class EventName : public BasicEvent
{
public:
EventName(Player& player) : _player(player) { }
bool Execute(uint64 time, uint32 diff)
{
return true;
}
private:
Player& _player;
};
class aa_banana : public ItemScript
{
public:
aa_banana() : ItemScript("aa_banana") { }
bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) OVERRIDE
{
player->m_Events.AddEvent(new EventName(*player), player->m_Events.CalculateTime(4000)); // 4000 = time in milliseconds
}
};
void AddSC_aa_banana()
{
new aa_banana();
}
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