[GML] mouse_within (compact)
///mouse_within( x1, y1, x2, y2 ) // returns true if the mouse is within the specified area return ((mouse_x > argument0) && (mouse_x < argument2)) && ((mouse_y > argument1) && (mouse_y < argument3))
///mouse_within( x1, y1, x2, y2 ) // returns true if the mouse is within the specified area return ((mouse_x > argument0) && (mouse_x < argument2)) && ((mouse_y > argument1) && (mouse_y < argument3))
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