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game2

Hyluss | PRO | 10/16/18 11:35:12 PM UTC | 0 ⭐ | 464 👁️ | Never ⏰ | []
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
 
namespace Game2
{
    /// <summary>
    /// This is the main type for your game.
    /// </summary>
    public class Game1 : Game
    {
        public static int ClickedCounter =0, ShowedCards =0, CurrentType=-1, pairs=0;
        public static Card SelectedCard = null;
 
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
 
        Texture2D background;
 
        Board board;
        Rectangle Cursor;
 
        bool win = false;
 
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
 
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            IsMouseVisible = true;
            Window.AllowUserResizing = true;
            Window.Title = "Test 1";
 
            base.Initialize();
        }
 
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
 
            background = Content.Load<Texture2D>("background");
 
            board = new Board(Content);
 
            // TODO: use this.Content to load your game content here
        }
 
        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// game-specific content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }
 
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();
 
            // TODO: Add your update logic here
            UpdateCursorPosition();
            ButtonsEvents();
            
            CheckWin();
 
            base.Update(gameTime);
        }
 
        void CheckWin()
        {
            if (win)
                return;
 
            Window.Title = "ilosc ruchow: " + ClickedCounter;
            if (Game1.pairs == 12)
            {
                Window.Title = "wygrales. Ilosc ruchow to: " + ClickedCounter;
                win = true;
            }
        }
 
        private void ButtonsEvents()
        {
            board.Update(Cursor);
        }
 
        void UpdateCursorPosition()
        {
            var mouseState = Mouse.GetState();
            Cursor.X = mouseState.X;
            Cursor.Y = mouseState.Y;
        }
 
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
 
            // TODO: Add your drawing code here
            spriteBatch.Begin();
 
            spriteBatch.Draw(background, GraphicsDevice.Viewport.Bounds, Color.White);
            board.Draw(spriteBatch);
 
            spriteBatch.End();
            base.Draw(gameTime);
        }
    }
}

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