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Odamex no MOD config

doomgod | PRO | 07/11/12 06:11:55 PM UTC | 0 ⭐ | 414 👁️ | Never ⏰ | []
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// Generated by Odamex 0.6.1 - don't hurt anything
 // --- Console variables ---
 // 
set "snd_nomusic" "0"
 // 
set "hud_usehighresboard" "1"
 // 
set "con_scaletext" "1"
 // 
set "filecompression" "1"
 // 
set "cl_nobob" "0"
 // 
set "sv_allownobob" "0"
 // 
set "msg" "0"
 // Create separate netdemos for each map
set "cl_splitnetdemos" "0"
 // Automatically record netdemos
set "cl_autorecord" "0"
 // Default screenshot name.  Parses the following tokens:
// %d: date in YYYYMMDD format
// %t: time in HHMMSS format
// %n: player name
// %g: gametype
// %w: WAD file loaded; either the first PWAD or the IWAD
// %m: Map lump
// %%: Literal percent sign
set "cl_screenshotname" "Odamex_%g_%d_%t"
 // Default netdemo name.  Parses the following tokens:
// %d: date in YYYYMMDD format
// %t: time in HHMMSS format
// %n: player name
// %g: gametype
// %w: WAD file loaded; either the first PWAD or the IWAD
// %m: Map lump
// %%: Literal percent sign
set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m"
 // Overscan
set "vid_overscan" "1.0"
 // 
set "vid_winscale" "1.0"
 // 
set "screenblocks" "10"
 // 
set "vid_fullscreen" "1"
 // 
set "autoadjust_video_settings" "1"
 // 
set "vid_defbits" "8"
 // 
set "vid_defheight" "768"
 // 
set "vid_defwidth" "1024"
 // Value of red pain intensity shift
set "r_painintensity" "0"
 // 
set "r_showendoom" "0"
 // 
set "r_wipetype" "0"
 // 
set "r_teamcolor" "40 cf 00"
 // Changes the color of all teammates to the specified color
set "r_forceteamcolor" "0"
 // 
set "r_enemycolor" "40 cf 00"
 // Changes the color of all enemies to the specified color
set "r_forceenemycolor" "0"
 // Invulnerability sphere changes the palette of the sky
set "r_skypalette" "0"
 // 
set "r_stretchsky" "0"
 // Detail level (affects performance)
set "r_detail" "0"
 // Column optimization method
set "r_columnmethod" "1"
 // Type of crosshair, 0 means no crosshair
set "hud_crosshair" "8"
 // Gamma correction level, 1 - 4
set "gammalevel" "4"
 // 
set "st_scale" "1"
 // Music output device for the chosen music subsystem
set "snd_musicdevice" ""
 // Music subsystem preference
set "snd_musicsystem" "1"
 // 
set "snd_channels" "12"
 // 
set "snd_timeout" "0"
 // Samplerate
set "snd_samplerate" "22050"
 // Stereo switch
set "snd_crossover" "0"
 // Game SFX
set "snd_gamesfx" "1"
 // Voice announcer type
set "snd_voxtype" "2"
 // Announcer volume
set "snd_announcervolume" "0.5"
 // Music volume
set "snd_musicvolume" "1"
 // Sound volume
set "snd_sfxvolume" "1"
 // 
set "chatmacro0" "No"
 // 
set "chatmacro9" "Yes"
 // 
set "chatmacro8" "I'll take care of it."
 // 
set "chatmacro7" "Come here!"
 // 
set "chatmacro6" "Next time, scumbag..."
 // 
set "chatmacro5" "You suck!"
 // 
set "chatmacro4" "Help!"
 // 
set "chatmacro3" "I'm not looking too good!"
 // 
set "chatmacro2" "I'm OK."
 // 
set "chatmacro1" "I'm ready to kick butt!"
 // HUD transparency
set "hud_transparency" "1"
 // Show the HUD timer
set "hud_timer" "1"
 // Show names of players you're aiming at
set "hud_targetnames" "1"
 // Number of players to reveal
set "hud_targetcount" "2"
 // Scaling multiplier for chat and midprint
set "hud_scaletext" "2"
 // Scoreboard scaling
set "hud_scalescoreboard" "0"
 // HUD scaling
set "hud_scale" "1"
 // 
set "hud_revealsecrets" "1"
 // Fullscreen HUD to display:
// 0: ZDoom HUD
// 1: New Odamex HUD
set "hud_fullhudtype" "1"
 // Color of crosshair represents health level
set "hud_crosshairhealth" "1"
 // Crosshair scaling
set "hud_crosshairscale" "0"
 // Crosshair transparency
set "hud_crosshairdim" "0"
 // Display mouse values
set "displaymouse" "0"
 // 
set "dynresval" "1.0"
 // 
set "dynres_state" "0"
 // Smooth mouse input
set "m_filter" "0"
 // 
set "mouse_threshold" "10"
 // 
set "mouse_acceleration" "0"
 // Strafe with mouse
set "lookstrafe" "0"
 // Invert mouse
set "invertmouse" "0"
 // 
set "novert" "0"
 // 
set "m_side" "2.0"
 // 
set "m_forward" "0"
 // 
set "m_yaw" "1.0"
 // 
set "m_pitch" "1.2"
 // 
set "cl_mouselook" "1"
 // 
set "mouse_sensitivity" "0.55"
 // 
set "mouse_type" "2"
 // Always run
set "cl_run" "1"
 // 
set "cl_team" "BLUE"
 // 
set "cl_skin" "Base"
 // 
set "cl_gender" "male"
 // 
set "cl_color" "20 20 cf"
 // 
set "cl_name" "StasBFG[iddqd]"
 // Predict local player position
set "cl_predictlocalplayer" "1"
 // Smooth out the collisions
set "cl_prednudge" "0.30"
 // Interpolate enemy player positions
set "cl_interp" "1"
 // Update players every N tics
set "cl_updaterate" "1"
 // client opt-in/out for server unlagging
set "cl_unlag" "1"
 // 
set "cl_autoaim" "5000"
 // Rate of client updates in multiplayer mode
set "rate" "750"
 // 
set "show_messages" "1"
 // 
set "joy_invert" "0"
 // 
set "joy_freelook" "0"
 // 
set "joy_sensitivity" "10.0"
 // 
set "joy_lookaxis" "3"
 // 
set "joy_turnaxis" "2"
 // 
set "joy_forwardaxis" "1"
 // 
set "joy_strafeaxis" "0"
 // 
set "joy_active" "0"
 // 
set "use_joystick" "0"
 // 
set "cl_weaponpref9" "0"
 // 
set "cl_weaponpref8" "7"
 // 
set "cl_weaponpref7" "1"
 // 
set "cl_weaponpref6" "2"
 // 
set "cl_weaponpref5" "3"
 // 
set "cl_weaponpref4" "5"
 // 
set "cl_weaponpref3" "4"
 // 
set "cl_weaponpref2" "8"
 // 
set "cl_weaponpref1" "6"
 // 
set "cl_switchweapon" "2"
 // Plays a sound when a player quits
set "cl_disconnectalert" "1"
 // Plays a sound when a player joins
set "cl_connectalert" "1"
 // 
set "ui_transblue" "0"
 // 
set "ui_transgreen" "0"
 // 
set "ui_transred" "0"
 // 
set "ui_dimcolor" "00 00 00"
 // 
set "ui_dimamount" "0.7"
 // whether to draw the scores on intermission
set "wi_newintermission" "1"
 // 
set "msgmidcolor" "5"
 // 
set "msg4color" "0"
 // 
set "msg3color" "3"
 // 
set "msg2color" "2"
 // 
set "msg1color" "2"
 // 
set "msg0color" "6"
 // 
set "con_midtime" "3"
 // 
set "con_scrlock" "1"
 // 
set "con_notifytime" "3"
 // 
set "print_stdout" "0"
 // 
set "am_ovteleportcolor" "ff a3 00"
 // 
set "am_ovexitcolor" "ff ff 00"
 // 
set "am_ovlockedcolor" "bb bb bb"
 // 
set "am_ovnotseencolor" "00 22 6e"
 // 
set "am_ovxhaircolor" "80 80 80"
 // 
set "am_ovgridcolor" "44 44 88"
 // 
set "am_ovthingcolor" "9f d3 ff"
 // 
set "am_ovcdwallcolor" "00 00 5a"
 // 
set "am_ovfdwallcolor" "1a 1a 8a"
 // 
set "am_ovtswallcolor" "10 32 7e"
 // 
set "am_ovwallcolor" "00 8b ff"
 // 
set "am_ovyourcolor" "fc e8 d8"
 // 
set "am_teleportcolor" "ff a3 00"
 // 
set "am_exitcolor" "ff ff 00"
 // 
set "am_lockedcolor" "bb bb bb"
 // 
set "am_notseencolor" "00 22 6e"
 // 
set "am_xhaircolor" "80 80 80"
 // 
set "am_gridcolor" "44 44 88"
 // 
set "am_thingcolor" "9f d3 ff"
 // 
set "am_cdwallcolor" "00 00 5a"
 // 
set "am_fdwallcolor" "1a 1a 8a"
 // 
set "am_tswallcolor" "10 32 7e"
 // 
set "am_wallcolor" "00 8b ff"
 // 
set "am_yourcolor" "fc e8 d8"
 // 
set "am_backcolor" "00 00 3a"
 // 
set "am_ovshare" "0"
 // 
set "am_usecustomcolors" "0"
 // 
set "am_classicmapstring" "0"
 // 
set "am_showtime" "1"
 // 
set "am_showmonsters" "1"
 // 
set "am_showsecrets" "1"
 // 
set "am_overlay" "1"
 // 
set "am_rotate" "1"
 // 
set "configver" "61"
 // Allow custom WAD directories to be specified
set "waddirs" ""
 // Allows players to walk through other players
set "sv_unblockplayers" "0"
 // Generate centerview when mlook encountered
set "lookspring" "1"
 // Chase camera distance
set "chase_dist" "90"
 // Height of chase camera
set "chase_height" "-8"
 // Rocket explosion thrust effect?
set "sv_splashfactor" "1.0"
 // How much control the player has in the air
set "sv_aircontrol" "0.00390625"
 // Gravity of the environment
set "sv_gravity" "800"
 // Rocket trails on/off (currently unused)
set "cl_rockettrails" "0"
 // Adjust weapon and movement bobbing
set "cl_movebob" "0"
 // Predict weapon pickups
set "cl_predictpickup" "1"
 // Move floors and ceilings immediately instead of waiting for confirmation
set "cl_predictsectors" "1"
 // Dead player's view follows the actor who killed them
set "cl_deathcam" "1"
 // Turns off the west-facing silent spawns vanilla bug
set "co_nosilentspawns" "0"
 // Use ZDoom's sound curve instead of vanilla Doom's
set "co_zdoomsoundcurve" "1"
 // Play the switch resetting sound at map location (0,0) like the vanilla bug
set "co_zdoomswitches" "0"
 // Enable/disable zdoom-based gravity and physics interactions
set "co_zdoomphys" "1"
 // Fix the blockmap collision bug
set "co_blockmapfix" "0"
 // Enable/disable the "level 8 full sound at far distances" feature
set "co_level8soundfeature" "0"
 // additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines
set "co_boomlinecheck" "0"
 // When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions)
set "co_fixweaponimpacts" "0"
 // When enabled, monsters can get pushed or thrusted off of ledges, like in boom
set "co_allowdropoff" "0"
 // Enable/Disable infinitely tall actors
set "co_realactorheight" "0"
 // 
set "language" "0"
 // --- Key Bindings ---
 unbindall
bind "tab" "togglemap"
bind "pause" "pause"
bind "space" "+jump"
bind "," "vote_no"
bind "-" "sizedown"
bind "." "vote_yes"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "grave" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+showscores"
bind "f" "+moveup"
bind "g" "land"
bind "k" "+klook"
bind "m" "+mlook"
bind "p" "rcon_password 12345678"
bind "q" "spynext"
bind "r" "chase"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "turn180"
bind "v" "+movedown"
bind "w" "+forward"
bind "y" "messagemode2"
bind "kp-" "sizedown"
bind "kp+" "sizeup"
bind "uparrow" "+lookup"
bind "downarrow" "+lookdown"
bind "rightarrow" "+right"
bind "leftarrow" "+left"
bind "end" "centerview"
bind "f1" "menu_help"
bind "f2" "menu_save"
bind "f3" "menu_load"
bind "f4" "menu_options"
bind "f5" "screenshot"
bind "f6" "quicksave"
bind "f7" "menu_endgame"
bind "f8" "spectate"
bind "f9" "ready"
bind "f10" "quit"
bind "f11" "bumpgamma"
bind "leftshift" "+speed"
bind "leftalt" "+strafe"
bind "mouse1" "+attack"
bind "mouse2" "+use"
bind "mwheelup" "weapprev"
bind "mwheeldown" "weapnext"
 // --- Aliases ---
 alias "?" "help"

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