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Dubstep Gun

Hebablazin | PRO | 05/30/16 06:05:07 PM UTC | 0 ⭐ | 6345 👁️ | Never ⏰ | []
UnrealScript |

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end
local danceAnim = Instance.new("Animation", char)
danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
danceAnim.Name = "DancingAnimation"
----------------------------------------------------------------------------------------------------------
local main = Instance.new("Part", char)
 main.FormFactor = "Custom"
 main.CanCollide = false
 main.Size = Vector3.new(.75, 1, 1.2)
 main.Locked = true
 main.BrickColor = BrickColor.new("Black")
 main.TopSurface = 0
 main.BottomSurface = 0
 main.Position = torso.Position
 main:BreakJoints()
local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
 local speaker = Instance.new("Part", char)
 speaker.FormFactor = "Custom"
 speaker.CanCollide = false
 speaker.Size = Vector3.new(1.5, .25, 1.4)
 speaker.Locked = true
 speaker.BrickColor = BrickColor.new("Black")
 speaker.TopSurface = 0
 speaker.BottomSurface = 0
 speaker.Position = torso.Position
 speaker:BreakJoints()
local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
 local speaker2 = Instance.new("Part", char)
 speaker2.FormFactor = "Custom"
 speaker2.CanCollide = false
 speaker2.Size = Vector3.new(1, .25, 2)
 speaker2.Locked = true
 speaker2.BrickColor = BrickColor.new("Black")
 speaker2.TopSurface = 0
 speaker2.BottomSurface = 0
 speaker2.Position = torso.Position
 speaker2:BreakJoints()
local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
 local main2 = Instance.new("Part", char)
 main2.FormFactor = "Custom"
 main2.CanCollide = false
 main2.Size = Vector3.new(.751, 1, .6)
 main2.Locked = true
 main2.BrickColor = BrickColor.new("Black")
 main2.TopSurface = 0
 main2.BottomSurface = 0
 main2.Position = torso.Position
 main2:BreakJoints()
local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
 local main3 = Instance.new("Part", char)
 main3.FormFactor = "Custom"
 main3.CanCollide = false
 main3.Size = Vector3.new(.751, 1.45, 1)
 main3.Locked = true
 main3.BrickColor = BrickColor.new("Black")
 main3.TopSurface = 0
 main3.BottomSurface = 0
 main3.Position = torso.Position
 main3:BreakJoints()
local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
 local main4 = Instance.new("Part", char)
 main4.FormFactor = "Custom"
 main4.CanCollide = false
 main4.Size = Vector3.new(1, .76, 1)
 Instance.new("CylinderMesh", main4)
 main4.Locked = true
 main4.BrickColor = BrickColor.new("Black")
 main4.TopSurface = 0
 main4.BottomSurface = 0
 main4.Position = torso.Position
 main4:BreakJoints()
local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
 local speaker3 = Instance.new("Part", char)
 speaker3.FormFactor = "Custom"
 speaker3.CanCollide = false
 speaker3.Size = Vector3.new(1.5, .5, 1.4)
 speaker3.Locked = true
 speaker3.BrickColor = BrickColor.new("Black")
 speaker3.TopSurface = 0
 speaker3.BottomSurface = 0
 speaker3.Position = torso.Position
 speaker3:BreakJoints()
local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
 local speaker4 = Instance.new("Part", char)
 speaker4.FormFactor = "Custom"
 speaker4.CanCollide = false
 speaker4.Size = Vector3.new(1, .5, 2)
 speaker4.Locked = true
 speaker4.BrickColor = BrickColor.new("Black")
 speaker4.TopSurface = 0
 speaker4.BottomSurface = 0
 speaker4.Position = torso.Position
 speaker4:BreakJoints()
local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
 local speaker5 = Instance.new("Part", char)
 speaker5.FormFactor = "Custom"
 speaker5.CanCollide = false
 speaker5.Size = Vector3.new(1.4, .4, 1.3)
 speaker5.Locked = true
 speaker5.BrickColor = BrickColor.new("Black")
 speaker5.TopSurface = 0
 speaker5.BottomSurface = 0
 speaker5.Position = torso.Position
 speaker5:BreakJoints()
local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
 local speaker6 = Instance.new("Part", char)
 speaker6.FormFactor = "Custom"
 speaker6.CanCollide = false
 speaker6.Size = Vector3.new(.9, .4, 1.9)
 speaker6.Locked = true
 speaker6.BrickColor = BrickColor.new("Black")
 speaker6.TopSurface = 0
 speaker6.BottomSurface = 0
 speaker6.Position = torso.Position
 speaker6:BreakJoints()
local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
 
 local support = Instance.new("Part", char)
 support.FormFactor = "Custom"
 support.CanCollide = false
 support.Size = Vector3.new(.3, .4, .6)
 support.Locked = true
 support.BrickColor = BrickColor.new("Black")
 support.TopSurface = 0
 support.BottomSurface = 0
 support.Position = torso.Position
 support:BreakJoints()
local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
 
 
debounce = false
 
function stopsound()
if debounce then return end
 if not sound.IsPlaying then return end
 sound:stop()
 debounce = true
local dancebro = Instance.new("StringValue", game:service'Lighting')
 dancebro.Name = ('STOPDANCING'..plr.Name)
 game:service'Debris':AddItem(dancebro, 1)
 coroutine.wrap(function()
 while not sound.IsPlaying do
 if charge <= 100 then
 charge = charge + .1
 wait()
 elseif charge > 100 then
 charge = 100
 break
 end
 end
 end)()
 wait(.1)
 debounce = false
end
mouse.Button1Down:connect(function(mous)
 if debounceofsprint then return end
 if sound.IsPlaying then return end
 if debounce then return end
 sound:play()
 for i = 70, 55, -.35 do
 if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
 camera.FieldOfView = i
 wait()
end
for i = 65, 70, 2.5 do
 if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
 camera.FieldOfView = i
 wait()
end
if debounce then debounce = false return end
 if dancemode then
 for i,v in pairs(workspace:children()) do
 if not sound.IsPlaying then break end
 coroutine.wrap(function()
 if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
 danceAnimClone = danceAnim:clone()
 danceAnimClone.Parent = v
danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
 wait()
 NLS([[
 function animatehuman(animationid, object)
 local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
 animation:Play()
 end
 while wait(.5) do
if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
 animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
 end
 ]], v)
 end
 end)()
 end
end
 coroutine.wrap(function()
 while sound.IsPlaying do
 if charge <= 1 then
 if debounce then break end
 if not sound.IsPlaying then break end
 sound:stop()
 debounce = true
 chargetext.TextColor3 = Color3.new(1,0,0)
dancebro = Instance.new("StringValue", game:service'Lighting')
 dancebro.Name = ('STOPDANCING'..plr.Name)
 game:service'Debris':AddItem(dancebro, 1)
 coroutine.wrap(function()
 repeat wait() until charge >= 10
 debounce = false
 chargetext.TextColor3 = Color3.new(1,1,1)
 end)()
 coroutine.wrap(function()
 while not sound.IsPlaying do
 if charge <= 100 then
 charge = charge + .1
 wait()
 elseif charge > 100 then
 charge = 100
 break
 end
 end
 end)()
 else
 charge = charge - .08
 wait()
 end
 end
 end)()
 coroutine.wrap(function()
 local ran,err = ypcall(function()
 while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
 if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
 if not sound.IsPlaying then break end
 rayCast(speaker, 1250, 0, 5, "Lavender")
 wait(.35)
 if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
 if not sound.IsPlaying then break end
 rayCast(speaker, 1250, 0, 5, "Pink")
 wait(.95)
 if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
 if not sound.IsPlaying then break end
 rayCast(speaker, 1250, 0, 5, "Bright bluish green")
 wait(.55)
 if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
 if not sound.IsPlaying then break end
 rayCast(speaker, 1250, 0, 5, "Pink")
 wait(.4)
 if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
 if not sound.IsPlaying then break end
 rayCast(speaker, 1250, 0, 5, "Bright bluish green")
 local pl = Instance.new("PointLight", torso)
 pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
 pl.Range = 30
 pl.Brightness = 0.7
 game:service'Debris':AddItem(pl, .3)
 wait(.45)
 if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
 if not sound.IsPlaying then break end
 rayCast(speaker, 1250, 0, 5, "Lavender")
 wait(.75)
 end
 end) if err then print(err) end
 end)()
end)
 
mouse.Button1Up:connect(function(mous)
 stopsound()
end)
ctrl = false
mouse.KeyDown:connect(function(k)
 if string.byte(k) == 50 then
 ctrl = true
 humanoid.WalkSpeed = 8
 end
 if string.byte(k) == 48 then
 humanoid.WalkSpeed = 28
 end
end)
 
mouse.KeyUp:connect(function(k)
 if string.byte(k) == 50 then
 ctrl = false
 humanoid.WalkSpeed = 16
 end
 if string.byte(k) == 48 then
 humanoid.WalkSpeed = 16
 if ctrl then
 humanoid.WalkSpeed = 8
 end
 end
end)
 
humanoid.Died:connect(function()
 deathpos = torso.Position
 WorkModel = Instance.new("Model", workspace)
 WorkModel.Name = " "
 wait(1/60)
 humanoid.Parent = nil
 if torso then
 local Head = char:FindFirstChild("Head")
 if Head then
 local Neck = Instance.new("Weld")
 Neck.Name = "Neck"
 Neck.Part0 = torso
 Neck.Part1 = Head
 Neck.C0 = CFrame.new(0, 1.5, 0)
 Neck.C1 = CFrame.new()
 Neck.Parent = torso
 end
 local Limb = char:FindFirstChild("Right Arm")
 if Limb then
 
 Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
 local Joint = Instance.new("Glue")
 Joint.Name = "RightShoulder"
 Joint.Part0 = torso
 Joint.Part1 = Limb
 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
 Joint.Parent = torso
 
 local B = Instance.new("Part")
 B.TopSurface = 0
 B.BottomSurface = 0
 B.formFactor = "Symmetric"
 B.Size = Vector3.new(1, 1, 1)
 B.Transparency = 1
 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
 B.Parent = char
 B.CanCollide = false
 local W = Instance.new("Weld")
 W.Part0 = Limb
 W.Part1 = B
 W.C0 = CFrame.new(0, -0.5, 0)
 W.Parent = Limb
 
 end
 local Limb = char:FindFirstChild("Left Arm")
 if Limb then
 
 Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
 local Joint = Instance.new("Glue")
 Joint.Name = "LeftShoulder"
 Joint.Part0 = torso
 Joint.Part1 = Limb
 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
 Joint.Parent = torso
 
 local B = Instance.new("Part")
 B.TopSurface = 0
 B.BottomSurface = 0
 B.formFactor = "Symmetric"
 B.Size = Vector3.new(1, 1, 1)
 B.Transparency = 1
 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
 B.Parent = char
 B.CanCollide = false
 local W = Instance.new("Weld")
 W.Part0 = Limb
 W.Part1 = B
 W.C0 = CFrame.new(0, -0.5, 0)
 W.Parent = Limb
 
 end
 local Limb = char:FindFirstChild("Right Leg")
 if Limb then
 
 Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
 local Joint = Instance.new("Glue")
 Joint.Name = "RightHip"
 Joint.Part0 = torso
 Joint.Part1 = Limb
 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
 Joint.Parent = torso
 
 local B = Instance.new("Part")
 B.TopSurface = 0
 B.BottomSurface = 0
 B.formFactor = "Symmetric"
 B.Size = Vector3.new(1, 1, 1)
 B.Transparency = 1
 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
 B.Parent = char
 B.CanCollide = false
 local W = Instance.new("Weld")
 W.Part0 = Limb
 W.Part1 = B
 W.C0 = CFrame.new(0, -0.5, 0)
 W.Parent = Limb
 
 end
 local Limb = char:FindFirstChild("Left Leg")
 if Limb then
 
 Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
 local Joint = Instance.new("Glue")
 Joint.Name = "LeftHip"
 Joint.Part0 = torso
 Joint.Part1 = Limb
 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
 Joint.Parent = torso
 
 local B = Instance.new("Part")
 B.TopSurface = 0
 B.BottomSurface = 0
 B.formFactor = "Symmetric"
 B.Size = Vector3.new(1, 1, 1)
 B.Transparency = 1
 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
 B.Parent = char
 B.CanCollide = false
 local W = Instance.new("Weld")
 W.Part0 = Limb
 W.Part1 = B
 W.C0 = CFrame.new(0, -0.5, 0)
 W.Parent = Limb
 end
 for blood = 0, 3 do
 local blood = Instance.new("Part", workspace)
 blood.BrickColor = BrickColor.Red()
 blood.FormFactor = "Custom"
 blood.Size = Vector3.new(.2,.2,.2)
 blood.Anchored = true
 blood.TopSurface = "Smooth"
 blood.BackSurface = "Smooth"
 local bloodmesh = Instance.new("CylinderMesh", blood)
 bloodmesh.Scale = Vector3.new(3, 0, 3)
 local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
 local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
 if hitzb then
 blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
 blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
 coroutine.wrap(function()
 for cframe = 0, math.random(16, 24) do
 bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
 wait()
 end
 end)()
 elseif not hitzb then
 blood:Destroy()
 end
 end
 local BP = Instance.new("BodyPosition", torso)
 BP.maxForce = Vector3.new(1,1,1)/0
 BP.position = deathpos
 for i,v in pairs(char:children()) do
 if v:IsA("Part") then v.Parent = WorkModel end
 end
 wait(.3)
 BP:Destroy()
 end
end)
 
local rlegm = Instance.new("Motor", torso)
rlegm.C0 = CFrame.new(0.5, -1, 0)
rlegm.C1 = CFrame.new(0, 1, 0)
rlegm.Part0 = torso
rlegm.Part1 = rl
rlegm.Name = "Right Hip"
local llegm = Instance.new("Motor", torso)
llegm.C0 = CFrame.new(-0.5, -1, 0)
llegm.C1 = CFrame.new(0, 1, 0)
llegm.Part0 = torso
llegm.Part1 = ll
llegm.Name = "Left Hip"
neck.C0 = CFrame.new(0, 1, 0)
neck.C1 = CFrame.new(0, -0.5, 0)
rj.C0 = CFrame.new(0, -1, 0)
rj.C1 = CFrame.new(0, -1, 0)
rsc0 = rm.C0
lsc0 = lm.C0
neckc0 = neck.C0
rootc0 = rj.C0
llc0 = llegm.C0
rlc0 = rlegm.C0
speed = 0.4
angle = 0
anglespeed = 0
mvmnt = 0
game:service'RunService'.RenderStepped:connect(function()
 angle = (angle % 100) + anglespeed/10
 mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
 local rscf = rsc0
 local lscf = lsc0
 local rlcf = rlc0
 local llcf = llc0
 local rjcf = rootc0
 local ncf = neckc0
 local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
 local hitz, enz = workspace:findPartOnRay(rayz, char)
 --math.asin(mouse.UnitRay.Direction.y)
 ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
 rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
 lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
 if firing then
 rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
 lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
 end
 if not hitz then
 ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
 rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
 lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
 rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
 rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
 llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
 elseif humanoid.Sit then
 ncf = neckc0 * CFrame.Angles(0, 0, 0)
 rjcf = rootc0 * CFrame.new(0, -.2, 0)
 rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
 llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
 if sprinting then
 debounceofsprint = false
 sprinting = false
 end
 elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
 speed = 0.3
 if ctrl then
 rjcf = rootc0 * CFrame.new(0, -1.25, 0)
 llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
 rlcf = rlcf * CFrame.new(0, 1.25, -.85)
 else
 rjcf = rootc0
 rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
 llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
 end
 elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
 if not humanoid.Sit then
 anglespeed = 2
 if ctrl then
 anglespeed = 3
 ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
 rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
 rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
 lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
 llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
 rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
 else
 rjcf = rootc0
 rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
 llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
 end
 if sprinting then
 debounceofsprint = false
 sprinting = false
 end
 end
 elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
 if not humanoid.Sit then
 anglespeed = 2.7
 ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
 rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
 lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
 rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
 rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
 llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
 sprinting = true
 debounceofsprint = true
 end
 end
 rm.C0 = clerp(rm.C0,rscf,speed)
 lm.C0 = clerp(lm.C0,lscf,speed)
 rj.C0 = clerp(rj.C0,rjcf,speed)
 rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
 llegm.C0 = clerp(llegm.C0,llcf,speed)
 neck.C0 = clerp(neck.C0,ncf,speed)
end)
.
 
PabloRV
 
 
 
 
 
Posts :  5
Join date :  2014-07-23
 
 
 
 
 
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