
        self waittill("spawned_player");
    }
}
 
 
roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}
 
 
giveRankXP( type, value )
{
    self endon("disconnect");
    
    lootType = "none";
    
    if ( !self rankingEnabled() )
        return;
    
    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
        return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
        return;
 
    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );
 
    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;
    
    momentumBonus = 0;
    gotRestXP = false;
    
    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":
            if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }
 
            value = int( value * level.xpScale );
            
            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
 
                gotRestXP = true;
            }
            break;
    }
    
    if ( !gotRestXP )
    {
        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }
    
    oldxp = self getRankXP();
    self.xpGains[type] += value;
    
    self incRankXP( value );
 
    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();
 
    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();
 
    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); // <----- RED XP COLOR
        }
        else
        {
            color = (1,1,0.5); // <----- ORIGINAL XP COLOR (YELLOW)
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }
 
    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;
 
        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
 
        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;
            
        default:
            self.pers["summary"]["misc"] += value;  //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}
 
updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;
 
    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;
 
    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );      
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    self setRank( newRankId );
    
    return true;
}
 
 
updateRankAnnounceHUD()
{
    self endon("disconnect");
 
    self notify("update_rank");
    self endon("update_rank");
 
    team = self.pers["team"];
    if ( !isdefined( team ) )
        return; 
 
    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );
    
    
    newRankName = self getRankInfoFull( self.pers["rank"] );    
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);
    
    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
 
    if ( subRank > 1 )
        return;
    
    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}
 
 
endGameUpdate()
{
    player = self;          
}
 
 
scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );
 
    if ( amount == 0 )
        return;
 
    self notify( "scorePopup" );
    self endon( "scorePopup" );
 
    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;
 
    wait ( 0.05 );
 
    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";
 
    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;
 
    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
 
    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
        
    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
            
            self.hud_scorePopup setValue( self.xpUpdateTotal );
            
            wait ( 0.05 );
        }
    }   
    else
    {
        wait ( 1.0 );
    }
 
    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;
    
    self.xpUpdateTotal = 0;     
}
 
removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}
 
getRank()
{   
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}
 
 
levelForExperience( experience )
{
    return getRankForXP( experience );
}
 
 
getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;
 
        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}
 
 
getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}
 
getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
 
getRankXP()
{
    return self.pers["rankxp"];
}
 
incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;
 
    if ( isDefined( self.isCheater ) )
        return;
    
    xp = self getRankXP();
    newXp = (xp + amount);
    
    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
    
    self.pers["rankxp"] = newXp;
}
 
getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    if ( mayGiveRestXP <= 0 )
        return 0;
    
    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //  return mayGiveRestXP;
    
    return wantGiveRestXP;
}
 
 
isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
 
    if ( mayGiveRestXP <= 0 )
        return false;
    
    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;
        
    return false;
}
 
syncXPStat()
{
    xp = self getRankXP();
    
    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

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