scriptpointer: MACRO
; scriptpointer mapName, scriptPointer
\1Script_\2:
dw \2
endm
doscript: MACRO
; doscript mapName, scriptPointer
ld a, (\1Script_\2 - \1ScriptPointers) / 2
ld [w\1CurScript], a
endm
dmaptext: MACRO
; dmaptext mapName, textPointer
\1Text_\2:
dw \2
endm
maptext: MACRO
; maptext mapName, textPointer
ld a, (\1Text_\2 - \1TextPointers) / 2
ld [hSpriteIndexOrTextID], a
call DisplayTextID
endm
trainer_header: MACRO
; trainer_header eventFlag, sightRange, textBefore, textAfter, textWin, textLose[, flagOffset]
IF _NARG > 6
dbEventFlagBit \1, \7
db (\2 << 4) ; trainer's view range
dw EventFlagAddress \1, \7
ELSE
dbEventFlagBit \1
db (\2 << 4) ; trainer's view range
dw EventFlagAddress \1
ENDC
dw \3 ; TextBeforeBattle
dw \4 ; TextAfterBattle
dw \5 ; TextEndBattle
dw \6 ; TextEndBattle
endm
Comments
0 B
|👍
/👎
0 B
|👍
/👎