Compass Beep Function for 2.55
void beep()
{
bool dosfx = false;
if ( Screen->HasItem )
{
itemdata id = Game->LoadItemData(Screen->item);
switch(id->Family)
{
case IT_KEY: dosfx = true; break;
case IT_LKEY: dosfx = true; break;
case IT_BOSSKEY: dosfx = true; break;
default: break;
}
if ( dosfx ) Game->PlaySound(SFX_BEEP);
}
}
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