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/aimbot

C_far | PRO | 11/25/16 09:09:43 PM UTC | 0 ⭐ | 7469 👁️ | Never ⏰ | []
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new
    actorid_aimbot;
 
GameMode::Init()
{
    actorid_aimbot = CreateActor(264, 1848.6160, 1352.1880, 16.9223, 0.0);
 
    return true;
}
 
YCMD:aimbot(playerid, params[], help)
{
    new
        id;
 
    if(sscanf(params, "u", id)) return Scu(playerid, "/aimbot [ID/Pseudo du Joueur]");
    if(!IsPlayerConnected(id)) return Sce(playerid, "Ce joueur n'est pas connecté.");
    
    new
        Float:x,
        Float:y,
        Float:z,
        Float:angle;
        
    GetPlayerPos(id, x, y, z);
    GetPlayerFacingAngle(id, angle);
 
    new
        Float:x_actor = x + (2.5 * floatsin(-angle, degrees)),
        Float:y_actor = y + (2.5 * floatcos(-angle, degrees));
    
    SetActorPos(actorid_aimbot, x_actor, y_actor, z);
    
    SetTimerEx("Aimbot_Detection", 750, false, "ddfdd", playerid, id, angle + 3.6, 0, 0);
    
    return true;
}
 
forward Aimbot_Detection(playerid, aimbotid, Float:angle, test, detect);
public Aimbot_Detection(playerid, aimbotid, Float:angle, test, detect)
{
    new
        Float:x,
        Float:y,
        Float:z;
        
    GetPlayerPos(aimbotid, x, y, z);
 
    new
        Float:x_actor = x + (1.5 * floatsin(-angle, degrees)),
        Float:y_actor = y + (1.5 * floatcos(-angle, degrees));
 
    SetActorPos(actorid_aimbot, x_actor, y_actor, z + 1.0);
    
    if(GetPlayerTargetActor(aimbotid) == actorid_aimbot) detect++;
    
    if(++test == 200)
    {
        Scm(playerid, -1, "[Aimbot] %d détections sur 200 pour l'ID %d", detect, aimbotid);
        
        SetActorPos(actorid_aimbot, 1848.6160, 1352.1880, 16.9223);
        
        return true;
    }
    
    return SetTimerEx("Aimbot_Detection", 25, false, "ddfdd", playerid, aimbotid, angle + 3.6, test, detect);
}

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    01/01/70 12:00:00 AM UTC
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