# Main Scene File Renderer "sampler" Sampler "metropolis" "float largemutationprob" [0.400000005960464] "bool noiseaware" ["false"] Accelerator "qbvh" SurfaceIntegrator "bidirectional" "integer eyedepth" [16] "integer lightdepth" [16] "integer lightraycount" [1] "string lightpathstrategy" ["auto"] "string lightstrategy" ["auto"] VolumeIntegrator "multi" PixelFilter "box" "float xwidth" [0.500000000000000] "float ywidth" [0.500000000000000] LookAt 6.141435 -7.397811 6.093151 5.486572 -6.787146 5.647907 -0.317370 0.312468 0.895344 Camera "perspective" "float fov" [49.134342077604479] "float screenwindow" [-1.000000000000000 1.000000000000000 -0.562500000000000 0.562500000000000] "bool autofocus" ["false"] "float shutteropen" [0.000000000000000] "float shutterclose" [0.008333333333333] Film "fleximage" "integer xresolution" [1280] "integer yresolution" [720] "float gamma" [2.200000000000000] "float colorspace_white" [0.314275000000000 0.329411000000000] "float colorspace_red" [0.630000000000000 0.340000000000000] "float colorspace_green" [0.310000000000000 0.595000000000000] "float colorspace_blue" [0.155000000000000 0.070000000000000] "string filename" ["15_R.Scene.00001"] "bool write_resume_flm" ["true"] "bool restart_resume_flm" ["false"] "bool write_flm_direct" ["false"] "bool write_exr_halftype" ["false"] "bool write_exr_applyimaging" ["true"] "bool write_exr_ZBuf" ["true"] "string write_exr_compressiontype" ["PIZ (lossless)"] "string write_exr_zbuf_normalizationtype" ["None"] "bool write_exr" ["true"] "string write_exr_channels" ["RGB"] "bool write_png" ["true"] "string write_png_channels" ["RGB"] "bool write_png_16bit" ["false"] "bool write_tga" ["false"] "string write_tga_channels" ["RGB"] "string ldr_clamp_method" ["cut"] "integer displayinterval" [60] "integer writeinterval" [3600] "integer flmwriteinterval" [3600] "float convergencestep" [8.000000000000000] "integer tilecount" [0] "string tonemapkernel" ["autolinear"] WorldBegin Include "15_R/Scene/00001/LuxRender-Materials.lxm" Include "15_R/Scene/00001/LuxRender-Geometry.lxo" AttributeBegin # "Sun" LightGroup "SUN" LightSource "sunsky2" "float gain" [1.000000000000000] "float importance" [1.000000000000000] "integer nsamples" [1] "float turbidity" [2.200000047683716] "vector sundir" [0.941237688064575 0.013847446069121 0.337460935115814] AttributeEnd # "" TransformBegin # "Lamp" Transform [1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 0.000000000000000 1.000000000000000 0.000000000000000 4.076245307922363 1.005453944206238 5.903861999511719 1.000000000000000] LightGroup "IBL" TransformBegin # "" Scale -1.000000000000000 1.000000000000000 1.000000000000000 LightSource "infinite" "float gain" [1.000000000000000] "float importance" [1.000000000000000] "string mapname" ["../../../GeneticaHDRI/OpenFootage/fielditalien_hdr.hdr"] "string mapping" ["latlong"] "float gamma" [1.000000000000000] "integer nsamples" [1] TransformEnd # "" TransformEnd # "" WorldEnd
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