icemaths D:\Torque3D\Engine\source\ts\tsCollision.cpp(1195): IceMaths::AABB opBox; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1210): const IceMaths::Point **verts; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1252): IceMaths::AABB opBox; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1403): IceMaths::IndexedTriangle *its = new IceMaths::IndexedTriangle[ mi->GetNbTriangles() ], *curIts = its; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1404): IceMaths::Point *pts = new IceMaths::Point[ mi->GetNbVertices() ]; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1507): IceMaths::Point dir( e.x - s.x, e.y - s.y, e.z - s.z ); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1509): IceMaths::Ray vec( Point(s.x, s.y, s.z), dir.Normalize() ); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1552): IceMaths::Point baseVert = *vp.Vertex[0]; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1553): IceMaths::Point a = *vp.Vertex[1] - baseVert; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1554): IceMaths::Point b = *vp.Vertex[2] - baseVert; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1556): IceMaths::Point n; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1585): IceMaths::Point n2; D:\Torque3D\Engine\source\ts\tsMesh.h(484): IceMaths::IndexedTriangle* mOpTris; D:\Torque3D\Engine\source\ts\tsMesh.h(485): IceMaths::Point* mOpPoints; D:\Torque3D\Engine\lib\opcode\Ice\IceMatrix4x4.cpp(53):ICEMATHS_API void IceMaths::InvertPRMatrix(Matrix4x4& dest, const Matrix4x4& src) opcode D:\Torque3D\Engine\source\ts\tsCollision.cpp(1187): Opcode::AABBCollider opCollider; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1193): static Opcode::AABBCache opCache; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1198): Opcode::CollisionAABB opCBox(opBox); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1206): Opcode::VertexPointers vp; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1211): const Opcode::MeshInterface *mi = mOptTree->GetMeshInterface(); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1244): Opcode::AABBCollider opCollider; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1250): static Opcode::AABBCache opCache; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1255): Opcode::CollisionAABB opCBox(opBox); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1263): Opcode::VertexPointers vp; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1352): Opcode::InitOpcode(); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1361): Opcode::MeshInterface *mi = new Opcode::MeshInterface(); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1477): mOptTree = new Opcode::Model(); D:\Torque3D\Engine\source\ts\tsCollision.cpp(1479): Opcode::OPCODECREATE opcc; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1504): Opcode::RayCollider ray; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1505): Opcode::CollisionFaces cfs; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1530): const Opcode::CollisionFace &face = cfs.GetFaces()[0]; D:\Torque3D\Engine\source\ts\tsCollision.cpp(1545): Opcode::VertexPointers vp; D:\Torque3D\Engine\source\ts\tsMesh.h(482): Opcode::Model *mOptTree; D:\Torque3D\Engine\source\ts\tsMesh.h(483): Opcode::MeshInterface* mOpMeshInterface;
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