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BloodknightStudios | PRO | 08/08/17 12:22:53 AM UTC | 0 ⭐ | 389 👁️ | Never ⏰ | []
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 icemaths
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1195):   IceMaths::AABB opBox;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1210):   const IceMaths::Point **verts;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1252):   IceMaths::AABB opBox;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1403):   IceMaths::IndexedTriangle *its = new IceMaths::IndexedTriangle[ mi->GetNbTriangles() ], *curIts = its;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1404):   IceMaths::Point           *pts = new IceMaths::Point[ mi->GetNbVertices() ];
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1507):   IceMaths::Point dir( e.x - s.x, e.y - s.y, e.z - s.z );
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1509):   IceMaths::Ray vec( Point(s.x, s.y, s.z), dir.Normalize() );
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1552):      IceMaths::Point baseVert = *vp.Vertex[0];
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1553):      IceMaths::Point a = *vp.Vertex[1] - baseVert;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1554):      IceMaths::Point b = *vp.Vertex[2] - baseVert;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1556):      IceMaths::Point n;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1585):               IceMaths::Point n2;
  D:\Torque3D\Engine\source\ts\tsMesh.h(484):   IceMaths::IndexedTriangle* mOpTris;
  D:\Torque3D\Engine\source\ts\tsMesh.h(485):   IceMaths::Point* mOpPoints;
  D:\Torque3D\Engine\lib\opcode\Ice\IceMatrix4x4.cpp(53):ICEMATHS_API void IceMaths::InvertPRMatrix(Matrix4x4& dest, const Matrix4x4& src)
  opcode
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1187):   Opcode::AABBCollider opCollider;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1193):   static Opcode::AABBCache opCache;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1198):   Opcode::CollisionAABB opCBox(opBox);
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1206):   Opcode::VertexPointers vp;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1211):   const	Opcode::MeshInterface *mi = mOptTree->GetMeshInterface();
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1244):   Opcode::AABBCollider opCollider;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1250):   static Opcode::AABBCache opCache;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1255):   Opcode::CollisionAABB opCBox(opBox);
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1263):   Opcode::VertexPointers vp;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1352):      Opcode::InitOpcode();
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1361):   Opcode::MeshInterface *mi = new Opcode::MeshInterface();
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1477):   mOptTree = new Opcode::Model();
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1479):   Opcode::OPCODECREATE opcc;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1504):   Opcode::RayCollider ray;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1505):   Opcode::CollisionFaces cfs;
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1530):   const Opcode::CollisionFace &face = cfs.GetFaces()[0];
  D:\Torque3D\Engine\source\ts\tsCollision.cpp(1545):      Opcode::VertexPointers vp;
  D:\Torque3D\Engine\source\ts\tsMesh.h(482):   Opcode::Model *mOptTree;
  D:\Torque3D\Engine\source\ts\tsMesh.h(483):   Opcode::MeshInterface* mOpMeshInterface;

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    01/01/70 12:00:00 AM UTC
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