; --------------------------------------------------------------------------- ; =========================================================================== ; Music Banks ; =========================================================================== ; --------------------------------------------------------------------------- ; Music Bank 1 ; --------------------------------------------------------------------------- MusicBank1_Start: startBank Music01: include "Sound/S2/Music/Results screen 2p.asm" Music02: include "Sound/S2/Music/EHZ.asm" Music03: include "Sound/S2/Music/MCZ_2p.asm" Music04: include "Sound/S2/Music/OOZ.asm" Music05: include "Sound/S2/Music/MTZ.asm" Music06: include "Sound/S2/Music/HTZ.asm" Music07: include "Sound/S2/Music/ARZ.asm" Music08: include "Sound/S2/Music/CNZ_2p.asm" Music09: include "Sound/S2/Music/CNZ.asm" Music0A: include "Sound/S2/Music/DEZ.asm" Music0B: include "Sound/S2/Music/MCZ.asm" Music0C: include "Sound/S2/Music/EHZ_2p.asm" Music0D: include "Sound/S2/Music/SCZ.asm" Music0E: include "Sound/S2/Music/CPZ.asm" Music0F: include "Sound/S2/Music/WFZ.asm" Music10: include "Sound/S2/Music/HPZ.asm" MusicBank1_End: finishBank ; --------------------------------------------------------------------------- ; Music Bank 2 ; --------------------------------------------------------------------------- MusicBank2_Start: startBank Music11: include "Sound/S2/Music/Options.asm" Music12: include "Sound/S2/Music/SpecStg.asm" Music13: include "Sound/S2/Music/Boss.asm" Music14: include "Sound/S2/Music/End_Boss.asm" Music15: include "Sound/S2/Music/Ending.asm" Music16: include "Sound/S2/Music/Supersonic.asm" Music17: include "Sound/S2/Music/Invincible.asm" Music18: include "Sound/S2/Music/Extra life.asm" Music19: include "Sound/S2/Music/Title screen.asm" Music1A: include "Sound/S2/Music/End of level.asm" Music1B: include "Sound/S2/Music/Game over.asm" Music1C: include "Sound/S2/Music/Continue.asm" Music1D: include "Sound/S2/Music/Got emerald.asm" Music1E: include "Sound/S2/Music/Credits.asm" Music1F: include "Sound/S2/Music/Drowning.asm" MusicBank2_End: finishBank
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