// Generated by Odamex 0.6.1 - don't hurt anything // --- Console variables --- // set "snd_nomusic" "0" // set "hud_usehighresboard" "1" // set "con_scaletext" "1" // set "filecompression" "1" // set "cl_nobob" "0" // set "sv_allownobob" "0" // set "msg" "0" // Create separate netdemos for each map set "cl_splitnetdemos" "0" // Automatically record netdemos set "cl_autorecord" "0" // Default screenshot name. Parses the following tokens: // %d: date in YYYYMMDD format // %t: time in HHMMSS format // %n: player name // %g: gametype // %w: WAD file loaded; either the first PWAD or the IWAD // %m: Map lump // %%: Literal percent sign set "cl_screenshotname" "Odamex_%g_%d_%t" // Default netdemo name. Parses the following tokens: // %d: date in YYYYMMDD format // %t: time in HHMMSS format // %n: player name // %g: gametype // %w: WAD file loaded; either the first PWAD or the IWAD // %m: Map lump // %%: Literal percent sign set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m" // Overscan set "vid_overscan" "1.0" // set "vid_winscale" "1.0" // set "screenblocks" "10" // set "vid_fullscreen" "1" // set "autoadjust_video_settings" "1" // set "vid_defbits" "8" // set "vid_defheight" "768" // set "vid_defwidth" "1024" // Value of red pain intensity shift set "r_painintensity" "0" // set "r_showendoom" "0" // set "r_wipetype" "0" // set "r_teamcolor" "40 cf 00" // Changes the color of all teammates to the specified color set "r_forceteamcolor" "0" // set "r_enemycolor" "40 cf 00" // Changes the color of all enemies to the specified color set "r_forceenemycolor" "0" // Invulnerability sphere changes the palette of the sky set "r_skypalette" "0" // set "r_stretchsky" "0" // Detail level (affects performance) set "r_detail" "0" // Column optimization method set "r_columnmethod" "1" // Type of crosshair, 0 means no crosshair set "hud_crosshair" "8" // Gamma correction level, 1 - 4 set "gammalevel" "4" // set "st_scale" "1" // Music output device for the chosen music subsystem set "snd_musicdevice" "" // Music subsystem preference set "snd_musicsystem" "1" // set "snd_channels" "12" // set "snd_timeout" "0" // Samplerate set "snd_samplerate" "22050" // Stereo switch set "snd_crossover" "0" // Game SFX set "snd_gamesfx" "1" // Voice announcer type set "snd_voxtype" "2" // Announcer volume set "snd_announcervolume" "0.5" // Music volume set "snd_musicvolume" "1" // Sound volume set "snd_sfxvolume" "1" // set "chatmacro0" "No" // set "chatmacro9" "Yes" // set "chatmacro8" "I'll take care of it." // set "chatmacro7" "Come here!" // set "chatmacro6" "Next time, scumbag..." // set "chatmacro5" "You suck!" // set "chatmacro4" "Help!" // set "chatmacro3" "I'm not looking too good!" // set "chatmacro2" "I'm OK." // set "chatmacro1" "I'm ready to kick butt!" // HUD transparency set "hud_transparency" "1" // Show the HUD timer set "hud_timer" "1" // Show names of players you're aiming at set "hud_targetnames" "1" // Number of players to reveal set "hud_targetcount" "2" // Scaling multiplier for chat and midprint set "hud_scaletext" "2" // Scoreboard scaling set "hud_scalescoreboard" "0" // HUD scaling set "hud_scale" "1" // set "hud_revealsecrets" "1" // Fullscreen HUD to display: // 0: ZDoom HUD // 1: New Odamex HUD set "hud_fullhudtype" "1" // Color of crosshair represents health level set "hud_crosshairhealth" "1" // Crosshair scaling set "hud_crosshairscale" "0" // Crosshair transparency set "hud_crosshairdim" "0" // Display mouse values set "displaymouse" "0" // set "dynresval" "1.0" // set "dynres_state" "0" // Smooth mouse input set "m_filter" "0" // set "mouse_threshold" "10" // set "mouse_acceleration" "0" // Strafe with mouse set "lookstrafe" "0" // Invert mouse set "invertmouse" "0" // set "novert" "0" // set "m_side" "2.0" // set "m_forward" "0" // set "m_yaw" "1.0" // set "m_pitch" "1.2" // set "cl_mouselook" "1" // set "mouse_sensitivity" "0.55" // set "mouse_type" "2" // Always run set "cl_run" "1" // set "cl_team" "BLUE" // set "cl_skin" "Base" // set "cl_gender" "male" // set "cl_color" "20 20 cf" // set "cl_name" "StasBFG[iddqd]" // Predict local player position set "cl_predictlocalplayer" "1" // Smooth out the collisions set "cl_prednudge" "0.30" // Interpolate enemy player positions set "cl_interp" "1" // Update players every N tics set "cl_updaterate" "1" // client opt-in/out for server unlagging set "cl_unlag" "1" // set "cl_autoaim" "5000" // Rate of client updates in multiplayer mode set "rate" "750" // set "show_messages" "1" // set "joy_invert" "0" // set "joy_freelook" "0" // set "joy_sensitivity" "10.0" // set "joy_lookaxis" "3" // set "joy_turnaxis" "2" // set "joy_forwardaxis" "1" // set "joy_strafeaxis" "0" // set "joy_active" "0" // set "use_joystick" "0" // set "cl_weaponpref9" "0" // set "cl_weaponpref8" "7" // set "cl_weaponpref7" "1" // set "cl_weaponpref6" "2" // set "cl_weaponpref5" "3" // set "cl_weaponpref4" "5" // set "cl_weaponpref3" "4" // set "cl_weaponpref2" "8" // set "cl_weaponpref1" "6" // set "cl_switchweapon" "2" // Plays a sound when a player quits set "cl_disconnectalert" "1" // Plays a sound when a player joins set "cl_connectalert" "1" // set "ui_transblue" "0" // set "ui_transgreen" "0" // set "ui_transred" "0" // set "ui_dimcolor" "00 00 00" // set "ui_dimamount" "0.7" // whether to draw the scores on intermission set "wi_newintermission" "1" // set "msgmidcolor" "5" // set "msg4color" "0" // set "msg3color" "3" // set "msg2color" "2" // set "msg1color" "2" // set "msg0color" "6" // set "con_midtime" "3" // set "con_scrlock" "1" // set "con_notifytime" "3" // set "print_stdout" "0" // set "am_ovteleportcolor" "ff a3 00" // set "am_ovexitcolor" "ff ff 00" // set "am_ovlockedcolor" "bb bb bb" // set "am_ovnotseencolor" "00 22 6e" // set "am_ovxhaircolor" "80 80 80" // set "am_ovgridcolor" "44 44 88" // set "am_ovthingcolor" "9f d3 ff" // set "am_ovcdwallcolor" "00 00 5a" // set "am_ovfdwallcolor" "1a 1a 8a" // set "am_ovtswallcolor" "10 32 7e" // set "am_ovwallcolor" "00 8b ff" // set "am_ovyourcolor" "fc e8 d8" // set "am_teleportcolor" "ff a3 00" // set "am_exitcolor" "ff ff 00" // set "am_lockedcolor" "bb bb bb" // set "am_notseencolor" "00 22 6e" // set "am_xhaircolor" "80 80 80" // set "am_gridcolor" "44 44 88" // set "am_thingcolor" "9f d3 ff" // set "am_cdwallcolor" "00 00 5a" // set "am_fdwallcolor" "1a 1a 8a" // set "am_tswallcolor" "10 32 7e" // set "am_wallcolor" "00 8b ff" // set "am_yourcolor" "fc e8 d8" // set "am_backcolor" "00 00 3a" // set "am_ovshare" "0" // set "am_usecustomcolors" "0" // set "am_classicmapstring" "0" // set "am_showtime" "1" // set "am_showmonsters" "1" // set "am_showsecrets" "1" // set "am_overlay" "1" // set "am_rotate" "1" // set "configver" "61" // Allow custom WAD directories to be specified set "waddirs" "" // Allows players to walk through other players set "sv_unblockplayers" "0" // Generate centerview when mlook encountered set "lookspring" "1" // Chase camera distance set "chase_dist" "90" // Height of chase camera set "chase_height" "-8" // Rocket explosion thrust effect? set "sv_splashfactor" "1.0" // How much control the player has in the air set "sv_aircontrol" "0.00390625" // Gravity of the environment set "sv_gravity" "800" // Rocket trails on/off (currently unused) set "cl_rockettrails" "0" // Adjust weapon and movement bobbing set "cl_movebob" "0" // Predict weapon pickups set "cl_predictpickup" "1" // Move floors and ceilings immediately instead of waiting for confirmation set "cl_predictsectors" "1" // Dead player's view follows the actor who killed them set "cl_deathcam" "1" // Turns off the west-facing silent spawns vanilla bug set "co_nosilentspawns" "0" // Use ZDoom's sound curve instead of vanilla Doom's set "co_zdoomsoundcurve" "1" // Play the switch resetting sound at map location (0,0) like the vanilla bug set "co_zdoomswitches" "0" // Enable/disable zdoom-based gravity and physics interactions set "co_zdoomphys" "1" // Fix the blockmap collision bug set "co_blockmapfix" "0" // Enable/disable the "level 8 full sound at far distances" feature set "co_level8soundfeature" "0" // additional checks are made on two-sided lines, allows additional silent bfg tricks, and the player will "oof" on two-sided lines set "co_boomlinecheck" "0" // When enabled, activate correct impact of projectiles and bullets on surfaces (spawning puffs,explosions) set "co_fixweaponimpacts" "0" // When enabled, monsters can get pushed or thrusted off of ledges, like in boom set "co_allowdropoff" "0" // Enable/Disable infinitely tall actors set "co_realactorheight" "0" // set "language" "0" // --- Key Bindings --- unbindall bind "tab" "togglemap" bind "pause" "pause" bind "space" "+jump" bind "," "vote_no" bind "-" "sizedown" bind "." "vote_yes" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "grave" "toggleconsole" bind "a" "+moveleft" bind "d" "+moveright" bind "e" "+showscores" bind "f" "+moveup" bind "g" "land" bind "k" "+klook" bind "m" "+mlook" bind "p" "rcon_password 12345678" bind "q" "spynext" bind "r" "chase" bind "s" "+back" bind "t" "messagemode" bind "u" "turn180" bind "v" "+movedown" bind "w" "+forward" bind "y" "messagemode2" bind "kp-" "sizedown" bind "kp+" "sizeup" bind "uparrow" "+lookup" bind "downarrow" "+lookdown" bind "rightarrow" "+right" bind "leftarrow" "+left" bind "end" "centerview" bind "f1" "menu_help" bind "f2" "menu_save" bind "f3" "menu_load" bind "f4" "menu_options" bind "f5" "screenshot" bind "f6" "quicksave" bind "f7" "menu_endgame" bind "f8" "spectate" bind "f9" "ready" bind "f10" "quit" bind "f11" "bumpgamma" bind "leftshift" "+speed" bind "leftalt" "+strafe" bind "mouse1" "+attack" bind "mouse2" "+use" bind "mwheelup" "weapprev" bind "mwheeldown" "weapnext" // --- Aliases --- alias "?" "help"
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