HTZ and WFZ ALT art loading
cmpi.b #mountain_climb_zone,(Current_Zone).w bne.s + lea (ArtKos_HTZ).l,a0 lea (Chunk_Table+tiles_to_bytes(ArtTile_ArtKos_NumTiles_HTZ_Main)).l,a1 bsr.w KosDec ; patch for HTZ move.w #tiles_to_bytes(ArtTile_ArtKos_NumTiles_HTZ),d3 + cmpi.b #arcane_airship_zone,(Current_Zone).w bne.s + lea (ArtKos_WFZ).l,a0 lea (Chunk_Table+tiles_to_bytes(ArtTile_ArtKos_NumTiles_WFZ_Main)).l,a1 bsr.w KosDec ; patch for WFZ move.w #tiles_to_bytes(ArtTile_ArtKos_NumTiles_WFZ),d3 +
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