// PlayerView.cs
public abstract class PlayerView : PhysicsRaycaster {
public abstract void TerrainAction(Battlefield target, EventTriggerType what, Battlefield.Locus where);
// ...
}
// MinimapController.cs
public class MinimapController : PlayerView {
public override void TerrainAction(Battlefield target, EventTriggerType what, Battlefield.Locus where) {
Debug.Log (what);
}
// ...
}
// Environment.cs
public class Environment : Battlefield, IPointerDownHandler, IPointerUpHandler, IDragHandler {
public void ProcessPointer(PointerEventData pointer, EventTriggerType what) {
pointer.pressEventCamera.GetComponent<PlayerView>().TerrainAction(this, what, new Battlefield.Point(where));
}
// ...
}
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