D10d3 icon

frame-outline.py

D10d3 | PRO | 11/14/16 01:21:12 AM UTC | 0 ⭐ | 345 👁️ | Never ⏰ | []
Python |

2.89 KB

|

None

|

0 👍

/

0 👎

#this is not a part of the program, or even actual code
#it is just an outline to look at the whole program at a glance
#saved as a .py so it'll highlight and read nicely in my editor
 
_______________________GAME.PY________________________
import os
os.system('cls')
import random
import game_engine
import game_data
 
class game_loop(object): #Game loop
    def play(object):
        location = game_data.testroom1() #starting location
        engine = game_engine.engine() #engine classes
        reader = game_engine.reader() #parser classes
        system = game_data.system.settings #engine data
        while True:     #game loop
            engine.describe_room(location,system)           
            #get user input, then break it down into a list of words
            action = raw_input("Command?> ")
            action = reader.break_words(action)
            #now run the input list against a number of word checkers in the parser
            profanity = reader.profanity(action)            #swearing?
            location = reader.exit(action,location,system)  #moving to another room?
            look_at = reader.look_at(action,location,system) #looking at an object?
            recognized = reader.recognized(action)          #returns error message if all words unknown
            system = reader.system(action,system)           #system command?
            if system: #if reader.system receives "restart" it sets system to True
                restart = game_loop() #creates new game_loop instance
                restart.play() #starts new game loop
 
start = game_loop() #instantiate game_loop
start.play() #start game loop
 
_____________________GAME_ENGINE.PY_____________________
import game_data
class engine():
    def describe_room(location,system): #print description from room data
class reader():     #parser methods
    def break_words(action):        #breaks 'action' input into a list of words
    def exit(action,location,system):   #checks input to see if it's a move order
    def profanity(action):          #checks for profanity
    def system(action,system):      #checks for system commands
    def look_at(action,location,system): #checks for description query
    def recognized(action):         #is known word? error message if not
 
______________________GAME_DATA.PY______________________
#       *** Game States     ***
class system():
    brief = True #True = brief description, False = Verbose
    rooms_visited = [] 
    settings = [brief,rooms_visited]
#       *** Room Classes        ***
class default_room(object):         #parent for room classes
class testroom1(default_room):
class testroom2(default_room):
class testroom3(default_room):
 
#       *** Word Lists      ***
class words(object):
    system_commands = [list]            #load, save, restart, ect...
    inventory_commands = [list]     #get, drop equip, ect...
    nav_commands = [list]               #north, south, ect...
    verbs = [list]                      #open, close, attack, move, ect...
    describers = [list]             #look, examine, ect...
    profanity = [list]                  #shit, damn, fuck, ect...
    current_place_words = [list]    #here, room, place, ect...
    wordlists = [list of list]      #list of all word lists

Comments

  •  icon
    01/01/70 12:00:00 AM UTC
    Plain Text |

    0 B

    |

    👍

    /

    👎