BloodknightStudios icon

Untitled

BloodknightStudios | PRO | 01/26/19 07:49:44 PM UTC | 0 ⭐ | 557 👁️ | Never ⏰ | []
text |

69.09 KB

|

None

|

0 👍

/

0 👎

//-------------------------- 1/26/2019 -- 20:24:58 -----
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
 Initializing platform...
Input Init:
 DebugDrawer Enabled!
GFX Init:
   Null device found
   OpenGL device found
 Executing core/parseArgs.cs.
--------- Loading DIRS ---------
Executing levels/main.cs.
Executing art/main.cs.
Executing scripts/main.cs.
Executing core/main.cs.
====== ====== DEBUG ECHO /home/marc/Torque3D/My Projects/LinuxTest/game/shaders/common
====== ====== DEBUG ECHO 
Executing tools/main.cs.
 --------- Parsing Arguments ---------
Executing scripts/client/defaults.cs.
Executing core/scripts/client/defaults.cs.
shaders/procedural
Executing scripts/server/defaults.cs.
Executing core/scripts/server/defaults.cs.
Executing core/scripts/client/core.cs.
Executing core/scripts/client/audio.cs.
Executing core/scripts/client/canvas.cs.
Executing core/scripts/client/cursor.cs.
Executing core/scripts/client/persistenceManagerTest.cs.
Executing core/art/gui/profiles.cs.
Executing core/scripts/gui/cursors.cs.
Executing core/scripts/client/audioEnvironments.cs.
Executing core/scripts/client/audioDescriptions.cs.
Executing core/scripts/client/audioStates.cs.
Executing core/scripts/client/audioAmbiences.cs.
Executing core/scripts/client/oculusVR.cs.
UDP initialized on ipv4 IP:0.0.0.0:41582
The requested renderer, D3D11, doesn't seem to be available. Trying the default, OpenGL.
Attempting to create GFX device: GeForce GTX 660 Ti/PCIe/SSE2 OpenGL []
Device created, setting adapter and enumerating modes
Initializing GFXCardProfiler (OpenGL)
   o Chipset : 'NVIDIA Corporation'
   o Card    : 'GeForce GTX 660 Ti/PCIe/SSE2'
   o Version : '3.2.0 NVIDIA 410.93'
   o VRAM    : 2048 MB
   - Scanning card capabilities...
GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384.
GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384.
GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384.
GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1.
GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_gpu_shader5' to 1.
GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1.
GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_sampler_objects' to 1.
GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1.
GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
   - Loading card profiles...
      - No card profile core/profile/OpenGL.cs exists
      - No card profile core/profile/OpenGL.NVIDIACorporation.cs exists
      - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.cs exists
      - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.320NVIDIA41093.cs exists
Executing core/art/gui/console.gui.
Executing core/art/gui/consoleVarDlg.gui.
Executing core/art/gui/netGraphGui.gui.
Executing core/art/gui/RecordingsDlg.gui.
Executing core/scripts/gui/help.cs.
Executing core/scripts/client/screenshot.cs.
Executing core/scripts/client/scriptDoc.cs.
Executing core/scripts/client/helperfuncs.cs.
Executing core/scripts/client/commands.cs.
Executing core/scripts/client/devHelpers.cs.
Executing core/scripts/client/metrics.cs.
Executing core/art/gui/FrameOverlayGui.gui.
Executing core/scripts/client/recordings.cs.
Executing core/scripts/client/centerPrint.cs.
Executing core/scripts/client/materials.cs.
Executing core/art/materials.cs.
Executing core/art/grids/materials.cs.
Executing core/art/skies/blank/materials.cs.
Executing core/art/shapes/materials.cs.
Executing core/scripts/client/commonMaterialData.cs.
Executing core/scripts/client/shaders.cs.
Executing core/scripts/client/materials.cs.Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info
-----------
0(710) : warning C7050: "T" might be used before being initialized
Executing core/scripts/client/terrainBlock.cs.
Executing core/scripts/client/water.cs.
Executing core/scripts/client/imposter.cs.
Executing core/scripts/client/scatterSky.cs.
Executing core/scripts/client/clouds.cs.
Executing core/scripts/client/postFx.cs.
Executing core/scripts/client/postFx/hdr.cs.
Executing core/scripts/client/postFx/fog.cs.
Executing core/scripts/client/postFx/GammaPostFX.cs.
Executing core/scripts/client/postFx/caustics.cs.
Executing core/scripts/client/postFx/default.postfxpreset.cs.
Executing core/scripts/client/postFx/dof.cs.
Executing core/scripts/client/postFx/chromaticLens.cs.
Executing core/scripts/client/postFx/postFxManager.gui.cs.
Executing core/scripts/client/postFx/lightRay.cs.
Executing core/scripts/client/postFx/flash.cs.
Executing core/scripts/client/postFx/MotionBlurFx.cs.
Executing core/scripts/client/postFx/postFxManager.persistance.cs.
Executing core/scripts/client/postFx/vignette.cs.
Executing core/scripts/client/postFx/MLAA.cs.
Executing core/scripts/client/postFx/fxaa.cs.
Executing core/scripts/client/postFx/edgeAA.cs.
Executing core/scripts/client/postFx/ssao.cs.
Executing core/scripts/client/postFx/glow.cs.
Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
Executing core/scripts/client/postFx/turbulence.cs.
Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
Executing core/scripts/client/postFx/postFXManager.gui.
Executing core/scripts/client/postFx/postFxManager.gui.cs.
Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
Executing core/scripts/client/postFx/postFxManager.persistance.cs.
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
Executing core/scripts/client/postFx/default.postfxpreset.cs.
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
Executing core/scripts/client/client.cs.
Executing core/scripts/server/server.cs.
Executing core/scripts/gui/guiTreeViewCtrl.cs.
Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
 % - Initialized Core
 --------- Initializing Directory: scripts ---------
Executing scripts/client/init.cs.
Executing scripts/server/init.cs.
sfxStartup...
SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
   Provider: OpenAL
   Device: OpenAL Soft
   Hardware: No
   Buffers: 16
 --------- Initializing LinuxTest: Server Scripts ---------
Executing core/scripts/server/audio.cs.
Executing core/scripts/server/message.cs.
Executing core/scripts/server/commands.cs.
Executing core/scripts/server/levelInfo.cs.
Executing core/scripts/server/missionLoad.cs.
Executing core/scripts/server/missionDownload.cs.
Executing core/scripts/server/clientConnection.cs.
Executing core/scripts/server/kickban.cs.
Executing core/scripts/server/game.cs.
Executing core/scripts/server/spawn.cs.
Executing core/scripts/server/camera.cs.
Executing core/scripts/server/centerPrint.cs.
Executing scripts/server/commands.cs.
Executing scripts/server/game.cs.
 --------- Initializing LinuxTest: Client Scripts ---------
Executing art/gui/defaultGameProfiles.cs.
Executing art/gui/customProfiles.cs.
Executing core/scripts/client/message.cs.
Executing core/scripts/client/mission.cs.
Executing core/scripts/client/missionDownload.cs.
Executing core/scripts/client/actionMap.cs.
Executing core/scripts/client/renderManager.cs.
Executing core/scripts/client/lighting.cs.
 --------- Initializing Lighting Systems ---------
Executing core/scripts/client/lighting/advanced/init.cs.
Executing core/scripts/client/lighting/advanced/shaders.cs.
Executing core/scripts/client/lighting/advanced/lightViz.cs.
Invalid Texture for PostEffect (AL_DepthVisualize), The Texture 'depthviz' does not exist!
Executing core/scripts/client/lighting/advanced/shadowViz.cs.
Executing core/scripts/client/lighting/advanced/shadowViz.gui.
Executing core/scripts/client/lighting/advanced/deferredShading.cs.
Executing core/scripts/client/lighting/basic/init.cs.
Executing core/scripts/client/lighting/basic/shadowFilter.cs.
Executing core/scripts/client/lighting/shadowMaps/init.cs.
Using Advanced Lighting
  --------------
Attempting to set resolution to "1024 768 false 32 60 4"
Accepted Mode: 
--Resolution : 1024 768
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 4
--------------
Executing art/gui/playGui.gui.
Executing art/gui/chatHud.gui.
Executing art/gui/playerList.gui.
Executing art/gui/hudlessGui.gui.
Executing art/gui/mainMenuGui.gui.
Executing art/gui/joinServerDlg.gui.
Executing art/gui/endGameGui.gui.
Executing art/gui/StartupGui.gui.
Executing art/gui/chooseLevelDlg.gui.
Executing art/gui/loadingGui.gui.
Executing art/gui/optionsDlg.gui.
Executing art/gui/remapDlg.gui.
Executing scripts/client/playerList.cs.
Executing scripts/client/chatHud.cs.
Executing scripts/client/messageHud.cs.
Executing scripts/gui/playGui.cs.
Executing scripts/gui/startupGui.cs.
Executing scripts/gui/chooseLevelDlg.cs.
Executing scripts/gui/loadingGui.cs.
Executing scripts/gui/optionsDlg.cs.
Executing scripts/client/client.cs.
Executing scripts/client/game.cs.
Executing scripts/client/missionDownload.cs.
Executing scripts/client/serverConnection.cs.
Executing scripts/client/shaders.cs.
Executing scripts/client/default.bind.cs.
Could not create a description for binding: thumbrx
Could not create a description for binding: thumbry
Could not create a description for binding: thumblx
Could not create a description for binding: thumbly
Could not create a description for binding: btn_a
Could not create a description for binding: btn_back
Could not create a description for binding: dpadl
Could not create a description for binding: dpadu
Could not create a description for binding: dpadd
Could not create a description for binding: dpadr
Could not create a description for binding: btn_b
Could not create a description for binding: triggerr
Could not create a description for binding: triggerl
Could not create a description for binding: btn_start
Could not create a description for binding: btn_x
Could not create a description for binding: thumblx
Could not create a description for binding: btn_a
Could not create a description for binding: btn_b
Could not create a description for binding: btn_x
Could not create a description for binding: btn_y
processBind: unknown device: oculusvr
Executing art/roads/materials.cs.
Executing art/skies/Desert_Sky/materials.cs.
Executing art/skies/night/materials.cs.
Executing art/lights/materials.cs.
Executing art/terrains/materials.cs.
Executing art/ribbons/materials.cs.
Executing art/environment/materials.cs.
Executing art/decals/materials.cs.
Executing art/shapes/teleporter/materials.cs.
Executing art/shapes/trees/defaulttree/materials.cs.
Executing art/shapes/Cheetah/materials.cs.
Executing art/shapes/items/kit/materials.cs.
Executing art/shapes/actors/common/materials.cs.
Executing art/shapes/actors/Soldier/materials.cs.
Executing art/shapes/actors/Soldier/FP/materials.cs.
Executing art/shapes/weapons/shared/materials.cs.
Executing art/shapes/weapons/Lurker/materials.cs.
Executing art/shapes/weapons/ProxMine/materials.cs.
Executing art/shapes/weapons/Ryder/materials.cs.
Executing art/shapes/weapons/Grenade/materials.cs.
Executing art/shapes/weapons/Turret/materials.cs.
Executing art/shapes/cube/materials.cs.
Executing art/shapes/station/materials.cs.
Executing tools/convexEditor/materials.cs.
Executing core/scripts/client/materials.cs.
Executing core/art/materials.cs.
Executing core/art/grids/materials.cs.
Executing core/art/skies/blank/materials.cs.
Executing core/art/shapes/materials.cs.
UDP initialized on ipv4 IP:0.0.0.0:56654
Executing scripts/client/audioData.cs.
 % - Initializing Tools
Executing tools/gui/cursors.ed.cs.
Executing tools/gui/profiles.ed.cs.
Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
Executing tools/gui/guiDialogs.ed.cs.
Executing tools/gui/fileDialogBase.ed.cs.
Executing tools/gui/openFileDialog.ed.cs.
Executing tools/gui/saveFileDialog.ed.cs.
Executing tools/gui/saveChangesMBDlg.ed.gui.
Executing tools/gui/simViewDlg.ed.gui.
Executing tools/gui/colorPicker.ed.gui.
Executing tools/gui/materialSelector.ed.gui.
Executing tools/gui/scriptEditorDlg.ed.gui.
Executing tools/gui/colladaImport.ed.gui.
Executing tools/gui/EditorLoadingGui.gui.
Executing tools/gui/GuiEaseEditDlg.ed.gui.
Executing tools/gui/GuiEaseEditDlg.ed.cs.
Executing tools/gui/guiObjectInspector.ed.cs.
Executing tools/gui/uvEditor.ed.gui.
Executing tools/gui/objectSelection.ed.cs.
Executing tools/editorClasses/main.cs.
 % - Initializing Tools Base
Executing tools/editorClasses/scripts/fileLoader.ed.cs.
Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
Executing tools/editorClasses/scripts/expandos.ed.cs.
Executing tools/editorClasses/scripts/utility.ed.cs.
Executing tools/editorClasses/scripts/contextPopup.ed.cs.
Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
Executing tools/base/main.cs.
 % - Initializing Base Editor
Compiling tools/base/canvas/baseCanvas.ed.cs...
Executing tools/base/canvas/baseCanvas.ed.cs.
Compiling tools/base/menuBar/fileMenu.ed.cs...
Compiling tools/base/menuBar/menuBuilder.ed.cs...
Compiling tools/base/menuBar/baseMenu.ed.cs...
Executing tools/base/menuBar/fileMenu.ed.cs.
Executing tools/base/menuBar/menuBuilder.ed.cs.
Executing tools/base/menuBar/baseMenu.ed.cs.
Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
Compiling tools/base/utils/swatchButtons.ed.cs...
Compiling tools/base/utils/objectNameValidation.ed.cs...
Compiling tools/base/utils/undoActions.ed.cs...
Compiling tools/base/utils/inspector.ed.cs...
Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
Executing tools/base/utils/swatchButtons.ed.cs.
Executing tools/base/utils/objectNameValidation.ed.cs.
Executing tools/base/utils/undoActions.ed.cs.
Executing tools/base/utils/inspector.ed.cs.
Executing tools/worldEditor/main.cs.
 % - Initializing World Editor
Executing tools/worldEditor/gui/profiles.ed.cs.
Executing tools/worldEditor/scripts/cursors.ed.cs.
Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
Executing tools/worldEditor/gui/EditorGui.ed.gui.
Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
Executing tools/worldEditor/scripts/menus.ed.cs.
Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
Executing tools/worldEditor/scripts/editor.ed.cs.
Executing tools/worldEditor/scripts/editor.bind.ed.cs.
Executing tools/worldEditor/scripts/undoManager.ed.cs.
Executing tools/worldEditor/scripts/lighting.ed.cs.
Executing tools/worldEditor/scripts/EditorGui.ed.cs.
Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
Executing tools/worldEditor/scripts/editorRender.ed.cs.
Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
Executing tools/worldEditor/scripts/editors/creator.ed.cs.
Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
Executing tools/shapeEditor/main.cs.
 % - Initializing Shape Editor
Executing tools/shapeEditor/gui/Profiles.ed.cs.
Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
Executing tools/meshRoadEditor/main.cs.
 % - Initializing Mesh Road Editor
Executing tools/meshRoadEditor/meshRoadEditor.cs.
Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
Executing tools/roadEditor/main.cs.
 - Initializing Road and Path Editor
Executing tools/roadEditor/roadEditor.cs.
Executing tools/roadEditor/RoadEditorGui.gui.
Executing tools/roadEditor/RoadEditorToolbar.gui.
Executing tools/roadEditor/roadEditorGui.cs.
Executing tools/missionAreaEditor/main.cs.
 % - Initializing Mission Area Editor
Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
Executing tools/guiEditor/main.cs.
 % - Initializing Gui Editor
Executing tools/guiEditor/gui/guiEditor.ed.gui.
Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
Executing tools/guiEditor/scripts/guiEditor.ed.cs.
Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
Executing tools/navEditor/main.cs.
 % - Initializing Navigation Editor
Executing tools/navEditor/navEditor.cs.
Executing tools/navEditor/NavEditorGui.gui.
Executing tools/navEditor/NavEditorToolbar.gui.
Executing tools/navEditor/NavEditorConsoleDlg.gui.
SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
Executing tools/navEditor/CreateNewNavMeshDlg.gui.
Executing tools/particleEditor/main.cs.
 % - Initializing Particle Editor
Executing tools/particleEditor/ParticleEditor.ed.gui.
Executing tools/particleEditor/particleEditor.ed.cs.
Executing tools/particleEditor/particleEditorUndo.ed.cs.
Executing tools/particleEditor/particleEmitterEditor.ed.cs.
Executing tools/particleEditor/particleParticleEditor.ed.cs.
Executing tools/riverEditor/main.cs.
 % - Initializing River Editor
Executing tools/riverEditor/riverEditor.cs.
Executing tools/riverEditor/RiverEditorGui.gui.
Executing tools/riverEditor/RiverEditorToolbar.gui.
Executing tools/riverEditor/riverEditorGui.cs.
Executing tools/materialEditor/main.cs.
 % - Initializing Material Editor
Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
Executing tools/materialEditor/scripts/materialEditor.ed.cs.
Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
Executing tools/datablockEditor/main.cs.
 - Initializing Datablock Editor
Executing tools/datablockEditor/datablockEditor.cs.
Executing tools/datablockEditor/datablockEditorUndo.cs.
Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
Executing tools/convexEditor/main.cs.
 % - Initializing Sketch Tool
Executing tools/convexEditor/convexEditor.cs.
Executing tools/convexEditor/convexEditorGui.gui.
Executing tools/convexEditor/convexEditorToolbar.ed.gui.
Executing tools/convexEditor/convexEditorGui.cs.
Executing tools/componentEditor/main.cs.
Executing tools/componentEditor/scripts/componentEditor.ed.cs.
Executing tools/componentEditor/scripts/superToolTipDlg.ed.cs.
Executing tools/componentEditor/gui/superToolTipDlg.ed.gui.
Executing tools/physicsTools/main.cs.
 % - Initializing Physics Tools
No physics plugin exists.
Executing tools/debugger/main.cs.
 % - Initializing Debugger
Executing tools/debugger/scripts/debugger.ed.cs.
Executing tools/debugger/gui/breakConditionDlg.ed.gui.
Executing tools/debugger/gui/connectDlg.ed.gui.
Executing tools/debugger/gui/editWatchDlg.ed.gui.
Executing tools/debugger/gui/findDlg.ed.gui.
Executing tools/debugger/gui/debugger.ed.gui.
Executing tools/debugger/gui/watchDlg.ed.gui.
Executing tools/decalEditor/main.cs.
 % - Initializing Decal Editor
Executing tools/decalEditor/decalEditor.cs.
Executing tools/decalEditor/decalEditorGui.gui.
Executing tools/decalEditor/decalEditorGui.cs.
Executing tools/decalEditor/decalEditorActions.cs.
Executing tools/forestEditor/main.cs.
 % - Initializing Forest Editor
Executing tools/forestEditor/forestEditor.cs.
Executing tools/forestEditor/forestEditorGui.gui.
Executing tools/forestEditor/forestEditToolbar.ed.gui.
Executing tools/forestEditor/forestEditorGui.cs.
Executing tools/forestEditor/tools.cs.
Engine initialized...
Started up in 6.37 seconds...
AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
Window focus status changed: focus: 1
Exporting server prefs...
Executing core/art/datablocks/datablockExec.cs.
Executing core/art/datablocks/camera.cs.
Executing core/art/datablocks/markers.cs.
Executing core/art/datablocks/defaultparticle.cs.
Executing art/ribbons/ribbonExec.cs.
Executing art/ribbons/ribbons.cs.
Executing art/particles/managedParticleData.cs.
Executing art/particles/managedParticleEmitterData.cs.
Executing art/decals/managedDecalData.cs.
Executing art/datablocks/managedDatablocks.cs.
Executing art/forest/managedItemData.cs.
Executing art/datablocks/datablockExec.cs.
Executing art/datablocks/audioProfiles.cs.
Executing art/datablocks/lights.cs.
Executing art/datablocks/particles.cs.
Executing art/datablocks/environment.cs.
Executing art/datablocks/triggers.cs.
Executing art/datablocks/rigidShape.cs.
Executing art/datablocks/health.cs.
Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
Executing art/datablocks/weapon.cs.
Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
Executing art/datablocks/weapons/grenadefx.cs.
Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
Executing art/datablocks/weapons/rocketfx.cs.
Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
Executing art/datablocks/weapons/Lurker.cs.
Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts
Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts
Executing art/datablocks/weapons/Ryder.cs.
Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts
Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts
Executing art/datablocks/weapons/ProxMine.cs.
Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
Executing art/datablocks/weapons/Turret.cs.
Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
Executing art/shapes/weapons/Turret/Turret_Legs.cs.
Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
Warning: Creating cyclic animation clip to hold all animations
Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts
Executing art/shapes/weapons/Turret/Turret_Head.cs.
Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
Warning: Creating cyclic animation clip to hold all animations
Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts
Executing art/shapes/weapons/Turret/TP_Turret.cs.
Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts
Executing art/shapes/weapons/Turret/FP_Turret.cs.
Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
Warning: Creating cyclic animation clip to hold all animations
Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
Executing art/datablocks/teleporter.cs.
Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
Executing art/datablocks/player.cs.
Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
Executing art/shapes/actors/Soldier/soldier_rigged.cs.
Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
Warning: Creating cyclic animation clip to hold all animations
Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
Executing art/datablocks/aiPlayer.cs.
Executing art/datablocks/vehicles/cheetahCar.cs.
Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
Executing art/shapes/Cheetah/Cheetah_Turret.cs.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts
TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
Executing art/shapes/Cheetah/wheel.cs.
Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts
TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
Executing art/shapes/Cheetah/wheelBack.cs.
Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts
TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
Executing art/shapes/Cheetah/Cheetah_Body.cs.
Warning: Creating cyclic animation clip to hold all animations
Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts
Executing art/datablocks/physics.cs.
art/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.
art/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.
Executing scripts/server/scriptExec.cs.
Executing scripts/server/camera.cs.
Executing scripts/server/triggers.cs.
Executing scripts/server/VolumetricFog.cs.
Executing scripts/server/inventory.cs.
Executing scripts/server/shapeBase.cs.
Executing scripts/server/item.cs.
Executing scripts/server/health.cs.
Executing scripts/server/projectile.cs.
Executing scripts/server/radiusDamage.cs.
Executing scripts/server/teleporter.cs.
Executing scripts/server/physicsShape.cs.
Executing scripts/server/weapon.cs.
Executing scripts/server/proximityMine.cs.
Executing scripts/server/player.cs.
Executing scripts/server/aiPlayer.cs.
Executing scripts/server/vehicle.cs.
Executing scripts/server/vehicleWheeled.cs.
Executing scripts/server/cheetah.cs.
Executing scripts/server/turret.cs.
Executing scripts/server/gameCore.cs.
Executing scripts/server/gameDM.cs.
*** LOADING MISSION: levels/Outpost.mis
*** Stage 1 load
*** Stage 2 load
Executing levels/Outpost.mis.
Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts
setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
Game -> activatePackages
*** Mission loaded
Connect request from: IP:0.0.0.0
Connection established 20046
CADD: 20047 local
*** Sending mission load to client: levels/Outpost.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadInfoDone to index: 3
Mapping string: MissionStartPhase1 to index: 4
*** New Mission: levels/Outpost.mis
*** Phase 1: Download Datablocks & Targets
% - PostFX Manager - Executing levels/Outpost.postfxpreset.cs
Executing levels/Outpost.postfxpreset.cs.
% - PostFX Manager - Applying from preset
HDR FORMAT: GFXFormatR16G16B16A16F
Using Advanced Lighting
% - PostFX Manager - PostFX enabled
Mapping string: MissionStartPhase1Ack to index: 0
Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts
Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts
[MaterialList::mapMaterials] Unable to find material for texture: base.lmale
Window focus status changed: focus: 0
  Using background sleep time: 200
Mapping string: MissionStartPhase2 to index: 5
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
[Material::mapMaterial] - Cannot map unnamed Material
[MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2
Program shadergen:/f6c2ca46cb5c068f_V.glsl / shadergen:/f6c2ca46cb5c068f_P.glsl: Vertex info
-----------
0(1306) : warning C7050: "T" might be used before being initialized
 Program shadergen:/720a45482753dc98_V.glsl / shadergen:/720a45482753dc98_P.glsl: Vertex info
-----------
0(1303) : warning C7050: "T" might be used before being initialized
 Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 6
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
Failed to create resource: [levels/Outpost.mis.decals]
*** Phase 3: Mission Lighting
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 7
Mapping string: SyncClock to index: 8
Mapping string: RefreshWeaponHud to index: 9
Mapping string: SetAmmoAmountHud to index: 10
Mapping string: ryder.png to index: 11
Mapping string: MsgClientJoin to index: 12
Mapping string: Welcome to the Torque demo app %1. to index: 13
Mapping string: Visitor to index: 14
Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
*** Initial Control Object
*** Control Object Changed
Mapping string: base to index: 15
Mapping string: Cheetah to index: 16
Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info
-----------
0(710) : warning C7050: "T" might be used before being initialized
 [Material::mapMaterial] - Cannot map unnamed Material
Window focus status changed: focus: 1
*** ENDING MISSION
tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
scripts/server/vehicle.cs (62): Unknown method 20018.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
scripts/server/vehicle.cs (62): Unknown method 20019.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
20045 -> deactivatePackages
CDROP: 20047 IP:0.0.0.0
Exporting server prefs...
Exporting client prefs
Exporting server prefs
GFXTextureObject::dumpActiveTOs - no active TOs to dump.
GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!

Comments

  •  icon
    01/01/70 12:00:00 AM UTC
    Plain Text |

    0 B

    |

    👍

    /

    👎