#this is not a part of the program, or even actual code
#it is just an outline to look at the whole program at a glance
#saved as a .py so it'll highlight and read nicely in my editor
_______________________GAME.PY________________________
import os
os.system('cls')
import random
import game_engine
import game_data
class game_loop(object): #Game loop
def play(object):
location = game_data.testroom1() #starting location
engine = game_engine.engine() #engine classes
reader = game_engine.reader() #parser classes
system = game_data.system.settings #engine data
while True: #game loop
engine.describe_room(location,system)
#get user input, then break it down into a list of words
action = raw_input("Command?> ")
action = reader.break_words(action)
#now run the input list against a number of word checkers in the parser
profanity = reader.profanity(action) #swearing?
location = reader.exit(action,location,system) #moving to another room?
look_at = reader.look_at(action,location,system) #looking at an object?
recognized = reader.recognized(action) #returns error message if all words unknown
system = reader.system(action,system) #system command?
if system: #if reader.system receives "restart" it sets system to True
restart = game_loop() #creates new game_loop instance
restart.play() #starts new game loop
start = game_loop() #instantiate game_loop
start.play() #start game loop
_____________________GAME_ENGINE.PY_____________________
import game_data
class engine():
def describe_room(location,system): #print description from room data
class reader(): #parser methods
def break_words(action): #breaks 'action' input into a list of words
def exit(action,location,system): #checks input to see if it's a move order
def profanity(action): #checks for profanity
def system(action,system): #checks for system commands
def look_at(action,location,system): #checks for description query
def recognized(action): #is known word? error message if not
______________________GAME_DATA.PY______________________
# *** Game States ***
class system():
brief = True #True = brief description, False = Verbose
rooms_visited = []
settings = [brief,rooms_visited]
# *** Room Classes ***
class default_room(object): #parent for room classes
class testroom1(default_room):
class testroom2(default_room):
class testroom3(default_room):
# *** Word Lists ***
class words(object):
system_commands = [list] #load, save, restart, ect...
inventory_commands = [list] #get, drop equip, ect...
nav_commands = [list] #north, south, ect...
verbs = [list] #open, close, attack, move, ect...
describers = [list] #look, examine, ect...
profanity = [list] #shit, damn, fuck, ect...
current_place_words = [list] #here, room, place, ect...
wordlists = [list of list] #list of all word lists
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