local function phaseOne(self)
transition.to( self.display, { time=1000, x = 25, onComplete = self.moveHangerGun} )
end
function hangerGun:moveHangerGun()
transition.to( self.display, { time=1000, x = 450, onComplete = phaseOne} )
end
local function phaseOne(self)
transition.to( self.display, { time=1000, x = 25, onComplete = self.moveHangerGun} )
end
function hangerGun:moveHangerGun()
transition.to( self.display, { time=1000, x = 450, onComplete = phaseOne} )
end
Comments